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Goomba
So you might remember that about a month ago, I helped raise funds to dump the Japanese-computer only DK3 semi sequel Donkey Kong 3: Dai Gyakushuu. Well, I have some news and I plan to use this as an update thread for the foreseeable future.
First, unfortunately as of a few days ago the game was still in Japan. Because of this, I'd say expect the dump by the end of March now.
But I do have some very good news. Around the time I learned of the game's location, I was contacted by Bando, a Japanese resident who was interested in helping dump the game. I explained that we had won the auction at this point, but to our luck he was a native Japanese speaker, and his English was extremely good. He gladly offered to help translate any promotional material(those Micom Basic issues I have) or otherwise.
Well, I took him up on it, and yesterday morning he sent me a translation of something I haven't mentioned the existence of on here: the sole image of the game's manual. (Interestingly, I've never found any of Special or Punch Ball's.) I'm linking it here: http://www41.zippyshare.com/v/KYyKHzuW/file.html
Now, what the left page says about the story is very interesting. First, based on some of the top writing, it seems that the events follow not directly after those of DK3, but after some time has passed.
Second, something insanely bizarre is said regarding the in-game events: Hudson never made a story out of them. It says to make up your own and send it to them. Therefore, if anyone says that the events directly proceeded those of DK '94, they're correct, as is anyone who disagrees. (Can we just agree that they did? It makes some sense if you think about it.)
However, there's more with Bando. He has managed to reach Fumihiko Itagaki, aka ITA on the game's title screen. Itagaki apparently doesn't like it all that much, as he doesn't have a rom, nor hardware to play an original copy. If the game was rushed at the end of its development, like my magazines suggest, maybe he doesn't like to think about it? Bando's going to contact him soon and ask him about all this and more, so hopefully we can learn more about this.
Finally, Bando also managed to reach someone with a last name of Imatani. Apparently, he designed the ads for the games, so Bando will talk with him as well. Hoping he knows if Special for the SMC-777 was released.
I'll keep everyone updated. I'll try to send Bando my magazine scans this week. Let me know if you have any questions.
First, unfortunately as of a few days ago the game was still in Japan. Because of this, I'd say expect the dump by the end of March now.
But I do have some very good news. Around the time I learned of the game's location, I was contacted by Bando, a Japanese resident who was interested in helping dump the game. I explained that we had won the auction at this point, but to our luck he was a native Japanese speaker, and his English was extremely good. He gladly offered to help translate any promotional material(those Micom Basic issues I have) or otherwise.
Well, I took him up on it, and yesterday morning he sent me a translation of something I haven't mentioned the existence of on here: the sole image of the game's manual. (Interestingly, I've never found any of Special or Punch Ball's.) I'm linking it here: http://www41.zippyshare.com/v/KYyKHzuW/file.html
Now, what the left page says about the story is very interesting. First, based on some of the top writing, it seems that the events follow not directly after those of DK3, but after some time has passed.
Second, something insanely bizarre is said regarding the in-game events: Hudson never made a story out of them. It says to make up your own and send it to them. Therefore, if anyone says that the events directly proceeded those of DK '94, they're correct, as is anyone who disagrees. (Can we just agree that they did? It makes some sense if you think about it.)
However, there's more with Bando. He has managed to reach Fumihiko Itagaki, aka ITA on the game's title screen. Itagaki apparently doesn't like it all that much, as he doesn't have a rom, nor hardware to play an original copy. If the game was rushed at the end of its development, like my magazines suggest, maybe he doesn't like to think about it? Bando's going to contact him soon and ask him about all this and more, so hopefully we can learn more about this.
Finally, Bando also managed to reach someone with a last name of Imatani. Apparently, he designed the ads for the games, so Bando will talk with him as well. Hoping he knows if Special for the SMC-777 was released.
I'll keep everyone updated. I'll try to send Bando my magazine scans this week. Let me know if you have any questions.