Recently in an interview for Super Mario Bros. Wonder, there is this excerpt that the developers opted to remove character collision in a significant way, only leaving few ways for player interaction (riding Yoshi, reviving ghost characters):
The last sentence is the thing that pique my interest in a discussion. See, we may find certain things that aren't as perfect as they seem, so preferred it if they can be changed to our liking. Usually as a benefit, the thing that we like should instead be relegated to being a toggleable option. Whether it be a gameplay function, an accessibility one, or even something rooted in design. We'll see how many options we have come up with, and whether they can all be presented as options before it got to complicated to manage.
For starters, here are some options to start with, for a Super Mario game:
What option(s) would you give a Mario (or Mario-adjacent) game?
Thank you for reading.
This decision didn't sit well with some players, who believe that the characters being able to interact added a lot to previous platformers that such a move is seen as a downgrade. Some have taken a more compromising stance that it should be a toggleable option.Mouri explains that collision was initially part of the game but that changed during development, stating "When we took the leap of faith and removed collision, we realized that it removes a lot of the stress. For example, when you have a narrow platform that you to jump to, when somebody is there they just get in the way."
The last sentence is the thing that pique my interest in a discussion. See, we may find certain things that aren't as perfect as they seem, so preferred it if they can be changed to our liking. Usually as a benefit, the thing that we like should instead be relegated to being a toggleable option. Whether it be a gameplay function, an accessibility one, or even something rooted in design. We'll see how many options we have come up with, and whether they can all be presented as options before it got to complicated to manage.
For starters, here are some options to start with, for a Super Mario game:
- Music toggle/volume adjust
- Sound toggle/volume adjust
- Button mapping
- Character voices toggle/volume adjust (one for each player)
- Player character collision (like in the quote)
What option(s) would you give a Mario (or Mario-adjacent) game?
Thank you for reading.
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