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How about have both talk? And speaking of "personality" Luigi having more personality isn't saying much. It's Mario for goodness sake. It's why developers think it's acceptable to have Luigi silent in more cases than you think. Luigi is charming, yes, but he's also flexible to an extent too. Just look how he is in Paper Mario.Yo said:The thing that really gets me about Luigi not talking is that he, along with Mario, still uses talking animations, as if he's the one talking.
Just make Weegee talk and Mario not, simple as that. Luigi already has more personality than Mario anyway.
That's the point, but execution also matters. No one has ever praised Mario for his alleged "flexibility". I mean guys, you can't complain that "Mario is boring lol" and "Mario should stay 'open to interpretation'" (which is code for "he's fine when he's boring"). It's not like Mario's personality is "open" to interpretation and his personality is determined by the paths you take. This isn't Elder Scrolls. Mario's personality has been the same: he's nice, he's pure, he's cheerful, he's a good sport, he's brave, and he loves pretty much everyone. Why not reflect this in his dialogue? Why even give him particular animations or a voice that reflects his mood? Why not, like, just have him T-pose everywhere and be totally silent? Why go through all this effort to have him look like a complete door knob?Ghostly Yoshi said:The point of having a silent protagonist is not to remove its personality, but to give it a flexible one. You already play as Mario, so they want players to be able to choose for themselves what Mario is like.