xqƃpuɐxǝu said:Animal Crossing: New Leaf with Star, Meta Knight, and Cirdec.
Star fell asleep, oh boy.
Oh boy is right. Normally this wouldn't be bad. But we're stuck on her island for those not seeing what's going on
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xqƃpuɐxǝu said:Animal Crossing: New Leaf with Star, Meta Knight, and Cirdec.
Star fell asleep, oh boy.
Same herePyro said:decided to play Super Mario World
when did I get so bad at mario
Ugh, I never pass out while playing games. Maybe next time, you could try flipping the wireless switch.xqƃpuɐxǝu said:Animal Crossing: New Leaf with Star, Meta Knight, and Cirdec.
Star fell asleep, oh boy.
Dinomic Duo said:Same here
Except I was trying to get a special item to finish ANY level immediately via a glitch.
WhyPresident Madagascar said:Dinomic Duo said:Same here
Except I was trying to get a special item to finish ANY level immediately via a glitch.
just do credits warp
How many fun glitches are there in that game?!President Madagascar said:but credits warp is cooler
also best glitch is still the one when you drop an item off bounds
somebody found out that it actually comes back out from the top of the screen after 35 minutes at the same position
CoolPresident Madagascar said:i am really into all that kind of stuff
i played some hacks that used a lot of glitches too
one of the better ones was:
one level gave you a split path where you had to decide whether to take a p switch or a springboard in a 1x1 field of mud, and you still had an empty koopa shell
both paths led to an area with a lot of munchers on the bottom, a block with a rank inside of it nextto a key on the left side and a keyhole on the right side
and a textbox claiming that the level uses a new glitch that the creator of the level himself found.
if you place an empty koopa shell and a springboard in a 1x1 mud patch and jump around theres a like 60% odd with each jump that a koopa spawns inside the shell.
yes that happens.
Now I wish I had an SNES with the original SMW so I could play all these hacks and stuff.President Madagascar said:that hack had more cool stuff:
-there was a room which gave you exactly 10 p switches and you could bring 2 more from another room in
having 12 p switches in the same screen made a springboard at a critical spot despawn because its on a lower ram position than the p switch and despawns first.
-there was a muncherrun level which had a retextured key so it looked like a muncher
-and in one level you have to duplicate a block like 10 times to get up a ledge
Dinomic Duo said:Now I wish I had an SNES with the original SMW so I could play all these hacks and stuff.President Madagascar said:that hack had more cool stuff:
-there was a room which gave you exactly 10 p switches and you could bring 2 more from another room in
having 12 p switches in the same screen made a springboard at a critical spot despawn because its on a lower ram position than the p switch and despawns first.
-there was a muncherrun level which had a retextured key so it looked like a muncher
-and in one level you have to duplicate a block like 10 times to get up a ledge
Alas, I was too late to exist to do that.