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I feel this comparison of games back then and games today is not really great because 1 gb back then was considered a lot when technology wasn't advanced. The entire Diddy Kong Racing ROM is 12 MB and Smash Bros. is 16 MB which is just peanuts when we have devices the size of a pinky nail (a micro SDHC card) regularly capable of storing 32GB and higher.I miss when game file sizes weren't completely bloated. Like I know that there are still tons of games and devs that manage to have small file sizes (Hi Nintendo!), but I look at games where you need 100+ GB of space and I think that's ridiculous. I mean, I get that with higher res monitors and all that jazz, you'll need more storage spec for higher res textures, but 100 GB is a) literally 1/10th of my monthly cap and b) while I have fairly decent speeds, it would still take me about an hour to DL a 100 GB, and that's with about 300 Mbps down speeds. What about all the people who can't afford or just can't get faster internet? What if they can only get 10 Mbps, 100 GB would literally take all day for them to DL. Hahaha sucks to be them?
Anyways yeah, game file sizes that weren't ludicrously large is something from older games I miss.
That's true, and also I think having a monthly cap like that to begin with is pretty rubbish.The thing is, we need a far better internet infrastructure in the US, it's notoriously slow.
The thing is, we need a far better internet infrastructure in the US, it's notoriously slow.
I mean I'm just gonna point out that I literally live in the seventh most populated metropolitan area in the US, so obviously what internet speeds I can get are gonna be different than someone who lives out in the sticks can get.HAHAHAHAHAHAHA...
Ha... Haha...
Oh god... that's slow? Oh man, I wonder how our speed is called, in that case.
Let's be fair here: unfinished games is almost always the fault of the higher ups who want the game to meet its release date no matter what (although delays can still happen), it's not like the devs collude to go 'hahaha let's not finish this game so we can force players to download a 1.5 gigabyte patch before playing', it's more like 'ah shit, management says the game has to go gold in like three days, fuck we still got a bit of bug fixing to do. fine, just finish what we can, have the game go gold, and we can keep bug fixing and have a patch out at launch in a month to fix whatever bugs remain'.Games being completed by the dev team upon release being the norm. That's one novelty I miss from older games. I am so tired of post-release patches being a necessity in a lot of modern titles.
Oh they had those in the old days as well but they were typically spread over multiple disks. FF7 and Shenmue for instance. The last game I remember spanning multiple disks was FF13 on XB360. It could fit on a single PS3 Bluray disk, however.I miss when game file sizes weren't completely bloated.
I'm aware. I'm just saying I miss having a fully completed game in my hands on the day I buy it. I never realized what a freaking luxury it was until I beheld the horror of "Assassin's Creed: Unity". I think we as gamers just gave too much ground over the years.I mean I'm just gonna point out that I literally live in the seventh most populated metropolitan area in the US, so obviously what internet speeds I can get are gonna be different than someone who lives out in the sticks can get.
Let's be fair here: unfinished games is almost always the fault of the higher ups who want the game to meet its release date no matter what (although delays can still happen), it's not like the devs collude to go 'hahaha let's not finish this game so we can force players to download a 1.5 gigabyte patch before playing', it's more like 'ah shit, management says the game has to go gold in like three days, fuck we still got a bit of bug fixing to do. fine, just finish what we can, have the game go gold, and we can keep bug fixing and have a patch out at launch in a month to fix whatever bugs remain'.