winstein
Reaction score
2,781

Profile wall Latest activity Post history About

  • Sometimes I would chance upon a post where someone would complain about the hate that their favourite character receives. Take this post for example, mentioning about how the hatred of Rosalina gets the goat of the topic creator. From my perspective, the reaction is overblown because well, is there really a campaign to encourage others to hate Rosalina? Besides, as far as Mario characters go, Rosalina is one of the more loved ones, which I attributed it to having more character than the average Mario character, her majestic and doll-like design, and having significant appearances in the Super Mario games. The same can really be said for several other characters like Peach, Luigi, Wario, or even Bowser, who generally have a great reputation among fans that I can't really see eye-to-eye when someone thinks their character is in danger merely because of a difference in opinion. I can understand why they felt that way though, since they are likely more sensitive towards the suggestion that their favourite characters are not perfectly loved. As a matter of fact, Mario is one such fellow: he is practically the prime target for being slandered as sin incarnate and it's not helped by how popular these theories are.

    Now this would be contradictory towards the opinion I mentioned earlier, but if someone says how Daisy and Waluigi are generally hated, I think that made more sense that saying that Luigi of all characters is disrespected (he's actually significantly more respected than Mario himself: the Mario Awards proved this), and I can more or less emphasised that opinion instead of something like "I am in shambles that someone dare to hate Peach!". It's mainly because I noticed how much condemnation ("they have no character!") and dismissal (e.g. "they are roster filler!") those two get, with the common excuse that they are prominently in spin-offs, which is an opinion that is unfortunately relatively prevalent (for the record, their continued presence is one reason I liked them, and in Waluigi's case, he's a much more genuine underdog compared to Luigi). I would love to be proven wrong, but it might have to take years or even decades for this stigma to wane off.

    Thank you for reading.
    • Like
    Reactions: Bugzzy and zel
    Ray Trace
    Ray Trace
    People who hate Rosalina should just race with like, 11 Rosalinas in Mario Kart Wii. People claim I hate Wario but like, I race against 11 of him regularly, I don't think a character's hatedom ever does something like that lmao.
    winstein
    winstein
    I used to think you hated Wario, but upon gaining an understanding of the situation, that cannot be it because you clearly have something to like in Wario among your dislike. I imagine that in this context, it would be like racing 11 Yoshis (instead of Warios).

    Thank you for reading.
    LeftyGreenMario
    LeftyGreenMario
    I think the phrase is commonly understood as "love to hate"
    Thinking about it after my latest thread about Rosalina, I must say that it's a blessing in disguise that Super Mario Land's characters retained their original names in Japanese. They do sound foreign, but that also means that Daisy's name did not change. I have to imagine that if the names were allowed to change, the English might have already attempted to change Daisy's name to Toadstool (similar to SEGA of America's half-hearted attempts to pretend that Sally Acorn is in Sonic CD, despite the sprite clearly showing Amy Rose).

    Thank you for reading.
    Jackie Frost
    Jackie Frost
    I always thought Super Mario Land was pretty cool for having unique enemies with cool names
    A random thought came to me: What would happen if Tingle wears the Majora's Mask? What kind of powers would manifest out of Tingle when he has it? It's an interesting idea but I can't find any discussion on it from Google.

    Thank you for reading.
    • Like
    Reactions: Sweet Snow
    Hooded Pitohui
    Hooded Pitohui
    I'm not sure what kind of powers would manifest, exactly, but I do think it's safe to say Majora would make him believe he's an extremely powerful fairy.

    Majora preyed upon Skull Kid's insecurities, and encouraged his tendency for pranks. At first, they were harmless, but Majora (it's implied) pushed him to more extremes, to more harmful pranks, eventually culminating in a world-ending one that he went along with because of his resentment towards a world he saw as having abandoned him (or old friends, specifically, that abandoned him).

    So we know how Majora operates. It takes traits that are already there and uses those to push a person towards what it wants.

    Tingle is concistently described as a man-child who believes himself to be a fairy. Now, might he have some insecurities? Probably. But I think Majora has an easier route.

