Doc von Schmeltwick
Multi-hat Koopa cutie
- MarioWiki
- Doc von Schmeltwick
"Next game?"ThatGuy62 said:More importantly, does this mean we'll be seeing more of whatever they are next game?Fawfulthegreat64 said:
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"Next game?"ThatGuy62 said:More importantly, does this mean we'll be seeing more of whatever they are next game?Fawfulthegreat64 said:
Great as it is, I would say that Dream Team and even Partners in Time have better soundtracks. But everyone has their own opinion.Roy Mustang said:Neat! The soundtrack for Bowser's Inside Story is the best in the series, so that's great
YoshiFlutterJump said:Great as it is, I would say that Dream Team and even Partners in Time have better soundtracks. But everyone has their own opinion.Roy Mustang said:Neat! The soundtrack for Bowser's Inside Story is the best in the series, so that's great
(To be fair, Dream Team is my favorite game of all time and I'm biased towards everything Dream Team so you don't have to take anything I say about that game seriously)
Yeah, the main criticism with it really lies with the incredibly slow pacing (which is a problem, but not enough to let the entire game down), and there are some that dislike the new art style (but I think it looks beautiful). There are also some punks who think that they're too good for tutorials (as in, people who criticize the entire game for the tutorials alone, which aren't even that bad)...but we're better off not mentioning them.Roy Mustang said:YoshiFlutterJump said:Great as it is, I would say that Dream Team and even Partners in Time have better soundtracks. But everyone has their own opinion.Roy Mustang said:Neat! The soundtrack for Bowser's Inside Story is the best in the series, so that's great
(To be fair, Dream Team is my favorite game of all time and I'm biased towards everything Dream Team so you don't have to take anything I say about that game seriously)
While not my favorite in the series, I definitely think that Dream Team is underrated. A lot of people rag on it and I can't tell why, I thought it was pretty good when I played it.
Sorry, should have elaborated. Yes, the tutorials can get a bit out of hand at the beginning of the game, but people really exaggerate them out of proportion. I'm referring specifically to those GFAQs punks who throw the name "Dream Tutorial" around and criticize it for nothing but tutorials (and even when they're focused on other criticisms, they still throw that name around, which does nothing but weaken their arguments). The tutorials are such a minor criticism, and people who treat them as the worst thing in the world clearly can't think of any other criticisms, and are piling hate on the game for seemingly no other reason. It just doesn't add up.LeftyGreenMario said:People had problems with the tutorials because they were intrusive and annoying. I think the game didn't really fine tune the balance between having players learn for themselves and hand holding. I don't think the people who disliked the egregious handholding are stuck-up elitist "punks", they just believe the way of having players learn is patronizing, pads out the game, and may not even be necessary.
Every game should and must have tutorials for every new move. That's a clear and obvious fact and not a source of criticism at all. If there are new moves learned near endgame, there should and must be a tutorial for it. It's that simple.Mcmadness said:The game has tutorials in one of the last bloody levels of the game. That's ridiculous.
It also decided to explain *bleep* that previous games never explained. Like what exp are. Or what to do when you level up. Or Having 3 individual battles devoted just to Mario learning how to fight.
The tutorials are definitely NOT over exaggerated. The dang game never stops giving them to you. Every new level has a new mechanic that needs to be taught or every giant battle has a new move to learn and 90% of them CANNOT be skipped.
Yeah, Somnom Woods was probably my least favorite part of the game. Especially Dreamy Somnom Woods. It dragged out for far too long.Doc von Schmeltwick said:First time I played the game, I ended up stopping at the entrance to Somnom Woods simply because I was burned out about the padding.
Incidentally I stopped at the entrance of the woods area in Paper Jam as well, except more due to burnout from the annoying Paper Petey battle, and unlike DT I haven't yet started over and played to the end.
i know this is a bit off topic but game manuals going digital is the greatest loss of our timeDoc von Schmeltwick said:Regarding instruction manuals, it was made during that stupid period where they replaced those with what amounts to fold-out pamphlets with no useful information. Might be a digital manual, I never really checked.
And on the other plus sides, Paper Mario World didn't had as much of a shortage as we've seen prior to Sticker Star.Mcmadness said:well on the plus side it saves paper
Creature from the Depths of Hell Itself said:RID THE GAMING INDUSTRY OF TUTORIALS ONCE AND FOR ALL!
WE SHOULD FIGURE THIS STUFF OUT BY OURSELVES!
NINETIES GAMES AND SMASH BROS. FOREVER!
THE ONLY MARIO & LUIGI GAME I OWN IS PAPER JAM!