Create a Spirit Battle

Name: Darth Vader
Series: Star Wars
Fighter: Link (dark outfit) with Beam Sword
Rank: Legend
Stage: Norfair
Song: Darth Vader Eliminates the Separatists (Star Wars: Revenge of the Sith)
Conditions:
- The enemy doesn't like to jump
- The enemy has increased attack power
- You will join forces with a CPU (Robin, resembling Emperor Palpatine)
- Reinforcements will appear during the battle (Shulk, resembling Luke Skywalker)
 
Name: Herobrine
Series: Minecraft
Character: Link (Fierce Deity costume)
Rank: Legend
Stage: Castle Siege (underground)
Song: It's Herobrine
Conditions:
- The enemy has increased move speed (by a whole lot)
- There are two phases of the battle
- The following characters will appear for the first phase of the battle: Pit (resembling Skeleton, favors neutral specials), Ganondorf (resembling Zombie, favors neutral attacks), and Young Link (resembling Creeper, favors down specials).
- Join forces with a CPU ally (Lucina in Tiki's outfit, resembling Alex)
 
Hey, I know you're new here, so here's some laying down of the law: check the rules, Rule 7 says here not to double-post within three days.

On that note, I have a new Spirit Battle idea myself.
Name: Dalek
Series: Doctor Who
Rank: Ace
Opponent: Rob (yellow alternate color)
Stage: Frigate Orpheon
Conditions:
- The enemy has super armor
- The enemy favors (fully-charged) neutral special
 
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Bea (Animal Crossing)
Fighter: Duck Hunt (3rd alt)
chara_3_duckhunt_03.png

Stage: Smashville
Music: Title Theme - Animal Crossing
Conditions: Enemy is easily distracted by items
Additional notes: Beehives and soccer balls spawn frequently
 
Count Bleck
Fighters (order of appearance): Donkey Kong, Isabelle, Meta Knight, Luigi, Bayonetta, Mario (wedding alt)
Stage: Dracula's Castle
Music: The Grand Finale
Conditions: Defeat the main fighter to win (Bolded, but only spawns when the others are defeated)
Additional notes: Black Holes and Assist Trophies (Nightmare) spawn frequently
 
OH, YOU FOOOOOOOOOOOOOOOOOOOOLS!
You have really messed up now!
Y'all decided to make a nice thread, but y'all didn't realise that I've practising for my entire life for this!
I can create ANY spirit battle your hearts desire!
So, what would y'all like?
 
Sorry if I was mean to anyone.
I didn't mean it.
 
So, I guess I should make a Spirit Battle now.
Robo-Drilldigger
Series: Mario.
Rank: Ace.
Fighter: Yellow R.O.B
Stage: Gerudo Valley, Default.
Music: Tough Guy Alert!
Conditions: Enemy is giant and starts with the Drill item.
Additional Notes: Hammers and Warp Stars spawn rarely.
 
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Bully
1200px-Bully_Artwork_-_Super_Mario_3D_World.png
Spirit type: Primary Shield (grants extra defense)
Rank: Advanced
Fighter: Meta Knight (Dark skin) (Team of 4 Metal Meta Knights, with one of them being giant and spawning after the other Meta Knights are KOd)
images
Stage: Castle Siege (Lava part)
Music: Melty Monster Galaxy
Conditions:
-Gravity is high
-The enemy can deal damage by dashing into you
-The enemy has super armor but moves slower
 
Name: Propellor Knight
Series: Shovel Knight
Spirit Type: Grab
Rank: Ace
Puppet fighter/s: Marth (Yellow), equipped with a Super Leaf
Stage: Rainbow Cruise (Flying Ship)
Music: Flash in the Dark (Dr. Wily Stage 1)
Item: Gust Bellows
Hazard: Strong Wind
Conditions:
-Gravity is low
-The enemy favours neutral specials
 