    Majora humors him. Majora tells him to do "fairy magic," suggests showcases of magic he can do that, like with Skull Kid, start relatively harmless but get worse and worse, and Majora makes these magical acts actually happen. Whatever it needs to do to make Tingle believe he is a real fairy (or, rather, make him believe he finally has a way to show everyone else that), it does, while nudging him towards more malicious acts over time.

    So perhaps the powers that would manifest are "whatever Tingle believes a fairy can do". After all, if Majora has the power to bring down the moon, there's probably much it can make happen.
    Flowey
    Flowey
    Sure but I doubt Tingle could get that mask onto his ugly face, the shape is all wrong not to mention his nose.
    "The game plays similarly to Tetris."

    If you read this sentence, what is the first thing that comes to your mind?

    If you want to understand why I bring this up, this is a description I see being used for some of the Dr. Mario games, and I even see it on Wario's Woods' article. As a puzzle aficionado, it's extremely inaccurate, so that's why I am looking at the layman and see if it's just as inaccurate for this type of assumption.

    Thank you for reading.
    • Like
    Reactions: Vivian
    winstein
    winstein
    My opinion is that for a wiki to be helpful in describing what a game is about, it needs to actually describe the basic mechanics. If using a different game to illustrate an example, then the similarities need to be mentioned because when somebody simply describes a game that plays similarly to Tetris, there are a lot of conclusions drawn just from that sentence. For example, it could be about the tetrominoes themselves, it could also be about clearing lines by filling it, it could be about controlling dropping pieces, and from one account that someone brought up on Discord, it's about "putting s*** next to eachother (sic)". (I can't claim to agree with the last one, but I can see where that person's coming from)

    In this way, when you describe a platformer, one could very easily draw attention to Super Mario because that's the most well-known platformer. So for example, maybe Mega Man might be described as "Mario except you shoot bullets", which could do the job informally, but I am not certain that it's how a wiki should describe the Mega Man games. In Wario's Woods case, I cannot really draw much comparisons to Tetris mainly because there is very little in common with how Tetris plays. Another example: Even though Panel de Pon is called Tetris Attack, there's rather little in common with Tetris in terms of how it's played that even one of the founders regretted drawing attention to that name, because as its own thing, it's unique.

    When it comes to describing a game on a wiki as opposed to being used in a casual conversation, would this descriptor be helpful, or is it unhelpful?

    Thank you for reading.
    There may be a secret.
    There may be a secret.
    In this way, when you describe a platformer, one could very easily draw attention to Super Mario because that's the most well-known platformer.

    Yea but I feel like the difference is that Platformers are extremely big and have many more popular games in them than just the Mario series, and puzzle/stacker games are much more niche.

    but yea, I'd say if wario's woods and panel de pon function nothing like tetris except for sharing a genre, the comparison to tetris should be removed as it can give the wrong idea of the gameplay(match 3 of a kind vs. Fill a row).
    Hooded Pitohui
    Hooded Pitohui
    I would say that, whenever possible, a Wiki should prioritize description of a game over relying on analogy to another game in order to convey details about the game that is being presented. Analogy has its place, and can be useful, and, if a game builds upon another title or builds upon a genre or industry standard in some notable way, you of course want to mention that and discuss what game(s) that it builds off of, but you can't do that successfully until you've described the game in such a way that your description stands alone.

    If people can't read a description and get a sense of a game without having to compare it to another, the description probably needs further work.
    I remembered when there was a time when Mario was commonly depicted with a FLUDD, such as the reference in Asterix & Obelix XXL 2.

    Nowadays, I don't think I have seen a Mario art where his cap has eyes, so does that mean the Mario + Cappy team-up is beginning to be a trend in the past?

    Thank you for reading.
    • Like
    Reactions: zel
    Hooded Pitohui
    Hooded Pitohui
    So, I want to be careful how I say this, because I run the risk of not being clear and making this sound like I'm talking about the whole "Mario Mandate" myth and all of that, but, I think that, perhaps, some of this trend is related to Nintendo's tendency to view and treat Super Mario more like a marketable brand as of late. There's been a trend towards making sure that Mario and company can appear in almost everything, playing any role. There's always been an element of that, to some extent, but you see that more strongly now as Nintendo pushes to get Mario not just in games, but into movies, into merchandise, into theme parks, etc. etc.


