In Donkey Kong, Mario's first weapon is the Hammer, which is powerful in that game since it can be used to defeat any enemy or deadly obstacle. In later Mario games, Mario has practically used the Hammer in the Mario RPG games where it's Mario's weapon of choice if you do not count the trusty jump. Other than that, Mario's Hammer isn't used often, and it's especially absent in a Super Mario game. Technically, it has an appearance in Super Mario Bros. Special, which works like a power-up similar to the Star. In fact, the Star is usually Mario's invincibility power-up, which made it unnecessary for the Hammer as it worked in Donkey Kong. However, the Hammer isn't necessarily used for invincibility anyway, since the Mario RPG didn't confer invincibility for Mario when he has a hammer.
To be clear, when I meant the Hammer as a weapon, I do not mean how the Hammer Bro used it. So in this case, the Hammer Bro capture or Hammer Suit is not what I meant when I mentioned Mario using a Hammer as a weapon, since they utilise the weapon differently by throwing them like projectiles. What I meant is, Mario would keep his Hammer and swing it as a basic action similar to the RPG games where Mario strikes objects with a Hammer as a basic action. Only this time, Mario has the jump action to help him like in every Super Mario platformer.
On one hand, this would probably be awkward because when Mario has an extra action, it would be to enhance his platforming options, like Super Mario Galaxy's spins, Super Mario Sunshine's FLUDD and Super Mario Odyssey's Cap Throw. The Hammer is a very tricky addition in this case because unlike the solutions presented, how could using the Hammer enhance Mario's platforming action? It would have to be structured differently from a typical Mario game since the heavier option calls for a different philosophy in the level design.
On the other hand, Mario's games has typically been defined by something extra that Mario could do, even if it can feel different from the conventional gameplay. Using Super Mario Sunshine's FLUDD for example, the FLUDD can not only be used to clean anything dirty, but it also helps Mario to either go fast, stay in the air longer or even shoot high up in the air, and so the levels are designed around its use. Super Mario Odyssey's Cap Throw is not only used for more athletic feats, but can also be used to capture certain objects or characters to make use of what they could do. I am confident that if Mario is going to be using a Hammer as that extra option for Mario, the developers would find out inspiring and surprising ways to use it, so it's not just about defeating enemies, but could be used to create indents for extra platforms, blocking certain attacks and so on. One thing for certain: it would feel different from any other Mario game that came before it.
Would you be open to see Mario wielding a Hammer in a Mario game?
Thank you for reading.
To be clear, when I meant the Hammer as a weapon, I do not mean how the Hammer Bro used it. So in this case, the Hammer Bro capture or Hammer Suit is not what I meant when I mentioned Mario using a Hammer as a weapon, since they utilise the weapon differently by throwing them like projectiles. What I meant is, Mario would keep his Hammer and swing it as a basic action similar to the RPG games where Mario strikes objects with a Hammer as a basic action. Only this time, Mario has the jump action to help him like in every Super Mario platformer.
On one hand, this would probably be awkward because when Mario has an extra action, it would be to enhance his platforming options, like Super Mario Galaxy's spins, Super Mario Sunshine's FLUDD and Super Mario Odyssey's Cap Throw. The Hammer is a very tricky addition in this case because unlike the solutions presented, how could using the Hammer enhance Mario's platforming action? It would have to be structured differently from a typical Mario game since the heavier option calls for a different philosophy in the level design.
On the other hand, Mario's games has typically been defined by something extra that Mario could do, even if it can feel different from the conventional gameplay. Using Super Mario Sunshine's FLUDD for example, the FLUDD can not only be used to clean anything dirty, but it also helps Mario to either go fast, stay in the air longer or even shoot high up in the air, and so the levels are designed around its use. Super Mario Odyssey's Cap Throw is not only used for more athletic feats, but can also be used to capture certain objects or characters to make use of what they could do. I am confident that if Mario is going to be using a Hammer as that extra option for Mario, the developers would find out inspiring and surprising ways to use it, so it's not just about defeating enemies, but could be used to create indents for extra platforms, blocking certain attacks and so on. One thing for certain: it would feel different from any other Mario game that came before it.
Would you be open to see Mario wielding a Hammer in a Mario game?
Thank you for reading.