The last thing you bought

I got my truck inspected.
 
^...you own a truck? Really?

I was going to buy a book on firearms, but they were sold out, so instead I bought a book on Buddhist deities.
 
Me dad bought me a very dilapidated copy of Catch-22 for $1.

Who would treat books this way?
 
An attempt to buy a Flare Red 3DS, but appearently, Play-Asia no longer supports direct Bank-to-PayPal-to-PayPal payments, so I'll not buy one, until August 29th.
 
Napalm Man said:
Yes, it's a 1995 GMC Sonoma. It's old, but it works.
That's pretty cool, mate.

Pre-ordered Serious Sam 3: BFE.
 
>>Fawfulfury65
What is that book called?
 
The Flare Red 3DS I was talking about earlier.
It's expected to be shipped tomorrow, so I'd get it Monday or Tuesday.
 
YamiHoshi.nl said:
>>Fawfulfury65
What is that book called?
The Ultimate Guide to Video Game Writing and Design

I wanted a book on programming, but my brother said it would be too hard for me right now.
 
Maybe this is interesting, it popped up in my mailbox today:
http://www.amazon.co.uk/Game-Development-Essentials-Jeannie-Novak/dp/1111307687/ref=sr_1_16?ie=UTF8&qid=1314288092&sr=8-16

It's coming out next month.
Full story:


FOR IMMEDIATE RELEASE

Game Development Essentials: An Introduction (3rd Edition) Now Available
Top-selling Game Development Textbook Turns Gamers into Creators


CLIFTON PARK, N.Y. – Aug. 25, 2011 – The third edition of Cengage Learning’sGame Development Essentials: An Introduction, the world’s best-selling textbook on game development, is now available from a variety of brick-and-mortar stores and online retailers. Thoroughly revised and expanded with the latest on mobile, social, and serious games, the newest edition of [/size]Jeannie Novak’s first book in theGame Development Essentials series solidifies its status as a cornerstone of game development programs worldwide.


To date, Game Development Essentials: An Introduction has been adopted by more than 50 game development programs in the U.S. including Indiana University, Ohio University, Texas State Technical College, Portland Community College, and the International Academy of Design & Technology. Books in the series have been translated into several languages, with the second edition ofGame Development Essentials: An Introduction alone generating more than $1 million in sales.


“The drive to make games can easily be thwarted by overly technical ‘how-to’ guides and dry textbooks loaded with industry jargon,” says Jeannie Novak, lead author and series editor. “Game Development Essentials: An Introduction is an accessible, ‘big picture’ introduction needed to fully grasp what making games is all about. The book’s four-color glossy design, captivating screenshots, exclusive industry profiles, and fresh content have introduced tens of thousands to the joys of game development.”


New for the 3rd edition:

[/size]Revised profiles, tips, and quotes from industry professionals and educators
  • New and updated game screenshots, photos, illustrations, and diagrams
    [*]
    Expanded sections on the newest trends in game development including mobile, social, and serious games
    [*]
    Coverage of new console and mobile platforms including the PlayStation Vita, Wii U and Nintendo 3DS
    [*]
    Discussions of new technologies - including 3D, motion control, augmented reality, game engines, and development tools



“We are living a true Renaissance in game development and the current shifts are transforming the industry in terms of platforms, development and tools,” says Wanda Meloni, founder and CEO of M2 Market Research. “With the influx of new gamers brought forth by mobile and social gaming, resources such as theGame Development Essentials series are insightful, as a percentage of gamers will also become game creators.”


“With the 3rd edition of Game Development Essentials, Jeannie Novak continues to keep the books and series current and relevant in covering the process of creating games,” says Drew Davidson, director, Entertainment Technology Center at Carnegie Mellon University. “The series has grown into a thorough foundation that touches on the diversity of topics involved in game development.”


Educators interested in adopting the Game Development Essentials series should contact Erin DeAngelo at
Erin.DeAngelo@cengage.com. The books are available online at [/size]Amazon, [/size]BN.com, [/size]Cengage.com, and other online retailers and can be purchased both in print and in leading eBook formats.



About Jeannie Novak
Game Development Essentials Series Editor and Lead Author [/size]Jeannie Novak is Co-Founder of Novy Unlimited and Kaleidospace (dba Indiespace). Jeannie provides curriculum development and consulting services for game companies and research/educational institutions such as UC Berkeley, USC’s Information Sciences Institute, Alelo, and GameSalad. She has taught or directed programs at UCLA, Art Center, Westwood College, Art Institute, and Santa Monica College. An active member of the industry, Jeannie is on the Online Multiplayer committee for the Academy of Interactive Arts & Sciences and has served on the Boards of Women in Games International and the International Game Developers Association. Jeannie holds a BA in Mass Communication from UCLA and an MA in Communication Management from USC – and she is also an accomplished composer and performer.


About Cengage Learning
[/size]Cengage Learning is a leading provider of innovative teaching, learning and research solutions for the academic, professional and library markets worldwide. Cengage Learning's brands include Brooks/Cole, Course Technology, Delmar, Gale, Heinle, South-Western and Wadsworth, among others.
 
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