    That's easier to do - and, as a result, it's easier to build a brand - if you strip a character down to their essentials, rather than tie them down to a set of specific things they're associated with. If I'm Nintendo, and I know I have, say, Super Mario Galaxy 3 coming out soon, but also plan to introduce this new attraction at Super Nintendo World that's going to be themed after the ice-and-snow worlds so common in Mario games, and also have the Super Mario Bros. movie sequel coming out and I plan to make it some story about the exploration of ancient ruins (the Bros. facing some ancient evil unleashed isn't exactly an uncommon plot, with the Shadow Queen, the Dark Star, that tennis racket in Aces), how am I going to reconcile all of that? If I market Mario as the guy who travels through space with this little Star creature and spins around and shoots Star Bits, it's going to create a disconnect with those other things I'm getting ready to push on people. People are going to look at that new ice world at the theme park and potentially not care, because they think of Mario as the space guy and they don't see the things they associate with Mario there.

    So I have an incentive to strip away specific associations from Mario, to boil him down to his bare essentials. I have an incentive to make sure Mario is just the red-capped, princess-saving, "bing bing wahoo" guy when I'm marketing him. I make those the traits that are immediately associated with Mario, and now, those slot in to everything I have in the works. Sure, I want people to be interested in the specifics, too, but I get the guarantee that, whether Mario is in space, or Mario is in the land of ice and snow, or Mario is in ancient ruins, people are going to see Mario leaping and doing a flip and are going to be interested simply because "hey! Look! It's that plumber! He's in good stuff! This might be a good thing!".

    And just as importantly, now I can put out a figurine of Mario, or a Lego playset, and it doesn't matter whether you think of Mario in the ruins or in space or somewhere else, because you know Mario. You saw something with Mario in it, and now you want to buy a Mario product.

    Consider the opposite case, where, say, my big marketing push is specifically Mario with FLUDD, Mario with Sunshine references. Well, that's all well and good if you like Sunshine, but, if I release a Sunshine-specific Lego playset, I'm missing a whole bunch of people who maybe think of Mario as the explorer of ruins and expect not Stus and weird Boos, but Thwomps and Buzzy Beetles, and are going to pass over this because it doesn't catch their attention.

    I'm not explaining this well, but, the main point I'm trying to make is that, since they're trying to build a brand around Mario, Nintendo has an incentive to focus on the bare minimum version of Mario they can create, so they can draw you to Mario himself regardless of what situation they put him in. I think that may be some of the reason why, as opposed to post-Sunshine when other games were constantly pulling from Sunshine and even popular culture appearances of Mario might have FLUDD too, you see Mario in more self-contained spheres and a push to market a version of Mario that is disconnected from specific games, specific mechanics, and specific situations. It's not that you never see it - I have seen figurines of Mario with Cappy and I have seen Odyssey-specific figurine sets - but I do think you see less of it.

    So, to get around to your question, I'm not sure whether this is beginning to be a trend of the past. I think it's already something Nintendo had reason to make less prominent, and the further we get away from Odyssey and diversify the reach of the Mario brance, the more incentive they will have to further move away from Odyssey-specific references.
    Recently, Koopa con Carne was asking me about my Popular Opinions thread, and that got me thinking of posting one of my existing polls on Reddit to see how it fared. Specifically, it's on the r/Mario subreddit because that's where the Mario fans generally are. I wanted to post about Mario vs. Luigi, but there was already a recent poll so it would not be useful to post that. Instead, I posted about "What is the opinion on the traditional plot of Bowser kidnapping Peach?"

    Here's the poll distribution on Super Mario Boards:
    3822


    But this is what it looks like on Reddit (link). Note the reduced amount of options: Reddit only allows for a maximum of six options, but for this poll in particular, it worked out in its favour because the previous iteration clearly had one too many options.
    unknown.png


    With more votes, the popular opinion clearly has a different distribution, although some things remain the same, like how a minority is OK with the idea of Peach being kidnapped but not by Bowser. In any case, despite the poll lasting for fewer days (2 days only), it accrued a lot of votes, and the majority of them are on the first day, meaning that 2 days is a good benchmark for each of these polls.

