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Castlevania II: Simon's Quest
Thanks, Netflix. So far, it's nowhere near as bad or as frustrating as it's been described over the years. Even excluding how it's objectively easier for me because I can use restore points instead of the password system, I've noticed that what I'm supposed to do can either be inferred from hints (not just from townspeople, some of whom do lie) but from books (which don't lie). Some of these answer the question, "How the hell is anyone supposed to figure that out?" Granted, some are more direct than others, but you're more or less given access to items as needed, since they're used to reach and explore new areas. This makes the game more linear than it seems at the outset. As for the day/night mechanic, it's not really that frequent, and unless you're in dire need of health, the night's easy enough to endure, and the bonus hearts are worth it. If grinding's an issue, it can easily be done in the mansions, where in-game time does not progress.