Mafiatroid (Lounge/Sign-ups)

Not enough people signed up so um
 
Have you even read the first post?
 
you didnt even read it??
 
Hey guys!
I'm curious as to why there was little interest in this game. Is there anything I can improve on to make it more accessible in the future? Or was it just a matter of timing?
 
Hey guys!
I'm curious as to why there was little interest in this game. Is there anything I can improve on to make it more accessible in the future? Or was it just a matter of timing?
Personally I enjoyed the break after Lightning Mafia+ which made me realize that playing mafia almost every month for a while there was kind of draining. With that in mind I've decided to be more selective about what I sign up for going forward and I'd rather focus that energy towards supporting new hosts for the most part. Can't speak for anyone else but I know a few other people are feeling the same way re: energy for these.
 
If I'm being completely honest - and please understand that this may be blunt, but I'm trying not to be rude - I was wary that the game mechanics were not fully thought out and might ultimately detract from the game rather than add to it.

I need to give you credit for listening to the feedback and advice that Alex and Revin provided, and for actually recognizing that some mechanics were perhaps not as thought-out and beneficial to the game as you thought and, in turn, scaling those back. That was good and did remove a big initial reservation I had about the game, and you deserve recognition for making an earnest effort to improve the game.

However, with all due respect, that those elements hadn't been thought-through well made me skeptical that other elements, such as items, had been thought-through and balanced. For that matter, it made me wonder if the roles would be balanced well (and I say this as someone with experience contributing to an event with some seriously unbalanced roles and items that added little to a game, so it's not a criticism of you in particular, but a recognition of learning curves and ambitions that don't always pan out).

Combine that with some of the things WT said above about time, energy, and burn-out, I'm trying to be more selective about the games I join and trying to save my energy for the games most likely to be well-designed and a consistently enjoyable experience.

The truth is that I wasn't sure this game could deliver that experience, and I wasn't certain that a game originally designed with these extra pieces and mechanics in mind would rework itself enough to ensure the mechanics that were kept were balanced.

I think you have the potential to host a good mafia, Blathers, but, personally, I think it would benefit you to start with a simple one, design a vanilla-leaning mafia entirely from the ground-up so you can focus hard on balancing and running a simple, well-tested version of mafia. Start with that, and you can successfully build up to more from there.
 
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