    It certainly sounds like an interesting topic to analyse for the 'Shroom if there are enough polls created, although maybe not because it would step on the toes of the actual Poll Committee's analyses.

    Thank you for reading.
    Hooded Pitohui
    Hooded Pitohui
    I don't think it would step on the toes of Poll Committee Discussion at all. There might be some overlap, yes, but we've had sections with some overlap in the past, and these polls are distinct from the PC's polls and getting a different set of respondents (there's probably overlap, too, but clearly it's not one-to-one.) Seeing these polls analyzed in The 'Shroom would be very welcomed!

    (I'm glad to see you finding some success in getting your polls answered. You come up with interesting polls. There's a reason I asked you to join the PC last time around!)
    Hey there, I was wondering if you have any interest in reviving the Gauging Popular Opinions thread. It had quite the user engagement and it was plenty fun to hold discussions in!
    • Like
    Reactions: winstein
    winstein
    winstein
    The last time I posted, I was part of the Poll Committee, so I didn't think it was right to continue it, despite still having several ideas on what's to come. Perhaps stopping this basically dissipated the passion for continuing with it. There is also an inconvenience with doing the popular opinion thread, and that is the poll. In the previous forum structure, the original poster can change and reset the poll, but not so here: you need a moderator to do this, and this resulted in a hassle to do so.

    Even more so, I have already found a place on the wiki so in that aspect, I was already starting to get busy. For one, around that time I was already busy getting Dr. Mario World's coverage on the wiki, and due to how it was basically me covering some stuff that not many users would cover, the poll thread is inevitably going to get left behind.

    An unfortunate grievance I have had, which is of course not the fault of the folks here, is how little responses it generally garnered and how it does not reflect the actual popular opinion. For example, the Mario vs Sonic rivalry opinion: the popular opinion here is how OK everyone generally is that they are buddies now, but the same poll I used for the Wiki polled differently, where the popular opinion is the preference for competitiveness between the two.

    I am not sure I would return, but perhaps if the ability to change polls is more streamlined (as opposed to requiring instructing a moderator), it's worth a shot.

    Thank you for reading.
    One of the things I find fascinating about character designs is if a female character is not very immediately identified as a female character. To explain a bit on what I am talking about, take Minnie Mouse for example: you can tell that she is a female mouse because she has eyelashes, wears high heels and always wear dresses. A similar reason cove be given to Princess Peach, except she has long hair and her default colour is pink (a stereotypically female colour).

    Forgive me for delving into the territory of comic strips for a moment, but it is essential for me to do so because this is where my first observation is made.

    Take the character of Broom-Hilda. This is what she looks like:
    5e98a6b699c80.image.jpg

    For a long time, I have never assumed that Broom-Hilda would be a lady (she is after all, a witch), and despite the fact that she has a flower on her hat, she never exhibited too much girly stereotypes until I heard how she is voiced in the cartoons, where it was only then I know that Broom-Hilda is supposed to be a woman. Because of how unlikely Hilda is portrayed as saintly (again, she is a witch), it is honestly a bit refreshing that this is truly a female cartoon character without being overly overt in character design.

    And then, there's Preteena, who once again, despite the main character's name Teena, never struck me as a girl until she started wearing certain clothes or swimsuits. The same goes with her friend Stick, whose real name I didn't know until later (it's Sabra Naomi Klein).
    lf

    For reference, Teena is the leftmost one, and Stick is the second-from-left. (The rest of the characters are Gordo, Teena's childhood friend; Augustus, known as Goose, is Gordo's friend; Jeri, Teena's sister who is most definitely easily identified as a lady)

    My final example is the character from Brenda Starr:
    Brenda-Starr.jpg

    Unfortunately I cannot find the character as portrayed by June Brigman (the first time I noticed this character's design), so here's one that's portrayed in a Dick Tracy comic strip. Anyway, with a name like Hank O'Hair and the way this character dresses, one would easily mistake her as a male character. But nope, this is actually a lady, and was like this all the way from the beginning of the character's introduction. Similar to the previous example, it's only when I noticed the character in a swimsuit and the fact that she wears a skirt (comic strips don't tend to show a character's full body when unnecessary), it was like a revelation.

