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Speaking of realistic graphics, why do they always gotta be FPS or Horror.. Okay there's also sports but like.. where's the other genres
I like the GameCube controller but yeah, the Xbox Controller is better than it in every way. The Pro Controller is also much better than it.
The way Legend of Zelda works is just a very loose continuity that you don't need much prior experience of to make sense of the current situation. They're practically soft reboots, since each Link, Zelda, Ganon, etc tend to be different "reincarnations" rather than recurring "individuals". The lore and whatnot are usually self-contained though you'll see recurring nods here and there involving locales, but you'll probably learn their connections either way, as the games do tend to explain.Although to be fair, this was my first Zelda game since Spirit Tracks, so I wasn't up-to-date on the lore, backstories and timelines of the whole series, so that didn't help much either.
While I don't think easy modes should be mandated in every game, like with developers behind Sekiro not wanting an easy mode for design philosophy reasons, I do think they're worth consideration as easy mode can simply be a good accessibility package for some players, or even just time-strapped players with full-time jobs who probably don't have means or patience of dealing with very difficult components of a game. Sekiro was a game my boyfriend enjoyed, who also had a full-time job, he really did, but I had to help him install difficulty tuning mods so he could more easily play and have more fun rather than get stuck on a boss for hours (he somehow managed to complete Dark Souls 1 and 2 weirdly). It's really demanding of your time, and that's just not a resource everyone has. That being said, developers also may not have resources for an easy mode inclusion, it's still a valid reason to lack an easy mode, since that requires the game to be reworked to balance between easier while still being fun.It's perfectly fine if some video games are difficult and lack 'easy modes'. Not every game has to be playable and beatable by people of every skill level.
(Obviously I'm not talking about like accessibility options here, I think all games should have ways so people can play regardless of any disabilities they may have)
While I don't think easy modes should be mandated in every game, like with developers behind Sekiro not wanting an easy mode for design philosophy reasons, I do think they're worth consideration as easy mode can simply be a good accessibility package for some players, or even just time-strapped players with full-time jobs who probably don't have means or patience of dealing with very difficult components of a game. Sekiro was a game my boyfriend enjoyed, who also had a full-time job, he really did, but I had to help him install difficulty tuning mods so he could more easily play and have more fun rather than get stuck on a boss for hours (he somehow managed to complete Dark Souls 1 and 2 weirdly). It's really demanding of your time, and that's just not a resource everyone has. That being said, developers also may not have resources for an easy mode inclusion, it's still a valid reason to lack an easy mode, since that requires the game to be reworked to balance between easier while still being fun.