MiracleDinner
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New Super Mario Bros. (NDS) vs New Super Mario Bros. Wii
Yay I found a fairer competition for 2D Mario!
Convenience/Portability: DS, because well, it's on the DS
Controls: Wii. You get to use a nunchuck if desired, which idk a lot of people seem to prefer to the d pad. Plus the motion controls were neatly implemented.
Gameplay elements: Wii. Though we lost the mega mushroom and the blue shell, I'd argue it's an improvement overall, with the propeller mushroom, ice flower, midair twirl, and I guess Yoshi as well though he wasn't that great and was underused tbh.
Multiplayer: Wii. We got to have multiple people in the same course at once at any point in the main story, which was really great
Length: I believe Wii is longer? If so it wins.
Balancing: Wii. DS seemed generally easy all around, whereas Wii was a game that could be very aptly challenging when it needed to, though it started easy enough and was very much beatable for a child.
Postgame: Wii because world 9 whereas DS didn't really have any iirc.
Extras: DS. That game had genuinely great minigames whereas in Wii the coin battle and free play were kinda lame.
Level design: Probably Wii. They were both great, but Wii (despite a few minor issues such as emptiness that DS didn't have) just felt a little more creative and genius overall. Hard to judge though.
Graphics: Wii no doubt - the DS very much limited NSMBDS graphically whereas NSMBW was quite good even by Wii standards.
Story: DS, solely for
Characters: DS. In addition to what's in the above spoiler tags, we had more original enemies and bosses iirc.
Music: Wii. Overall it felt cleaner without the DS audio restrictions and idk I just recall this game having more variety and tracks that were particularly impressive like World 9 Map or the final boss theme.
Dialogue: Once again a tie due to both having essentially none.
One additional note as I didn't really know where to put this: The saving thing in DS was annoying as you'd lose a few levels of progress due only being able to save at towers, castles, or world warps, an issue Wii significantly improved due to the Quick Save feature.
Verdict: Wii. It's simply the better game in most ways. Some people say NSMB series is too repetitive but really I do think Wii improves DS in general, though it might have been nice to have more originality, particularly in the story.
Yay I found a fairer competition for 2D Mario!
Convenience/Portability: DS, because well, it's on the DS
Controls: Wii. You get to use a nunchuck if desired, which idk a lot of people seem to prefer to the d pad. Plus the motion controls were neatly implemented.
Gameplay elements: Wii. Though we lost the mega mushroom and the blue shell, I'd argue it's an improvement overall, with the propeller mushroom, ice flower, midair twirl, and I guess Yoshi as well though he wasn't that great and was underused tbh.
Multiplayer: Wii. We got to have multiple people in the same course at once at any point in the main story, which was really great
Length: I believe Wii is longer? If so it wins.
Balancing: Wii. DS seemed generally easy all around, whereas Wii was a game that could be very aptly challenging when it needed to, though it started easy enough and was very much beatable for a child.
Postgame: Wii because world 9 whereas DS didn't really have any iirc.
Extras: DS. That game had genuinely great minigames whereas in Wii the coin battle and free play were kinda lame.
Level design: Probably Wii. They were both great, but Wii (despite a few minor issues such as emptiness that DS didn't have) just felt a little more creative and genius overall. Hard to judge though.
Graphics: Wii no doubt - the DS very much limited NSMBDS graphically whereas NSMBW was quite good even by Wii standards.
Story: DS, solely for
Bowser getting in the lava and coming back as Dry Bowser and all that
Music: Wii. Overall it felt cleaner without the DS audio restrictions and idk I just recall this game having more variety and tracks that were particularly impressive like World 9 Map or the final boss theme.
Dialogue: Once again a tie due to both having essentially none.
One additional note as I didn't really know where to put this: The saving thing in DS was annoying as you'd lose a few levels of progress due only being able to save at towers, castles, or world warps, an issue Wii significantly improved due to the Quick Save feature.
Verdict: Wii. It's simply the better game in most ways. Some people say NSMB series is too repetitive but really I do think Wii improves DS in general, though it might have been nice to have more originality, particularly in the story.