    To cap all of this off, this one will be from an animated series instead of yet another comic strip. Here is a recent example (to my knowledge) on a character design that I didn't know is supposed to be female, but I liked that it's not so overtly female:
    MV5BMDBiNDI3YjQtNDdkNS00ZDliLTlmMmQtMDE4ZWM1ZGIyNjljXkEyXkFqcGdeQXVyNTE1NjY5Mg@@._V1_.jpg

    It's not immediately apparent, but the only one in this family of dogs that is a male is the father, which is naturally the largest one (the blue one with black on his head). The others are actually female dogs. Note that I have not heard what they sound like, but I heard of this as an example of a refreshing female character design and I agree that it is.

    ---

    To make this short, while it's still practical to have female character designs that can be easily be identifiable, it's also great to have female character designs that are not easily "womanly" at first glance because I doubt that every women (or animal for that matter) looks so sexual, and in fact constantly stereotyping them is perhaps not a good thing.

    What are some other examples of female characters that are not immediately apparent that they are female?

    Thank you for reading.
    zel
    zel
    matilda angry birds is an interesting subject to discuss with this topic because she wasnt.. actually designed with any gender in mind, and her retroatively being made female left her with certain design decisions you wouldnt really see on female characters
    not the best image example but this is hte most evident in her classic design. and the whole thing about just overall not looking like A female character
    unknown.png

    the toons design (which is my favorite design of hers) kept p much hte same beak shape so the underbite is just. a normal thing that she has and not what yuod expect in traditional female character design and i love that
    unknown.png
    im very good at picking examples apparenntly
    shes also taller than the rest of the flock (terence/mighty eagle aside) most of the time!
    (of course the movie design had to throw both hte beak shape part and the height part out the window but\\\\\\\ )
    angry birds evolution actually has the most examples of unconventional female character design in the series within one.. Thing i guess even if pretty much none of those characters that debuted in this game appeared outside of it. it has BUFF WOMEN
    Sweet Snow
    Sweet Snow
    Sorta related but in Famicom Detective Club: The Girl Stands Behind, you are informed of a character named Hitmoi, people familiar with that name in case of other characters in Japanese media would assume that character would be a girl only to be a Japanese punk with a heart of gold who is a dude.
    Bonus points, his last name is one letter from Kawaii
    LeftyGreenMario
    LeftyGreenMario
    I suppose from the Mario series, you got Hulu, a character that looks just like a Spear Guy, but is a female character. Otherwise the Mario series is not very good with making ambiguous characters be female.

    Liz from the Magic School Bus would also be a character that presents as ambiguous but, if you don't know her name (Liz is a female name), you would probably guess first that she's male.
    BTzuWL4.png


    There's also several owls in Guardians of the Gahoole which look like regular owls, but a notable one is Gylfie who is female, but her pronouns got mixed up in other languages. Spoorn is a character who got pronouns mixed up even across the same language but in different volumes.

    Several characters in Rivals of Aether are also like this. Maypul does have some more effeminate looking art but her sprites and stuff don't as obviously suggest so. Clarien is another case here, though you can tell by name, but not by appearance immediately. Finally Elliana, though having an effeminate name, looks like just a purple snake.

    Also, Blue's Clues. I'm sure people for the longest amount of time thought that the blue dog was a boy. I know I thought Blue was male the entire time until, yeah...
    Something that fascinated me is listening to slowed down music. If the theme is really great, it is a way of slowly digesting the theme to better appreciate it. Especially if the theme did not stutter, which would ruin it. This is akin to chewing quality food slowly to savour the taste of it.

