Create your own Super Smash Bros. game!

THE END

I am infinite, I am nothing
Title, Fighters, Roster, Modes, everything!

Make a post with everything you'd like from your own Smash game! You can also post your ideas for Smash Bros. remakes

Rules:
1. Don't be offensive with anyone.
2. If you're posting a remake, first write the name of the original name.
3. Everything here is imaginary, so if you want, you can write a 300-fighter roster. There's no limits (except for the built-in 25000 character limit, :p)
 
I would probably keep the same roster as Ultimate and add:
Magolor
Bandana Waddle Dee
Kass (What?!)
King Boo (The Dark Moon variant)
Captain Toad
The Mad Dummy (Don't ask why)
Waluigi (Actually, maybe not him. For World of Plight's sake)
Captain Goomba and the Minion Captains
The Brawl Stars
Prince Dreambert/Dreamy Luigi tag team

I would bring back Smash Tour (The Mario Party style thing from Wii U)

I would write an in-depth story mode.

Beyond that it wouldn't be too different from Ultimate, actually.
 
Is this inspired by Super Smash Flash 2?

By the way, I will come up with the roster soon.
I know virtually nothing about it, so no.
 
Koopa Bros as a playable character. Dr Eggman as a playable character,
Honoka Kouska Umi Sonoda Kotori Minami Maki Nishikino Anju Yuiki Kira Tusabusa, Chika Takami Watanabe Yo Riko Sakurauchi Hanamaru Kunikida Ruby Kurosawa Dia Kurosawa Yoshiko Yohane Mari Ohara Kanan Matsuura,

Ao Hoshizaki Yuiki Kinjou Yuzuiki Shijō Raimu Shijō Ruka Niina Yamada Miyauchi Rena, Shiho Kuasga Senna Kuasga Shrina Kuasga Shirma Kuasga Shadow Yuiki Dark Shadow Reflectors Shadow Reflectors
 
For SSB for NS2;

I'd Focus on Quality of the Characters over the Quantity of characters;

Only keeping the Relevant Characters[No Captain Falcon; He hasn't had a new game since the LAST F-ZERO Game decades ago(F-ZERO 99 Doesn't Count) and Since Nintendo has no desire to Bring back F-Zero; Why bring back a character from a dead franchise]; Only Keeping the Most Relevant of Pokemon Fighters; I.E. The Series' Mascot Pikachu & one of The Most Recent Generations' 3 Final Starter Evolutions[either Gen 8 or Gen 9; we don't have Gen 10 yet as of 7.14.25]; And the ONLY Non-Relevant Characters I'd want to return; is Ness From Earthbound

Overhauling & Updating Major Characters like Samus Aran(Taking More Design & Gameplay Influence from Metroid Fusion & Metroid Dread); Donkey Kong(Utilizing his More Expressive Redesign from MK World & DK Bananza); Mega Man taking more Influence from Mega Man 11; Zelda taking Influence from Echoes of Wisdom; Link & Ganon taking influence from Tears of The Kingdom;

No More Echo Fighters

Adding Geno, Raven Beak(taking the Place of Ridley AND Dark Samus), One of the MOST Recent Pokemon Starters[Only the Pokemon that are still relevant; I.E. the Most Recent Pokemon Generations like the Final Evolutions of Gen 8 or Gen 9 Starters];
 
For SSB for NS2;

I'd Focus on Quality of the Characters over the Quantity of characters;

Only keeping the Relevant Characters[No Captain Falcon; He hasn't had a new game since the LAST F-ZERO Game decades ago(F-ZERO 99 Doesn't Count) and Since Nintendo has no desire to Bring back F-Zero; Why bring back a character from a dead franchise]; Only Keeping the Most Relevant of Pokemon Fighters; I.E. The Series' Mascot Pikachu & one of The Most Recent Generations' 3 Final Starter Evolutions[either Gen 8 or Gen 9; we don't have Gen 10 yet as of 7.14.25]; And the ONLY Non-Relevant Characters I'd want to return; is Ness From Earthbound

