Mario Kart World

We've always had generics, Koopa, and Toad. It makes my heart happy to see my girl Biddybud burning rubber (makes me want to go back to my original username!). Generics as we're calling them, make up the Marioverse, they're an essential part of it all, and it's an honor to get to play as them from time to time. It's what made baseball so good.
 
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Direct soon. Hinging bets on Petey Piranha and King Bob-omb being bosses you unlock by defeating them in Free Roam/Campaign mode or something.

The game looks pretty neat buttttt



WHERE ARE THE KOOPALINGS

I think they'll be here; prolly amongst the minimum 30 unrevealed characters.
 
Wow, not a single character we didn't already know about, yet they still had a "characters" section just to mess with us.
 
Wow, not a single character we didn't already know about, yet they still had a "characters" section just to mess with us.

I think it's strange for some people to even think about it. The gameplay footages don't really mention they're trial versions or locked versions. If they are indeed, of course the possibility exist.

So the most important problem here is whether it worthes 80 USD by the amount of contents.
 
Oof bad news. Apparently costumes have their own spot on the CSS for some reason. So those extra 30+ slots? Very, very likely majority alt costumes.

I don't want to say with 100% certiantly, there could be some more new characters buried among those, but I'm gonna go Occam's Razor and assume we've seen the full base roster already, and hope I get proven wrong.
 

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Welp, there's no saving this game's roster unless they release DLC later on and include some actual worthwhile additions.

Honestly, I may get flak for this but I think I liked Mario Kart 8 Deluxe's roster far better than whatever they crapped out with World. Only good thing are the costumes
 
From the crappy roster, to the empty, dull-looking stages, to the lack of any substantial singleplayer campaigns, I don't think I've been any less excited for a Mario Kart game. I would probably still have fun with it if it weren't 80€, which is impossible for me justify. I'll stick to 8 Deluxe and Tour.
 
Worldreturn.jpg


So this is the currently confirmed base cuts.

I would probably still have fun with it if it weren't 80€, which is impossible for me justify. I'll stick to 8 Deluxe and Tour.
Arguably depends on the quality of DLC newcomers. Sure I'd be unwillingly pay for it as long as KRool and Mona are here.

If the DLCs are mostly guest celebrities again, that would really overshadow the poor choices of Mario's onw newcomers. Like, why can't Mario nominate another Rosalina-tier fanfav after all these years.
 
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I don't want DLC, I want a full, reasonably-priced package for once.

It's not that I'm too poor for it. At the moment I can afford the console, the game, and any DLC that may come for it. I just refuse by principle to buy something so expensive for what seems like so little in return. I don't care about a million skins for Mario, Peach, and a playable fish, if they charge 80 bucks for this they'd better spend their resources towards a bit more than 30 dull levels, mechanically and visually, and put the entire Donkey Kong and Mario RPG cast up in this bitch for good measure. I've yet to see a reason *why* they've set this price other than some exec's usual cash-induced Dutch courage. This ain't GTA, sorry. If this were the usual 60 euros I'd be ok with the current offering.
 
That Direct did not do this game any favors, sorry.

*No new characters, items, or modes shown beyond what we've seen already
*No new tracks beyond what's on the map (I'll get to this in a moment)
*No DLC announced, what you see is what you get
*Rewind feature looks to be useless, considering everyone else can just zoom past you while you back up to redo a jump, it's more of a setback more than anything.
*Character costumes are their own slots on the character select screen, instead of being an option if you click a character
*The map, while it's big and expansive, feels totally empty. The challenges scattered around the map feel dropped in and an afterthought. It's not so much of a World, but more of a big island.
*Still no explanation on how to get the enemies and other NPCs as playable characters beyond the Crystal Ball item.

Overall, this does not justify the 80 bucks they're offering for it. If the Free Roam mode is all this game has to offer, it's a big letdown in how long we waited for a new Mario Kart title.

I really hope Donkey Kong Bananza is well worth the wait compared to this.
 
Based on the backlash that I've been seeing, it's clear that people are looking at Mario Kart World as an absolute waste of time, and not worth the hefty price tag. We basically went from a massive hype, to a commercial failure, in just half a month.
 
Based on the backlash that I've been seeing, it's clear that people are looking at Mario Kart World as an absolute waste of time, and not worth the hefty price tag. We basically went from a massive hype, to a commercial failure, in just half a month.
As much as I love Nintendo, there is a very clear misfire brewing here.
 
Oof bad news. Apparently costumes have their own spot on the CSS for some reason. So those extra 30+ slots? Very, very likely majority alt costumes.

I don't want to say with 100% certiantly, there could be some more new characters buried among those, but I'm gonna go Occam's Razor on that, and hope I get proven wrong.
It could just be for the Direct and event though. (Probably not, but hopefully)
 
On a different topic, I did review the Direct again, and I noticed that Bowser actually has the same speed and handling as Donkey Kong, but he has higher weight, at the expense of having less acceleration.
 
Based on the backlash that I've been seeing, it's clear that people are looking at Mario Kart World as an absolute waste of time, and not worth the hefty price tag. We basically went from a massive hype, to a commercial failure, in just half a month.
Could just be the usual online outrage, to be honest. But the price hike is significant enough that I bet no one, not even Nintendo, can accurately predict how big of a success this game is gonna be just based on the series' past success. As I said above, I'm quite cost conscious and the game doesn't look to provide that much value to me; I would honestly not be surprised if many other people think the same way. Let's see how popular the game ends up being among parents who buy Mario for Little Bubby, who represents the game's market.

In the Netherlands I noticed that the console + 50 euro Mario Kart bundle is sold out everywhere, but the game itself remains available for pre-order at every online store front as of today. Gives me a glimmer of hope that the average person sees through the bullshit and that this will be Nintendo's signal that pumping up their game prices just because they can is not the way to go. Clown tirade, over.

Late edit: To be clear, I'm not expecting this game to be a commercial failure at all. It's Mario Kart, it's gonna sell well. Will it come close to the numbers Mario Kart 8 made, though?
 
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The only world where Mario Kart World does poorly is one where the Switch 2 does poorly lol.
 
With the success of Super Mario Bros. Wonder, I was expecting subjects from the game (enemies, Poplins, Prince Florian, etc.) to make appearances as playable characters or NPCs. I want the enemies in particular to make a return someday, 'cause I'd love to see Anglefish and Skedaddler again!

I have to agree with you guys: my excitement isn't what it used to be for the game. I'm not in the hurry for a Switch 2.
 
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