Baby Daisy
  • Type: Support
  • Rank: Advanced
  • Strength: Attack
  • Fighter: Tiny Daisy (default)
  • Stage: Figure-8 Circuit (any forms)
  • Conditions: Take your strongest team into this no-frills battle
  • Music: Mushroom Gorge - Mario Kart Wii
Mary O. (NTSC) / Mashiko (JP/PAL)
  • Type: Primary
  • Rank: Advanced
  • Strength: Neutral
  • Fighter: Palutena (black), Tiny Falco (black)
  • Stage: Super Mario Maker
  • Rule: Item: Super Mario Bros. (Super Mushroom, Fire Flower, Super Star, Super Leaf, POW Block, Green Shell, Bob-omb)
  • Conditions: Defeat the main fighter to win / Certain items will appear in large numbers / The enemy is tiny
  • Music: Ground Theme - New Super Mario Bros. U
Yamamura
  • Type: Primary
  • Rank: Ace
  • Strength: Attack / Lightweight
  • Fighter: Tiny Falco (black)
  • Stage: Super Mario Maker (Battlefield)
  • Rule: Item Tidal Wave (Roast Chickens)
  • Conditions: The enemy favors up specials / The enemy is easily distracted by items
  • Music: Title theme - Super Mario Maker
Undodog
  • Type: Support
  • Rank: Novice
  • Strength: Shield
  • Fighter: Duck Hunt (light brown dog, brown duck)
  • Conditions: The enemy occasionally heals / The enemy loves to jump
  • Stage: PictoChat 2
  • Music: Mario Paint Medley
Mr. Eraser
  • Type: Support
  • Rank: Advanced
  • Strength: Shield
  • Fighter: Alph
  • Condition: The enemy is invisible after a little while
  • Stage: Mushroomy Kingdom
  • Music: Ground Theme - Super Mario Bros. (original)
Soundfrog
  • Type: Support
  • Rank: Ace
  • Strength: Grab
  • Fighter: Greninja (green)
  • Condition: The enemy loves to taunt
  • Stage: Skyworld (hazards off)
  • Music: Slide (original)
Nina
  • Type: Support
  • Rank: Novice
  • Strength: Neutral
  • Fighter: Daisy, Tiny Falco (black)
  • Rule: Item: Super Mario Bros.
  • Condition: Defeat the main fighter to win / The enemy is tiny
  • Stage: Summit (hazards off)
  • Music: King Bowser - Super Mario Bros. 3
Partrick
  • Type: Support
  • Rank: Advanced
  • Strength: Neutral
  • Fighter: Kirby (orange)
  • Rule: Item: Super Mario Bros.
  • Condition: The enemy favors down specials
  • Stage: Mushroom Kingdom U (Battlefield form)
  • Music: Delfino Plaza (original)
Chief Toadette
  • Type: Primary
  • Rank: Legend
  • Strength: Attack / Hammer equipped
  • Fighters: Villager ♀(pink), Mario (Builder), Mii Brawler Team (Toad hat, Toad outfit, ×6)
  • Rule: Item: Hammer
  • Conditions: Defeat an army of fighters / The enemy starts the battle with a Hammer / The enemy can swing the hammer for long time
  • Stage: Princess Peach's Castle (Melee) (Battlefield form)
  • Music: Super Bell Hill
Builder Luigi
  • Type: Primary
  • Rank: Legend
  • Strength: Attack / Golden Hammer equipped
  • Fighters: Luigi (yellow)
  • Rule: Item: Golden Hammer / Uncontrollable Speed
  • Conditions: The enemy starts the battle with a Golden Hammer / The enemy can swing the hammer for long time / The enemy is very fast and can't stop quickly
  • Stage: Jungle Japes
  • Music: Gusty Garden Galaxy
Meowser
  • Type: Primary
  • Rank: Legend
  • Strength: Extra midair jump
  • Fighters: Tail Bowser Team (Yellow, ×5)
  • Rule: Item: POW Blocks
  • Conditions: Stamina battle / Defeat an army of fighters
  • Stage: New Pork City (hazards off)
  • Music: The Great Tower Showdown 2
 
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Target (Super Smash Bros. series)
  • Type: Support
  • Class: Novice
  • Fighters: Tiny Mr. Game & Watch team (×10, all red)
  • Conditions: Timed stamina battle (opponents start with 1HP) / Defeat an army of fighters / The enemy prefers not to move
  • Stage: 75m (hazards off)
  • Music: Targets! (Melee)
Also, is it okay to add a spirit battle to preexisting, summon-exclusive spirits? If you don't mind, I have one:

