John Bros.
Goomba
- Pronouns
- He/him
The last 3D main entries in the Super Mario series were Super Mario 3D World and Super Mario Odyssey. Two successful games which are also the two most different 3D Super Mario games, 3DW being the most linear and Odyssey being the most open 3D game. It seems that the main flaw in both games is an extreme approach in gameplay : 3DW is too focused on platforming and lacks of exploration (for example, the hub worlds containing the courses are underdeveloped and don't match with their courses themes) and Odyssey is too focused on exploration and lacks of platforming (for example, most of the platforming of each Kingdom can be found in the bonus platforming areas, which are very abstract and not easily accessible).
Since there is a lack of exploration in 3DW and a lack of platforming in Odyssey, I think Nintendo will design the next Super Mario game (which is currently being named Odyssey 2) as Super Mario 3D World X Super Mario Odyssey, and I think Bowser's Fury (3DW's extension for the Switch) is a first draft to experiment with that concept before implementing it in the next brand-new game.
So, I think this brand-new game will me made of 2 layers.
There will be many new Odyssey-style Kingdoms, designed in the same way, but this time, these Kingdoms will act as explorable hub-worlds to many 3DW-style courses. What I mean is that the Kingdoms will replace 3DW's 12 Worlds as level containers.
And, unlike Super Mario Odyssey, I think the 3DW-style courses will be easily accessible in the Kingdoms. They will be easy to spot from a distance, like BOTW's shrines for example. That's why I believe there will be some kind of high towers spread throughout each Kingdom. Each tower will be a gate to enter a course level. On the top of each tower, there could be a big number (the number of the course) and a flagpole (with Bower's black flag when the course is not clear yet, and Mario's red flag when the course is clear).
The game could be played in this way.
1. KINGDOM EXPLORATION AND MOONS HUNT :
First, the player enters the new Kingdom-World and enjoys exploring it for the first time, going around and using the wonderful Odyssey engine to jump around and collect Moons which are hidden in every corner of the Kingdom, like Odyssey. He also enjoys the world-building, with local population, stores, currency, touristic spots, just like a tourist.
2. PLATFORMING COURSES AND RACE TO THE POLE :
Second, the player enters one of the towers he spotted from a distance, through a door similar to the « hat doors » in Odyssey, and is immediately taken to a sub area that is based on its Kingdom's theme, in a less abstract way than Odyssey. He enjoys jumping in very challenging levels and make the best time, perhaps in multiplayer like in 3DW. Once he cleared the course, the flag will appear on the top of the tower when he comes back to the Kingdom.
That's how I think and hope the next Super Mario game will be, a balance between the genius of 3DW's and Odyssey's level designs. The Galaxy games already reached that balance, but in a different way, I think. I believe this approach would satisfy both casual players and children (who could enjoy just exploring the Kingdoms and collecting the Moons through easy platforming) and core gamers (who would especially enjoy the challenging courses and also enjoy the exploration as a nice break between these courses, a break that was missing in 3DW I believe).
I look forward to seeing more about Bowser's Fury now, to see if they are going to have an explorable « Cat Kingdom » where the lighthouses will act as gates to many obstacle courses…
Thank you for reading ! Is that how you think the next 3D Super Mario game will be or do you have different expectations ?
Anyway, long live Super Mario games !
Since there is a lack of exploration in 3DW and a lack of platforming in Odyssey, I think Nintendo will design the next Super Mario game (which is currently being named Odyssey 2) as Super Mario 3D World X Super Mario Odyssey, and I think Bowser's Fury (3DW's extension for the Switch) is a first draft to experiment with that concept before implementing it in the next brand-new game.
So, I think this brand-new game will me made of 2 layers.
There will be many new Odyssey-style Kingdoms, designed in the same way, but this time, these Kingdoms will act as explorable hub-worlds to many 3DW-style courses. What I mean is that the Kingdoms will replace 3DW's 12 Worlds as level containers.
And, unlike Super Mario Odyssey, I think the 3DW-style courses will be easily accessible in the Kingdoms. They will be easy to spot from a distance, like BOTW's shrines for example. That's why I believe there will be some kind of high towers spread throughout each Kingdom. Each tower will be a gate to enter a course level. On the top of each tower, there could be a big number (the number of the course) and a flagpole (with Bower's black flag when the course is not clear yet, and Mario's red flag when the course is clear).
The game could be played in this way.
1. KINGDOM EXPLORATION AND MOONS HUNT :
First, the player enters the new Kingdom-World and enjoys exploring it for the first time, going around and using the wonderful Odyssey engine to jump around and collect Moons which are hidden in every corner of the Kingdom, like Odyssey. He also enjoys the world-building, with local population, stores, currency, touristic spots, just like a tourist.
2. PLATFORMING COURSES AND RACE TO THE POLE :
Second, the player enters one of the towers he spotted from a distance, through a door similar to the « hat doors » in Odyssey, and is immediately taken to a sub area that is based on its Kingdom's theme, in a less abstract way than Odyssey. He enjoys jumping in very challenging levels and make the best time, perhaps in multiplayer like in 3DW. Once he cleared the course, the flag will appear on the top of the tower when he comes back to the Kingdom.
That's how I think and hope the next Super Mario game will be, a balance between the genius of 3DW's and Odyssey's level designs. The Galaxy games already reached that balance, but in a different way, I think. I believe this approach would satisfy both casual players and children (who could enjoy just exploring the Kingdoms and collecting the Moons through easy platforming) and core gamers (who would especially enjoy the challenging courses and also enjoy the exploration as a nice break between these courses, a break that was missing in 3DW I believe).
I look forward to seeing more about Bowser's Fury now, to see if they are going to have an explorable « Cat Kingdom » where the lighthouses will act as gates to many obstacle courses…
Thank you for reading ! Is that how you think the next 3D Super Mario game will be or do you have different expectations ?
Anyway, long live Super Mario games !