Things you didn't notice before in Mario games

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Bowser has a cape in this image
 
That in Shy Guy Bazaar the Taj Mahal is a mushroom.

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It's brought up before that Donkey Kong has a bit of a paint on his wrists to cover up probably more obvious seams from UVs and whatnot. It's been shared on Supper Mario Broth, but I couldn't find the post.

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But Donkey Kong isn't the only one with quick paint-overs!

Mario is jealous that Luigi has a mouth that doesn't evidently look painted on AND there's no make-up smudge on the stache.

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Zoom in for detail
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And look at that, painted-on stuff near the knuckles to cover rendering flaws. What is going on at the rim of those gloves? And look at that cropping around the hands!
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Art aged like butter under studio light. If you think that's just some MarioWiki sourcing fan-made jank and didn't catch it, look at the official wallpaper using this art. The poor cropping and paint-over's still there!
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You're supposed to set an example, Mario! Why don't you have an actual mouth?

Anyway Mario Party 4 isn't wholly artistically bankrupt. I know we've ripped on its opening cutscene animation and its poorly aged renders, but it's capable of nice images
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And to be fair, we wouldn't be able to spot most of those errors and paint-jobs because those renders were always meant to be viewed at lower resolutions, such as instruction booklets (beats me about full-sized wallpapers though). We wouldn't really spot a lot of these if we weren't given high-res versions of those images. Well, except for the cropping around the gloves; that's a mistake that could've been corrected.
 
the gamecube mario parties never looked good.
 
Aesthetically, yeah, the Mario Party games had a big step up in quality since Mario Party 9. Since then, I'd consider the model quality to be better than at least their contemporary Mario Karts. The animations were also a big improvement in Mario Party 9; they could actually pass off as animation compared to whatever that jank that was in the GCN ones (Bowser stiffly stomping, Donkey Kong's beating his chest not looking natural). There's a lot of jaggy on the character models too; it's really evident when they open the genie bottle in Mario Party 4.

That being said, while I don't consider the parties to be blow away beautiful, the set pieces do look pretty pleasant. I like the way Faire Square looks for instance.
 
Mario Party 8 ran at 30 fps, which was such a major downgrade to pretty much the rest of the Mario Party titles.

Also, no widescreen support meant you have ugly borders for like 80% of the game.

Seriously what were they thinking back then?
 
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This doesn't look bad tbh

and Noshi is there. Hi, Noshi.
 
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i remember a convo on mp8 on a discord a few weeks (i think) ago and people were saying how it just looks post apocalyptic and how a lot of it seems to take place in some sort of wastelands. and i swear its true it really does look like that
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whats up with the dull realistic enviroment textures everywhere this is just so unlike mario.. and whats also off about this in particular is how it looks like a bright and sunny enviroment but the shadows are just. black. whereas in the sun outside irl youd see the shadows are more blue
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watch out for Yoshi on da Flat Disc Textured Like The Moon, Floating In The Middle Of Nowhere
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but not all of it is bad? i do think the sky looks pretty here at least. and yeah that board in the previous reply also looks pretty nice
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Yeah, one thing we all noticed was that Mario Party 9's set pieces are definitely less generic. People brought up the environment in Mario Party 9 to dock on its theming for... being Mario? Oh no, just New Super Mario Bros.. Just look at the background grass scenery of this

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And then Mario Party 8
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Or Mario Party 9 snow
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Then Mario Party 8
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whats up with the dull realistic enviroment textures everywhere this is just so unlike mario.. and whats also off about this in particular is how it looks like a bright and sunny enviroment but the shadows are just. black. whereas in the sun outside irl youd see the shadows are more blue
Rendering shadows realistically (i.e. soft) is VERY difficult if not graphics intensive, due to how light works. If not baked on a texture (ambient occlusion texture for instance), shadows are going generally be hard and uniform. You see this also in highly lit environments in later games

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i mean i was mostly talking about the shadow color. having the shadows be blue rather than black is also just more lively and colorful in general
 
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