Sleuth "Doggy" Dawg
The Sleuth D-A-W-G
- MarioWiki
- ClawgripFan9001
As far as we're concerned, Nintendo is never going to return the Paper Mario series to its original roots in the Nintendo 64 and Gamecube eras if we don't count The Thousand Year Door's Switch remake. But if Nintendo did do that, what would a new trilogy of Paper Mario games be like? Down here are a couple of ideas I would like to see in that new Paper Mario trilogy:
#1: Bring back the chapter system of the first two games and expand the number of chapters (Not counting the prologue) from 8 to 10, because a lot of unlicensed Nintendo games during the 8-bit era (With a few licensed games like Transformers: Convoy no Nazo being rare exceptions as far as I'm concerned) featured 10 worlds/levels/stages as opposed to the traditional 8 that most Mario games have had in the past, and I'm interested in seeing how the Paper Mario series would tackle this if the series returned to its original roots. And in addition to having a prologue, add an epilogue chapter after the game's final boss is defeated and the main story is completed.
#2: Bring back the partner system of the first two games, with most of the partners recruited throughout the games being Mario species that haven't had a whole lot of representation in the Mario franchise, especially playable representation. In addition, expand on the partners' personalities and character development so that the partners aren't limited to acting as talking tools for Mario due to his silent protagonist rule.
#3: In addition to bringing back badges, the various Jump moves, Hammer moves and usable items, add in weapons and armor that the player can purchase at stores around the map. Super Mario RPG: Legend of the Seven Stars did this and it worked relatively well, so why can't the Paper Mario series when they return to their original roots? Subsequently, the Rabbids spin-off series furthermore expanded the usage of weapons in Mario games, so I'm sure the Paper Mario series could also profit from this. With armor, in addition to improving the characters' defense, I'd also find it interesting to see aesthetic changes depending on the armor the player equips each individual character with. Like, Mario and Company would start out in their regular clothes and by the end of the game, they'd be all dolled up in fancy royal outfits akin to games like Neoquest II on Neopets.
What are some ideas you would like to see in a new Paper Mario trilogy if Nintendo did end up returning the series to the roots of the first two games?
#1: Bring back the chapter system of the first two games and expand the number of chapters (Not counting the prologue) from 8 to 10, because a lot of unlicensed Nintendo games during the 8-bit era (With a few licensed games like Transformers: Convoy no Nazo being rare exceptions as far as I'm concerned) featured 10 worlds/levels/stages as opposed to the traditional 8 that most Mario games have had in the past, and I'm interested in seeing how the Paper Mario series would tackle this if the series returned to its original roots. And in addition to having a prologue, add an epilogue chapter after the game's final boss is defeated and the main story is completed.
#2: Bring back the partner system of the first two games, with most of the partners recruited throughout the games being Mario species that haven't had a whole lot of representation in the Mario franchise, especially playable representation. In addition, expand on the partners' personalities and character development so that the partners aren't limited to acting as talking tools for Mario due to his silent protagonist rule.
#3: In addition to bringing back badges, the various Jump moves, Hammer moves and usable items, add in weapons and armor that the player can purchase at stores around the map. Super Mario RPG: Legend of the Seven Stars did this and it worked relatively well, so why can't the Paper Mario series when they return to their original roots? Subsequently, the Rabbids spin-off series furthermore expanded the usage of weapons in Mario games, so I'm sure the Paper Mario series could also profit from this. With armor, in addition to improving the characters' defense, I'd also find it interesting to see aesthetic changes depending on the armor the player equips each individual character with. Like, Mario and Company would start out in their regular clothes and by the end of the game, they'd be all dolled up in fancy royal outfits akin to games like Neoquest II on Neopets.
What are some ideas you would like to see in a new Paper Mario trilogy if Nintendo did end up returning the series to the roots of the first two games?