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Birdon's my favorite. I think I can live not playing as a Kirby, but I like how the helpers play pretty well and look fleshed out. I like the copy ability mixing mechanic.
The game's very predictable though.
My biggest gripe is that this game feels easy, too easy and I'd like to see more from the level design. The level design's very simplistic and the game is forgiving... too forgiving if you ask me. I don't think a simple hard mode is really going to change how the levels themselves feel bland.
The game's very predictable though.
Yes, it has a hellish final boss (and before that, Zant Squidward lol) that's simply monstrous and you even go inside its body and fight a core, which reveals itself to be some dark Kirby / Zero soul thing) and I did correctly predict that the very final scene is a QTE. But there is a big part of "been there done that" that we've seen already in pretty much every Kirby game. The characters overall are pretty forgettable.
My biggest gripe is that this game feels easy, too easy and I'd like to see more from the level design. The level design's very simplistic and the game is forgiving... too forgiving if you ask me. I don't think a simple hard mode is really going to change how the levels themselves feel bland.