Russian Baby Luigi said:winstein said:- Enemy recruitment: The idea that you can choose a certain enemy to be your ally is great, but Colour Splash didn't go all out with this idea since they can only be used for one regular battle. I hope that like Pokemon, Paper Mario can collect most enemies and choose his partner.
I thought of Shin Megami Tensei instead.
Well if Paper Mario wants to be better, should take cues from JRPG games like it, huh.
From what I understand in Shin Megami Tensei's case, recruitment requires conversation and/or negotiation with the monster, which can be quite luck-based sometimes. I imagine if Paper Mario does this, they would simplify the system to either require a certain item to help recruit enemies, or to require an ally that can talk (not Mario because Paper Mario games never let Mario talk) to negotiate with them, or both for the tougher ones.
I felt that Paper Mario has already taken cues from JRPGs anyway what with being conceptualised as Super Mario RPG 2, so the ones who favour Paper Mario becoming an RPG again would likely be receptive to this feature, I think.
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