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They should implement skills and techniques in better ways. How about actually build in advanced mechanics as your actual part of the game than exploiting a game flaw to death?
Like for example, snaking tore Mario Kart DS apart. It gave ludicrous advantages to only a select few karts (vehicles with ironically low drift stats), to the point where the two karts (and especially the Dry Bomber) are the only viable ones in the entire game because they have the best drift boosts. No one is going to use the Hurricane or any high drift vehicle if they can spam obtaining drift boosts by abusing your poor L and R buttons and the D-Pad. It's not even a particularly difficult tech to master: if you know how to use drifts, you know how to spam them while in a straight line, pretty much. It's not even like wavedashing from Melee, snaking is an extremely over-centralizing tech where you have to snake or you'll definitely lose.
Firehopping? Again, it's an unintentional mechanic that also gave the best weight classes even more advantages than it usually has (and it also centralized the game where inward bike users are at a heavy disadvantage, but not like snaking). It's not AS bad as snaking, I'll give it that, but I'm glad it's gone in Mario Kart 8 Deluxe, it looks shitty and it feels shitty to do.
Yes I know that Mario Kart 8 and Deluxe can feel like a nanny game compared to Wii especially in regards to game physics and taking shortcuts with Lakitu taking you everywhere and whatever, but I certainly don't miss snaking nor firehopping. I've listed positive examples with games with high tech, such as Sonic & All-Stars Transformed, which has stuff like risk boosts or keeping your drifts when you change direction or gaining speed while you're flipping through the air during a boost, and it just actually feels nice and rewarding to perform those correctly. I still haven't quite gotten down the timing for risk boosts to this day.
Like for example, snaking tore Mario Kart DS apart. It gave ludicrous advantages to only a select few karts (vehicles with ironically low drift stats), to the point where the two karts (and especially the Dry Bomber) are the only viable ones in the entire game because they have the best drift boosts. No one is going to use the Hurricane or any high drift vehicle if they can spam obtaining drift boosts by abusing your poor L and R buttons and the D-Pad. It's not even a particularly difficult tech to master: if you know how to use drifts, you know how to spam them while in a straight line, pretty much. It's not even like wavedashing from Melee, snaking is an extremely over-centralizing tech where you have to snake or you'll definitely lose.
Firehopping? Again, it's an unintentional mechanic that also gave the best weight classes even more advantages than it usually has (and it also centralized the game where inward bike users are at a heavy disadvantage, but not like snaking). It's not AS bad as snaking, I'll give it that, but I'm glad it's gone in Mario Kart 8 Deluxe, it looks shitty and it feels shitty to do.
Yes I know that Mario Kart 8 and Deluxe can feel like a nanny game compared to Wii especially in regards to game physics and taking shortcuts with Lakitu taking you everywhere and whatever, but I certainly don't miss snaking nor firehopping. I've listed positive examples with games with high tech, such as Sonic & All-Stars Transformed, which has stuff like risk boosts or keeping your drifts when you change direction or gaining speed while you're flipping through the air during a boost, and it just actually feels nice and rewarding to perform those correctly. I still haven't quite gotten down the timing for risk boosts to this day.