Mario Kart World

@MnSG Why do people hate them as drivers in Mario Kart? Are they slow?
 
I actually heard from a user at SmashBoards state that the Koopalings were among the most hated newcomers in Mario Kart 8, which is quite heavy for a group of Koopas whom never had a playable appearance before that game. It's even more baffling that they got more hate than Baby Rosalina and Pink Gold Peach, with the latter just being Peach with metallic shaders implemented.
If they were so hated then why did people choose Morton and not other characters of his weight class before the "balance" updates?

This is a pretty strong claim and I'd like to see any semblance of evidence backing that up.
 
If they were so hated then why did people choose Morton and not other characters of his weight class before the "balance" updates?

This is a pretty strong claim and I'd like to see any semblance of evidence backing that up.
This is what SmashBoards user, Opossum, stated to me...

Opossum said:
I mean, besides the Kongs (who are probably gone because they're trying to solidify DK's redesign and that likely means deciding what to do with his supporting cast), there...really aren't very many omissions? Like again, besides the Kongs, the biggest missing characters from 8 Deluxe are Petey and Kamek, and the latter is an item now.

RPG characters and the extended Wario cast were never on the table, historically, so it's not like they're egregious omissions. So again, Kongs aside, they're missing...who? Petey, Kamek, and if you count Tour, then King Bob-Omb and Poochy? And the ever-missing E. Gadd? That's a small enough list to be covered in like one wave of DLC.

Hell, besides the above mentioned, most of the cuts from 8 Deluxe were of characters who were downright hated among the online fanbase. The metal variants, the power up variants, and the Koopalings seemed to draw the ire of half the fanbase.
https://smashboards.com/threads/hopes-for-the-next-mario-kart-discussion.523153/post-25066780
Opossum said:
Dry Bones is in the game. And again...the Koopalings were absolutely hated by most people online. I've seen more people happy about them being dropped than people sad that they're seemingly gone. So with those out of the way there are like...fewer than five characters who most people actually care about that didn't return. That's not a "middle finger," it's just the reality of any game with a big roster.
https://smashboards.com/threads/hopes-for-the-next-mario-kart-discussion.523153/post-25066901

Maybe I'm overreacting to what he said, but it definitely felt like a heavy statement.
 
Seems like anecdote and overreliance on the word of people who spend time online, which are not the majority of the players who play Mario Kart. Jury is still out if the Koopalings are back, but Baby Rosalina still returned in spite of her online reputation being negative (that character also got an alternate outfit in Mario Kart Tour). I don't think Nintendo pays that much attention to what fans want. If the Koopalings are gone, it's not due to the apparent online reptuation. It'll be a shame, as with if Diddy Kong, Metal Mario/Pink Gold Peach, H. Queen, Paratroopa, Kamek, R.O.B., are indeed cut from the roster.
 
Anyway, on a different subject, for some notable information that I've gathered from today's videos, here's the stats for some of the vehicles when Mario is riding them...
----
Standard Kart, Plushbuggy

Speed: 2.0/4
Acceleration: 2.2/4
Weight: 1.8/4
Handling: 2.0/4
----
Zoom Buggy, Rally Kart

Speed: 2.2/4
Acceleration: 2.0/4
Weight: 2.0/4
Handling: 1.8/4
----
Baby Blooper

Speed: 1.8/4
Acceleration: 2.4/4
Weight: 1.6/4
Handling: 2.2/4
----
Chargin' Truck

Speed: 2.6/4
Acceleration: 1.4/4
Weight: 2.4/4
Handling: 1.6/4
----
Standard Bike, Cute Scoot

Speed: 1.2/4
Acceleration: 3.0/4
Weight: 1.4/4
Handling: 2.4/4
----
 
Koopalings were among the most hated newcomers
No Koopalings?! Noooooooooooo! 😭
It'll be a shame, as with if Diddy Kong, Metal Mario/Pink Gold Peach, H. Queen, Paratroopa, Kamek, R.O.B., are indeed cut from the roster.

First of all we need to do some cuts, at this point we've got the main cast return so it'd be illogical to expect much more MK8 drivers to return.

As I said above, species diversity is the major problem with the koopas. I'd agree rosters shouldn't always be just about human versus koopas.

But in terms of importance, it's also arguable to claim the World newcomers are wearker as all pure minions when Koopalings at least are generals with personalities. As I stated above, I feel like the World base newcomers don't garuntee a "overall better" quality for the cuts to be accepted.

Also I hate to say it, but Koopalings got no appearance in any other NS1 game, that's even much more disturbing. I'd happily accept if they're gonna star in tennis or party instead of kart on NS2.

much attention to what fans want

Most of the fandemands are characters that got spotlights from the mainline.

In NIntendo's view the obvious fandemand would sure help when they help the regular games' sales. (Like you even add the Talking Flower to Jamboree, why not let it drive?)

Piantas are the icon for Sunshine so that may be a pass, but it'd be super weird to skip Cappy and go for other Odyssey minions.

Also don't forget the movie. If they want to acknowledge "everyone can race" concept, having kongs race in the movie would be the anti-advetising there. Now the movie helped increase kongs demand for MK, Nintendo basically shot their own feet.
 
Last edited:
I wonder if a lot of the unusual characters will be unlockable by exploring the open world and discovering secrets. Perhaps if you drive around Moo Moo meadows area, there's a hidden barn gate and driving through it unlocks the cow as a playable racer.
 
I wonder if a lot of the unusual characters will be unlockable by exploring the open world and discovering secrets. Perhaps if you drive around Moo Moo meadows area, there's a hidden barn gate and driving through it unlocks the cow as a playable racer.

One theory also said they pick the track hazard minions to be drivers so they can save the budget.
 
Watching Treehouse play, it looks like the coms are smarter than before, seeing the rival keep up with the player in 100cc and occasionally pass the player too even though the player was boosting a lot and not getting hit
 
Here are the stats that I was able to get from the Cow's Rally Kart...

Speed: 2.6/4
Acceleration: 1.6/4
Weight: 2.4/4
Handling: 1.4/4

This pretty much means that there are stat differences between characters, with the Cow's speed and weight being 0.4 units (out of 4) better than Mario's, but its acceleration and handling are both 0.4 units weaker as a drawback.
 
Watching Treehouse play, it looks like the coms are smarter than before, seeing the rival keep up with the player in 100cc and occasionally pass the player too even though the player was boosting a lot and not getting hit
Tree house aren't particularly good players and stronger rubber banding mechanics doesn't translate to smarter AI.
 
I also just want a reason for all the generic enemies and NPCs being playable (minus Koopa, Hammer Bro, Wiggler, Chargin' Chuck, and Monty Mole) and taking up almost half of the roster when we could have gotten characters like:

The Koopalings
Metal Mario/Pink Gold Peach
Diddy Kong
Funky Kong
Dry Bowser
Petey Piranha
Peachette
RPG characters
WarioWare characters
I think they just did it for the fun of it. Not sure yet if I like it or not.
 
I haven't heard this mentioned yet, but the Treehouse stream shows there are 7 PAGES OF CHARACTERS! (the 7th one might not be full though)

(proof attached) (the proof wouldn't load because my internet stinks)
 
Last edited:
Back