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Hell, there's a mockup right here. Even if the characters don't make too much facial expressions and end up being sterile, the novelty of the visual style will certainly deliver. It's such a highly requested artistic style for the series. I've seen them use that style for so long, why not adopt it into a full game? Or if you're focused on 3D, why not outsource to an indie studio that handles this?DS was the best NSMB game. But in my opinion it should've remained its own thing and 2D Mario should've moved on from that aesthetic afterward. Damnit when will we get a traditionally animated 2D Mario game using the promotional style?
Imagine how beautiful a game using this style would be, yet they keep reusing the "3D models on pre-rendered tilesets" aesthetic for the 2D Mario games.
They were, but things that were introduced in Super Mario Bros. 3 and Super Mario World were also carried over. Again, we have Super Mario Bros. 3 to thank for world maps and many powerups while we have Super Mario World to thank for spin jump, alternate exits and Star Coins? Why not thank New Super Mario Bros. for the wall-jump and ground pound?Well, the gameplay things like the wall kicks and triple jumps, I think almost all of them were carried onto the later NSMB games? So whilst they may have been new at the time (not counting Super Mario 64 and Sunshine,) it's not 2006 anymore.
As for the bosses, I preferred the fights in NSMBW where Kamek would add a twist on the second fight and the final boss wasn't utterly destroyable by packing a Mega Mushroom. I tend not to be too impressed whenever I see bosses that are just bigger versions of normal enemies. I believe Sticker star has this problem too.
the MINIGAMES in this game were
ah my mistake. apologies famI'm a she by the way
They were, but things that were introduced in Super Mario Bros. 3 and Super Mario World were also carried over. Again, we have Super Mario Bros. 3 to thank for world maps and many powerups while we have Super Mario World to thank for spin jump, alternate exits and Star Coins? Why not thank New Super Mario Bros. for the wall-jump and ground pound?
I also don't like bosses being bigger variants of normal enemies, but New Super Mario Bros. DS isn't exclusively this. We had Mummi Pokey, a Monty Mole in a tank, another kind of Lakitu, a fat fish thing, and Petey Piranha. Only the Goomba was really a bigger variant. Sure, the Mega Mushroom broke fights, but to be fair, you have to basically sacrifice a reserve item to complete the platforming level, and the fights themselves were already broken most of the time through the easily-obtainable Fire Flower. Boss fights were never a strong point of the Mario games, however, so the Mega Mushroom point isn't unique to New Super Mario Bros. DS.
OMGOSH YAS!!!! I'd play the heck out of that!DS was the best NSMB game. But in my opinion it should've remained its own thing and 2D Mario should've moved on from that aesthetic afterward. Damnit when will we get a traditionally animated 2D Mario game using the promotional style?
Imagine how beautiful a game using this style would be, yet they keep reusing the "3D models on pre-rendered tilesets" aesthetic for the 2D Mario games.
C'monnn, just because it's childish doesn't mean it's not in-depth! :OOnly because of your own ignorance of the genre. Cartoonish rpgs and "emotional depth" (though SPM has about as much depth as a kiddie pool) are a dime a dozen.
Hell just look at Dragon Quest, the premier jrpg series.
Actually NSMB Wii was the first time I encountered the Koopalings and I didn't know what they were called since the game never told me. So they felt original to me back then.NSMBUD doesn't have the Mega Mushroom or Blue Shell, it also doesn't really try to have a progressing plot (I know the DS version doesn't focus on plot either but at least you had the neat little twist of beating Bowser at the start, watching him melt into Dry Bowser, fighting Dry Bowser in World 8, then Bowser Jr. reviving Bowser for the final boss). Also I like how a few of the NSMBDS bosses were new designs rather than Boom Booms and Koopalings for the umpteenth time. Those are things it has that NSMBU doesn't (aside from you know, having different levels and a different map system)
Also, last I checked NSMBDS didn't spawn a viral meme of a certain power-up being used on Bowser that got old really quick