Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I think I read somewhere that they're the Double Dash models, maybe a bit touched up.Russian Baby Luigi said:mario kart wii's models are *bleep*
they still use 0's and 1's for weights to animate.
Daily remainder that my favorite Pokémon, who already had quite underdeveloped hands:winstein said:Russian Baby Luigi said:three fingers is easier to animate than four
fingers are a huge pain to animate.
Naturally that's the case. In fact, I can see why the newer Pokemon have fewer digits than the old days. Putting Pokemon in 3D means the designers have to take into consideration the modelling and animating challenges that goes with the graphical evolution. For example, compare Alolan Geodude family with the original. I won't post the images here, but the original versions have visible individual fingers while the Alolan versions look like the fingers are joined, so you essentially have two digits per limb for each member.
Thank you for reading.
Mister Wu said:Daily remainder that my favorite Pokémon, who already had quite underdeveloped hands:winstein said:Russian Baby Luigi said:three fingers is easier to animate than four
fingers are a huge pain to animate.
Naturally that's the case. In fact, I can see why the newer Pokemon have fewer digits than the old days. Putting Pokemon in 3D means the designers have to take into consideration the modelling and animating challenges that goes with the graphical evolution. For example, compare Alolan Geodude family with the original. I won't post the images here, but the original versions have visible individual fingers while the Alolan versions look like the fingers are joined, so you essentially have two digits per limb for each member.
Thank you for reading.
Charizard was given a supposedly "empowered" form in which the hands were even less developed...
Charizard-Mega_YAnyway, as for the number of fingers, I guess this indeed stems from the characters being non-human, as actually most of these characters (Birdo, Yoshi, Koopalings, a good part of the Koopa Troop) came in the 2D era, where animating fingers wasn't a reason of concern. Wart too has four fingers, by the way, so it even goes beyond reptiles. In this sense, it's really interesting to see Toads having five fingers.Really, only when I checked an actual skeleton of a Pteranodon a few days ago I finally realized that this design is actually meant to be a Pteranodon version of Charizard...
BBQ Turtle said:I had absolutely no idea that the characters in Mario Kart 64 were 2D sprites until I realised that they weren't polygonal enough to be 3D models.
I also didn't know that there are two trains in Kalimari Desert, I always thought it was just the one.
Everyone said:Oh god...
What other secrets could the game be hiding?
It also took me a lot of time (more than it was supposed to take) to notice that you could actually stun a Dead Hand in this game, and that it actually has a "damaged" animation.