Cactupuncture
love me cactender
it's the Seinfeld problem
Seinfeld was revolutionary when it came out; its structure became the foundation for a new breed of sitcom. ...But foundations are built upon, and new things become old things, and now that everything Seinfeld did has been tweaked upon and innovated and made more contemporary Seinfeld feels kind of generic on a rewatch. Everything it did was later done better, as it became the definition of basic
I tried to get a friend to watch the Melancholy of Haruhi Suzumiya and it was a similar experience. When I watched it the first time, when it came out, it blew my mind--but anime (and visual novels and the like) have built upon what that show did so much that on a re-watch it's like... vanilla
RPGs and shooters have this problem in spades; 2D platformers are less susceptible, I think, because developers kind of stopped making new 2D platformers (and thus no one was building on the genre) until relatively recently, and even that's mostly indie devs
Seinfeld was revolutionary when it came out; its structure became the foundation for a new breed of sitcom. ...But foundations are built upon, and new things become old things, and now that everything Seinfeld did has been tweaked upon and innovated and made more contemporary Seinfeld feels kind of generic on a rewatch. Everything it did was later done better, as it became the definition of basic
I tried to get a friend to watch the Melancholy of Haruhi Suzumiya and it was a similar experience. When I watched it the first time, when it came out, it blew my mind--but anime (and visual novels and the like) have built upon what that show did so much that on a re-watch it's like... vanilla
RPGs and shooters have this problem in spades; 2D platformers are less susceptible, I think, because developers kind of stopped making new 2D platformers (and thus no one was building on the genre) until relatively recently, and even that's mostly indie devs