Etrian Odyssey Nexus
The boss fight against the Berserker King went about as well as I'd expect, having a War Magus to remove its strength buff helped a lot. Having no weakness to elements made my Zodiac and Highlander do less damage overall so I was pretty close to running out of TP. Unfortunately I was already spoiled on the surprise second boss fight but they let you heal and save before it. The Cernunnos fight was easier because of its Volt weakness, it hit harder and had a counter that I completely forgot about that wiped 2 of my front line but Paralysis landed twice and I had Shock Oils so when I was using normal attacks to conserve TP they were doing pretty good damage still.
The boss fight against the Berserker King went about as well as I'd expect, having a War Magus to remove its strength buff helped a lot. Having no weakness to elements made my Zodiac and Highlander do less damage overall so I was pretty close to running out of TP. Unfortunately I was already spoiled on the surprise second boss fight but they let you heal and save before it. The Cernunnos fight was easier because of its Volt weakness, it hit harder and had a counter that I completely forgot about that wiped 2 of my front line but Paralysis landed twice and I had Shock Oils so when I was using normal attacks to conserve TP they were doing pretty good damage still.
Front Line:
Highlander; Curruid - Long Thrust for TP conservation, Spear Assist in tandem with Zodiac star skills.
Hero; Risa - Mirage Sword for Afterimages, Physical Guard when HP was low and Bravery Wide to off the reinforcements.
War Magus; Alia - Guard Slash and Strength Slash spam, didn't worry about healing since passives had it covered.
Back Line:
Arcanist; Hiromi - Nerve Circle and defending/items. Force Boost and Dismiss Heal if I really needed it.
Zodiac; Camellia - Etheric Charge -> Volt star, I made sure to upgrade Charge to Lv3 so that it'd be a x2 damage boost and I'd be saving 5 tp each two turns since tp burnout was my main problem with Zodiac thus far.
Highlander; Curruid - Long Thrust for TP conservation, Spear Assist in tandem with Zodiac star skills.
Hero; Risa - Mirage Sword for Afterimages, Physical Guard when HP was low and Bravery Wide to off the reinforcements.
War Magus; Alia - Guard Slash and Strength Slash spam, didn't worry about healing since passives had it covered.
Back Line:
Arcanist; Hiromi - Nerve Circle and defending/items. Force Boost and Dismiss Heal if I really needed it.
Zodiac; Camellia - Etheric Charge -> Volt star, I made sure to upgrade Charge to Lv3 so that it'd be a x2 damage boost and I'd be saving 5 tp each two turns since tp burnout was my main problem with Zodiac thus far.