    Here's one example, which is one of my favourite music from the first Smash Bros., the training theme:

    Thank you for reading.
    Jackie Frost
    Jackie Frost
    Yeah when I first started listening to slowed down music it was really cool and made a lot of tracks sound more sad or scary
    LeftyGreenMario
    LeftyGreenMario
    I generally pitch down music for comedic effect. It's hilarious to pitch down high pitched voices (like kids singing) as well as opera/chorus singing.
    Something I've noticed about Jim Davis is that at the end of speech/thought bubbles in his comics, he never uses a period. However, he will use one between sentences in the same bubble and all other punctuation is the same. It's just something funny I noticed that he's super consistent with
    Sometimes I wonder how one would react if Luigi still looks like Mario except with different clothes, yet has the same Luigi voice as now.

    What I mean is, if Luigi still looks like this (with Luigi's normal clothes colours, of course) and still sounds like Luigi, would that be surreal? I don't think there are any simulated videos that explored this possibility.
    All-Night-Nippon-Super-Mario-Bros-cover.png


    Thank you for reading.
    Flowey
    Flowey
    I'm more concerned about the Pitbull goomba
    Hello, it's-a me, Mario! And today's episode is brought to you by...

    MK8-BurningDK.png


    Burning DK Sports Drink! Take a sip out of these tutti-frutti babies and your energy levels will go so over-the-top, it makes you wanna go ape! Wahoo! And now, it's time for Marioware Incorporated Mega Microgames-es, Hoo-hoo!

    (Inspired by Charles Martinet's performances in Runner 3)

    Thank you for reading.
    I remembered how in a chat for Discord, it was mentioned that the WarioWare cast are more interesting and are overall treated better than Waluigi. I am not saying this to disagree with it, but to mainly say that I conceded to it because there is some truth to it (and also because I am weak at disagreements). Perhaps it can even be extended that WarioWare's characters are overall treated better than most Mario characters, and I daresay they are treated like royalty by the developers.

    For one, every major character in the series never truly got abandoned, because for every new game the existing characters are brought back to join the fun, and this extends to the characters introduced in the newest games. For example, there's Young Cricket who's introduced in Smooth Moves? He's still around even to this day. There is, moreover, the voice-acting treatment given to the characters that gave them unique voice lines that you will never see in the Mario characters anymore. Daisy was never given unique lines any longer, but the entire WarioWare character get a lot of it and it's likely a trend to come. Every character is also given unique expressions like how they are rendered in a realistic art style (e.g. Game & Wario's "title screens") or the fact that they can do all sorts of weird things that the Mario character would never really do.

    I acknowledge that while Waluigi has merchandise associated with him (e.g. plushies and amiibo), unique 3D renders that includes one sticking his tongue out to a rose, occasional acknowledgements on social media outside the the promotion of a game that he's involved in, and appearances in many games outside his debut series Tennis, but I can't help but feel that WarioWare's cast are much better treated than the Mario characters.

    (Am I overestimating?)

    Thank you for reading.
    Recently I've watched a retrospective on ShiftyLook, which is an initiative from Namco to promote their lesser-known series to a new audience. Although Namco do indeed have the more well-known brands like Pac-Man and Tekken, this initiative seems to focus more on works that have potential to be revived. Some of the IPs that were included are definitely pretty obscure such as Golly Ghost. Overall though, I commend Namco for the handling of this initiative because it made good use of the obscure series, and there's the fact that the professionals who worked on it were paid well, which leads to a few successes like Bravoman and Wonder Momo. Even then, its misdirected marketing meant that it had a short life. Link to the video in question: https://www.youtube.com/watch?v=rw1ifbOvb2w

    One thing that was brought up in the video was how Namco was the second-most noted game company to reference their past a lot, with the first (and only briefly mentioned) being Nintendo. That is what my post is going to be about: how Nintendo references their past rather frequently. It doesn't take long to see how Nintendo does it, such as the time when they talked about the Nintendo Switch back in January 2017 when they reference their past hardware in terms of combining the strengths of each into one system, and then that's not even going into how deep into the history of Nintendo the Smash series goes into (since Melee). Namco may do all these Easter egg references even as early as 1980 (Galaga ship in Pac-man), but I felt that Nintendo does it more meaningfully within the games. So going back to Namco, the fact that they extended their initiative outside of games and to hire outsiders (from game development) puts them at an advantage.