Sprixie Princesses (Super Mario series)
  • Fighters: Tiny Peach team (×4; green, yellow, blue, red), Tiny Daisy ×2 (default, purple), Tiny Rosalina & Luma (default)
  • Rule: Item: Fairy Bottle
  • Conditions: The enemy is tiny / The enemy tends to avoid conflict / Defeat an army of fighters
  • Stage: 3D Land
  • Music: Super Bell Hill
 
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Smash Coins and Bills (Super Smash Bros. series)
  • Type: Support
  • Class: Advanced
  • Fighter: Kirby ×2 (yellow and grey), Meta Knight (red)
  • Conditions: Survive until the timer runs out
  • Stage: Golden Plains
  • Music: Final Destination - Super Smash Bros. Melee
 
latest
Name: Kasumi Yoshizawa
Series: Persona Series
Rank: Ace
Opponent: Red Lucina, giant blue Palutena
Stage: Wii Fit Studio
Music: Last Surprise
Conditions:
- Defeat the main fighter to win
- The enemy (Palutena) favours up smash attacks

Kinda wish P5R came out before the Joker DLC or they added her as a later spirit like they did with Tockles for Dragon Quest.
 
Robirdo (Super Mario Advance)
  • Rank: Ace
  • Type: Attack
  • Opponent: Giant Wendy
  • Stage: Mushroom Kingdom II (Ω form)
  • Music: Boss Battle - Super Mario Bros. 2
  • Conditions: The enemy's neutral special has increased power / The enemy's side special has increased power / Stamina battle
 
Cagney Carnation (Cuphead)
  • Rank: Ace
  • Opponent: Giant Piranha Plant (yellow) ×2
  • Stage: Garden of Hope (Ω form)
  • Music: Floral Fury
  • Conditions: Stamina battle / Reinforcements appear after the enemy is KO'd / The enemy favors down specials
 
Phosphora (Kid Icarus: Uprising)
  • Opponent: Daisy (blue)
  • Stage: Coliseum
  • Music: Thunder Cloud Temple
  • Rule: Hazards: Zap Floor / Items: Lightining Bolt / Assist Trophy Enemies (Phosphora)
  • Conditions: The floor is electrified / The enemy loves to jump / Hostile Assist Trophy will appear after a little while
Tree (Wii Fit)
  • Opponent: Wii Fit Trainer (male, blue)
  • Stage: Wii Fit Studio
  • Music: Yoga
  • Conditions: The enemy favors up smash attacks
Ultimate Chimera (MOTHER3)
  • Opponents: Giant Bowser (red), Tiny Falco (orange) [I was considered Duck Hunt, but there really is no alt that fits Ultimate Chimera's color]
  • Stage: New Pork City
  • Music: You Call This a Utopia?!
  • Conditions: Fighters will suddenly take damage
 
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Adeleine & Ribbon (Kirby 64: The Crystal Shards)
  • Opponents: Zelda (green), Tiny Palutena (red), Kirby, King Dedede (Waddle Dee), Clear Inkling (pink)
  • Rank: Legend
  • Stage: Green Greens (hazards off)
  • Music: Planet Popstar
  • Conditions: Reinforcement appears after the enemy is KO'd (Kirby and DDD appears first, then Zelda, Inkling and Palu) / The enemy is tiny / The enemy is invisible
 
Sae Niijima (Persona 5)
  • Opponents: Bayonetta (Original Red), Metal Wolf (black)
  • Rank: Legend
  • Stage: New Pork City (Battlefield form)
  • Music: Rivers in the Desert
  • Conditions:
    • Reinforcements will appear after an enemy is KO'd
    • Stamina battle
    • The enemy starts the battle with a Killing Edge

Morgana (Human) (Persona 5 Royal)
  • Opponent: Shulk (Dunban) or Joker (black school uniform)
  • Rank: Legend
  • Stage: New Donk City Hall
  • Music: Last Surprise
  • Rules:
    • Assist Trophy enemies (Kapp'n)
    • Hazard: Slumber Floor
  • Conditions:
    • Hostile Assist Trophy will appear after a little while
    • The floor is sleep-inducing
    • The enemy loves to taunt
 
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