Overhauling & Updating Major Characters like Samus Aran(Taking More Design & Gameplay Influence from Metroid Fusion & Metroid Dread); Donkey Kong(Utilizing his More Expressive Redesign from MK World & DK Bananza); Mega Man taking more Influence from Mega Man 11; Zelda taking Influence from Echoes of Wisdom; Link & Ganon taking influence from Tears of The Kingdom;

No More Echo Fighters

Adding Geno, Raven Beak(taking the Place of Ridley AND Dark Samus), One of the MOST Recent Pokemon Starters[Only the Pokemon that are still relevant; I.E. the Most Recent Pokemon Generations like the Final Evolutions of Gen 8 or Gen 9 Starters];

It makes no sense to just remove previous Fighters
Axing playable characters wouldn't be helpful to sales imo
 
If I were in charge, I'd say it's reboot time. I just don't think we can get a game with more fighters than Ultimate without the development of all further games starting with Ultimate as a base. Which is an option, but one that restricts creativity. Besides, surely by now there have to be some changes the developers are itching to make but can't because Smash Bros. has established its mechanical gameplay. (Sakarai said in this interview that he thinks they really can't make a second game with every Smash Bros. character ever in it, and that Ultimate itself barely managed the feat. This other interview alludes to the idea that Nintendo is in a tough spot because making a new Smash game would mean disappointing players because of Ultimate hitting some limitations.)

My dream Smash Bros. game, with the premise of being this reboot, has 26 fully original characters. That's the exact size of Melee's roster, but again, none of them are copies of each other. Then there would be thirteen echos/clones so we hit a final total of 39, the exact size of Brawl's roster. I never bothered hashing out who's in or out but the Original 12 are locked in because the goal is to have the game continue to appeal to fans of the Super Smash Bros. series. I'd like to have custom special moves back for the whole cast, ideally with more distinct options than Smash 4. I would reduce the number of Final Smashes that are cutscenes, though not necessarily roll them back to their Smash 4 versions. There has to be a showstopper new mechanic to convince people to play a new Smash Bros. with a smaller roster, but I can't figure out what it would be. My best guess is making items more core to Smash Bros. by giving every character at least one Special Move that interacts with items, be that creating, storing, stealing, using in an alternate way, etc. Some of these could be customs instead of normals though.

I'd roll back some of the Ultimate mode swap-outs: I'd rather have Trophies and Events than Spirits, which I guess means also making a new Equipment analogue. Bring back Smash Run too. Keep Ultimate's take on Classic Mode but revert back to older All-Star modes. I think a Multi-Man mode where the player gets points for each KO they make but more points for KOing using a randomly determined Bonus Blast Line and randomly appearing Danger Zones would be interesting..There also needs to be a showstopper new mode, but I'm stumped there too.

I would structure the story mode completely differently from both Brawl and Ultimate. I think, given how people always talk about "maining" specific characters, that players should be able to play the story from start to finish as any character they want. (Not 100% complete, I still think forcing players through hoops is valid.) This is a difficult need to fill in a conventional plot, so the answer is to pull from Nintendo's storytelling playbook: Build the plot around the NPCs, taken from various games but also including The Announcer as a fully fledged character. The Fighters would be mostly interchangable blank slates with their role mostly being the team's muscle, but give them some depth by pulling Support Converstations from Fire Emblem for all the characters who can speak and adding comedic cutscenes for all the characters who can't. Story mode's main unlock would be Smash original stages. The World Map would be complemented by a Kirby's Adventure-style hub for each location. Each level would be three battles, with five lives per level, but with achievements available in each level to encourage replaying them.

It would have a stage that directly translated Slam Hockey from Kirby: Battle Royale into Smash Bros. Why? Slam Hockey is a battle type where you hit opponents with a giant puck to knock them out of the ring and get a point, which lines up with Smash Bros and would be very silly. I also have a cute pitch where Master Hand and Crazy Hand would have an attack where they summon a giant head boss from one of the franchises in the crossover and then use one of their attacks.
 
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