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Nah, it's better if they make a new NSMB game that tries to be very original and not the same old uninspired garbage it has turned into since NSMB2. Super Mario Run offered more than NSMB2 and NSMBU did. It had more playable characters and Peach was finally playable as a miracle after it was thought to be an impossibility in NSMBWii and NSMB2 due to the complexity of animation in the Wii/GCN and 3DS hardware and the difficulty of programming it in. Although they could've easily implemented her in NSMBU, it would've made it better.Camwoodstock said:A remake/remaster of NSMB (the original) would be pretty interesting to see, especially if it had new context such as a World 9.
Oh hell no.Roll and Maria Renard said:Super Mario Run offered more than NSMB2 and NSMBU did.
Like removing free control and mostly locking the player to going one direction, limiting level design and removing any sort of exploration? I know that was never NSMB's strong suit but it was only simplified further for Run.Roll and Maria Renard said:Super Mario Run offered more than NSMB2 and NSMBU did.
Oh yes it did.Trunks Mario said:Oh hell no.Roll and Maria Renard said:Super Mario Run offered more than NSMB2 and NSMBU did.
Trunks Mario said:If there is a Sunshine remake, they better add Wario and Luigi as playable characters.
Refrigerator Kirby said:Trunks Mario said:If there is a Sunshine remake, they better add Wario and Luigi as playable characters.
I wonder what would happen to Yoshi if Wario were to sit on him.
Oh and this entire time I thought level quality and quantity factored more in what a game has to offer. I didn't know one character who is hardly different from the rest matters so much more.Roll and Maria Renard said:Super Mario Run allowed you to play as multiple characters. You could even play as Peach which was a miracle when compared to NSMBWii and NSMB2 where it was impossible due to the complexity of animation and programming in the GCN/Wii and 3DS hardware. [...] That's more effort than what NSMB2 and NSMBU had.
LED42 said:I think that you forgot this one:
Mario Kart DS...
Roll and Maria Renard said:You could even play as Peach which was a miracle when compared to NSMBWii and NSMB2 where it was impossible due to the complexity of animation and programming in the GCN/Wii and 3DS hardware.
Super Mario Run is an overpriced stripped-down New Super Mario Bros. game on mobile phones. There is no way it did more than a full-fledged console game and a full handheld game.Luigi 64DD said:I'm certainly not one to defend NSMB2 and U, but since Super Mario Run is based entirely on those games in everything except the running mechanic and extra characters, it's safe to say that NSMB2 and U offered more new stuff (even if that wasn't a lot). As a side note, SMR is the one case where I don't blame it for being unoriginal because let's be realit's a smart phone game.
You mean the part where it was an impossibility due to the complexity of animation in the GCN/Wii and 3DS hardware? Miyamoto himself said that it was complex to implement.Baby Luigi said:Roll and Maria Renard said:You could even play as Peach which was a miracle when compared to NSMBWii and NSMB2 where it was impossible due to the complexity of animation and programming in the GCN/Wii and 3DS hardware.
Speaking about this line, this is complete utter pure 100% bull*bleep*.
Trunks Mario said:Super Mario Run is an overpriced stripped-down New Super Mario Bros. game on mobile phones. There is no way it did more than a full-fledged console game and a full handheld game.
Roll and Maria Renard said:You mean the part where it was an impossibility due to the complexity of animation in the GCN/Wii and 3DS hardware? Miyamoto himself said that it was complex to implement.
I was using that other completely unrelated non Mario game as an example of the challenges Nintendo would've went through in making Peach being playable in NSMBWii. Konami had to make sacrifices. Also, that completely unrelated game (Castlevania: The Dracula X Chronicles) is a 2.5D PSP remake (3D graphics on a 2D plane like the case with the entire NSMB series) of a TurboGrafx-16/PC Engine game (which in this case, is made for the CD add on for that 8/16 bit hybrid console) that is Castlevania: Rondo of Blood, so it a good example. The PSP's graphics hardware is somewhere closer to PS2 level (which is 6th gen graphics) which it is more powerful than the N64 or the DS. The Wii in terms of graphics is pretty much a beefed up GameCube so the graphics are 6th gen level so it is a fair example.Baby Luigi said:Roll and Maria Renard said:You mean the part where it was an impossibility due to the complexity of animation in the GCN/Wii and 3DS hardware? Miyamoto himself said that it was complex to implement.
Animating Peach's dress to make her a playable character has absolutely, completely nothing to do with GCN/Wii and 3DS hardware. Neither is importing her character model in as a playable character impossible.
Making Peach a playable character is around as complex as making Mario and Luigi playable characters. Animations are a concern depending on how complex and nuanced you can make them in the first place, in which Nintendo clearly refuses to expend energy into making, and that's what they're trying to say. If not, it's mere PR damage control, BSing around, and making up excuses.
Also, animating Peach's ponytail is easy. They make jigglebone physics especially for that sort of thing. I don't know why the hell you're comparing a completely unrelated game to NSMBW, since one is a sprite-based one and another is 3D-based.
Also, the Wii is not a PSP.Baby Luigi said:Nintendo isn't Konami. New Super Mario Bros. isn't Castlevania. Stop comparing two completely different beasts.
We're getting off-track. My point is that Nintendo's excuse for not making Peach playable in New Super Mario Bros. Wii is complete bull*bleep*. Play Newer Super Mario Bros. Wii sometime, you'll be surprised at what exactly the game *could* handle, maybe except handling my Baby Mario Bros. mod in Newer's World 8.