    This is why I would be very interested to see what would result in this type of initiative if Nintendo makes it happen. It's true that Nintendo is a more traditional type of company whereas Namco is more open, but there are some Nintendo IPs that I can see people having fun playing with, in a creative sense. Like for example, I'm sure Ice Climber will be in demand thanks to Smash Bros shoring up its popularity, but some less popular IPs would be much preferred, like I guess Doshin the Giant or Sushi Striker. I guess Nintendo is not really in a position to accept a unique angle for their IPs, especially because they would prefer to build on what has worked. Actually I wouldn't mind it if they do want people to present their well-known IPs in a different light.

    Maybe if Nintendo isn't really open to the idea, I guess SEGA might be up next, since their smaller IPs (of which they have an abundance of) have a loyal following, so maybe the fans could come up with creative ways to present them.

    Thank you for reading.
    • Like
    Reactions: Hooded Pitohui
    Sweet Snow
    Sweet Snow
    Loved Shiftylook, it's where I found Meowkie
    winstein
    winstein
    @Honey The Cat What do you think of the Mappy web animation they did? I think there are Youtube videos but they're reuploads.

    Thank you for reading.
    Sweet Snow
    Sweet Snow
    It's pretty funny but it takes awhile to get used to because you have to realize the animation is awkward on purpose
    Game series where the first game is the one with the most sales is pretty fascinating. The fact that the first game sold the best indeed demonstrated the viability to turn a single game into a series, which I think it's fair, but usually future games improved on the first game so one might think that they are deserving of higher sales but that is surprisingly not the case. It's as if the first game has never really been outdone.

    An example of where the first game had the most sales is the Kirby series. At around 5 million, Kirby's first game on the Game Boy made a huge impact, while the next-best selling game is Kirby Star Allies, which is a distant second since the difference is about 2 million. Another example of a game series where sales of the first game is the highest is the Wario games, where not even the WarioWare games beaten out the first Wario Land on the Game Boy, though in Wario's case, having Mario in the title does that. Even Dr. Mario had never achieved the success his first games (on Game Boy and NES) achieved, since future games didn't reach a million.

    Contrast this with some series where it wasn't the first game that got the most sales: Super Mario Bros. might be considered the first game for the series but it was not the first Mario game (remember that Donkey Kong and Mario Bros. preceded it), and even some of Mario's spin-offs managed to beat the first game in their respective series in sales, such as Mario Kart, Mario Party and Luigi's Mansion. A few other examples of game series that fit this criteria include Final Fantasy, Animal Crossing and The Legend of Zelda. These games have later iterations that improved from what their predecessors offered that made them a more valued package, plus there are other factors such as platform reach or mainstream popularity.

    I do not know what the reason the first game didn't get beat, but I think one reason is due to how similar later games ended up in which didn't properly justify getting it after the first game. Take Dr. Mario for example, the core gameplay is practically unchanged which meant that Miracle Cure for example isn't really much different or improved from the first Dr. Mario, whereas Puyo Puyo exploded in popularity because a simple mechanic in its second game practically changed the core gameplay that made it engaging competitively. In Kirby's case, I have to imagine the lustre of a game that beginners can complete had waned off since there are many other options for casual players since the first game.

    Are there any other examples of game series where the first game sold the best?

    Thank you for reading.
    There seems a particular policy from the creators that can be a point of contention from fans, and that would be "mandates". The existence of mandates is reasonable from the perspective of a creator so that a creation isn't wholly mishandled. Like for example, Mario has a set of guidelines on his character in order to represent the creator's intentions better, such as the fact that he is loyal. I do think that even with the existence of mandates, it would only be a point of (the aforementioned) contention when fans felt that it interfered with a creation they liked.

    In Mario's case, the mandates became a sour subject when it was discovered that Paper Mario cannot have the same types of concepts introduced in the first few games, or that original characters cannot be introduced in spin-offs any longer save for rare cases. In days past Mario was allowed to be more liberal in interpreting the characters, most notably the Mario Strikers series and to a lesser extent the Camelot games. I doubt that fans would complain about mandates if a creation is perceived as healthy, so for example, there may not be complaints about any possible mandates in the Kirby series.

