Why is Mario Sunshine bad?

I feel that 3D Land is underrated and overshadowed too, and if they ever make a second 3D All Stars, it needs to be in it with 64DS and Galaxy 2

(sick, I started a new page for once)
 
I feel that 3D Land is underrated and overshadowed too, and if they ever make a second 3D All Stars, it needs to be in it with 64DS and Galaxy 2

(sick, I started a new page for once)
It's not a bad game but it's amusing how much I hated it when I had skill issues playing it LOL. Looking back on it now I see my attitude toward it that time as kind of petty. Then again I was a teenager at the time and could be very emotional and angsty sometimes which was normal for my age. Got more easily frustrated then too which was also normal for my age.
 
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Imo:
- Boring levels (Noki Bay especially). A lot of them feel the same.
- Boring objectives (brushing teeth, cleaning graffiti, chasing Shadow Mario, leaf/canoe physics, blue coins). Literally the plot is that you're falsely convicted and they force you to become a narc.
- Boring main mechanic (FLUDD)
- Boring bosses (Petey Piranha, final boss)
- Every level is a beach whereas other Mario games you'd get different themes
- With very few exceptions, having to collect the shines in order in a level, instead of getting to explore and stumble across them. This excludes the sequence breaking that speedrunners do because 99% of players aren't going to do that
- No way to tell if you've collected all the blue coins in an area, or what mission they're in
- I don't even think the water looked *that* nice given Star Fox Adventures released around the same time and has it beat. Like it's fine for beach water but gets a bit old after the 6th world with it.
- Jak and Daxter did the, 'one island collectathon where you can see the levels in the distance and travel to them' a year earlier. It does it better because it literally is *one world* without loading zones and you just walk to the place. It also has different level themes.
So, just "boring".
 
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