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I'm not sure if they do, but in Rio 2016 on 3DS it does sound as if they've used the wrong sound clip when you win the BMX with Dry Bones. I guess it's probably because the voice actor does both King Boo and Dry Bones.ThatGuy62 said:Also the Dry Bones in Winter Olympic Games apparently use Boo's laugh. Can't verify that one though.
Misinterpreting sprites is something everyone does, no biggie.winstein said:Super Mario RPG's more detailed isometric sprites can also be rather confusing if you didn't look at the official art.
For Belome, I thought that this is a creature that stood in all fours like a jaguar, but he's actually standing upright and has a big mouth, kind of like Pac-man.
For Dyna and Mite, I thought that there is just one character because I didn't notice Mite in the back of Dyna. That's why it was strange to me when there was supposedly one mole at the end of the tunnel, until I thought that Mite is carried around years later since I first seen the sprite.
Thank you for reading.
Koops said:In Super Mario Odyssey, after Mario lands a triple jump, he will open his arms wide like how he does it in Super Mario 64.
When I noticed this today I thought it was a very cute touch and felt happier playing the game for some reason.
Spreading arms out is actually Mario's fast running animation.LeftyGreenMario said:I like how in Odyssey, Mario has three different long jump animations. Also, he spreads his arms out after one long jump, and if you jump when he's doing that, he looks nuts and even sticks his tongue out somewhat.