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Much like with the low-fps animations, I guess it's a callback to the original Paper Mario artstyle:I just realized a small change they made to the promo art between Color Splash and this game, a change I'm personally not a fan of-
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They removed the gradients. That was one of my favorite parts of the Paper Mario art style, rip
though i don't mind this, I'm in agreement here just because he doesn't seem to have his own army. All the other villains who stole Bowser's minions didn't do it because they had no army (aside from maybe Cackletta but she didn't do it till she became Bowletta), they probably just didn't want opposition and "the more the merrier"I am mildly miffed that once again the new badguy is just stealing Bowser's stuff to make him look all the badder.
I do hope that the idea of common enemies joining Mario is a more permanent thing, instead of just working in one battle and expiring even if they survived. It's such a nice idea.I think they have their own reason to not have unique partners this time: I'm thinking that the Koopa Troop will help Mario this time, so his partners are generic enemies BECAUSE they're just Bowser's foot soldiers. He has no one else to turn to.
A link to a quick translation was posted before, basically it says the type of jump attack that it's going to be performed, indicating that there will be the possibility of changing it as the game progressesAlso, just watched the combat trailer and I honestly cannot tell if they're using stickers or not.
There's only two options in the trailer: Boots and Hammer, so who knows what's up with that. It's all in Japanese so Idk what it says.
these photos of Peach are references to the older games. There's her PM64 sprite, and the parasol photo has Lineland in the background!
You'd think the more obvious thing you'd latch onto was Peach's Parasol as SPM was the only game in the series that ever appeared in. :P