    Sonic is another series where mandates are a point of contention, and that is made known due to the comics. Ian Flynn did mention a number of restrictions in the characters, such as Sonic not being able to strongly emote or how certain characters are off-limits (Eggman Nega). In the case of the comics, it can be traced back to a lawsuit by a former writer who was not happy with how a Sonic RPG used concepts that he also used, and the results of the ensuing lawsuits meant that save for the current writers' characters, the previous characters and concepts had to be excised in some way, and a reboot was the perfect setup to start with a clean slate, much to some fans' dismay. The games are affected too, so things that were established can't be used like how the planet had to be referred to as "Sonic's World" when to the West it was known as Mobius (note that it's only named as such in the West). The branding unification in favour of Japan's interpretation of Sonic is not exactly liked by all in the West, since in the West Sonic has a whole lot of interpretations, evidenced by how there are a few wildly different designs for Robotnik.

    In my opinion there is a place for mandates because for example, I would never want SuperMarioGlitchy4's interpretation of Mario to be portrayed officially because it betrays the reason I love Mario as a character. On the other hand, the mandates have some disappointments like how Waluigi may not appear officially in a Super Mario title, although in this case, I have a feeling that it's not one mandate that will last forever so it may change.

    Thank you for reading.
    Fawfulthegreat64
    Fawfulthegreat64
    personally the mandates that affect Paper Mario are the main things that I wholeheartedly disagree with and believe they only hinder creativity, even in cases where they do not completely drag a game down (like Origami King) they still prevent it from reaching its full potential, resulting in a simply good product, as opposed to an amazing one.
    I can't tell if that's Mario or Wario. (It's been bugging me as long as you've had the pfp)
    LeftyGreenMario
    LeftyGreenMario
    It's clearly Mario from the eyes, face shape, ear shape, and nose as well as the outfit.
    winstein
    winstein
    Yes, that's basically Mario in Wario's WarioWare outfit, which I like to dub as MarioWare for this reason. In my mind, it's funny when Mario behaves like Wario down to the spoken lines (except the gross parts like flatulence). That's why you see Mario saying "E-e-e-excellent!!" while doing Wario's arrogant face, both things Wario did in the WarioWare games.

    Related to this, I would love to her Mario say "MUST RAGE-NAP!!!" one day.

    Thank you for reading.
    Captain Goomba
    Captain Goomba
    I think what threw me off most was the mustache. It's curved but had a Wario-esqueness to it.
    It just occurred to me that of the Mario series, Dr. Mario has never gotten a full-priced game since Dr. Mario 64. The games that Dr. Mario have gotten since the Nintendo 64 game are either:
    • Part of a compilation (e.g.: Nintendo Puzzle Collection, Dr. Mario & Puzzle League)
    • Digital-only game (e.g.: Dr. Mario Online Rx, Dr. Mario: Miracle Cure)
    Even the other Mario series have games that are priced higher and have physical games, such as Mario Party, Mario Tennis, Mario Golf, and yes, even the Mario & Sonic games. I think that might be why I was surprised that Dr. Mario got the mobile game treatment two years ago, which I should point out is a pretty appropriate choice given how puzzle games is a good fit for mobile.

    But really, I think that perhaps Dr. Mario's traditional aspects are probably not very open to being fully-featured, because it's a rather basic puzzle game. Dr. Mario 64 does well to expand the concept because it has a story mode, 4-player matches, decent new modes and a story mode, which was the last time Dr. Mario got such an expansion. Every other game following it have new features yes, but the new stuff aren't quite grand. Take Dr. Mario Online Rx: it has a couple solid additions being the online gameplay and the Virus Buster mode, but I guess it doesn't do too much to elevate it beyond being digital-only. If I recall correctly, Dr. Mario games generally have a lower value going forward, as Miracle Cure is basically US$10 and is rather light in features (you can't even select the music!).

    Mario Party, by comparison, is generally fully-featured, as it comes with enough features that allow it to justify its higher price and existence of a physical game. Like for example, it has several boards, a glut of minigames and new features. And while not everybody thinks it's a positive outcome, it's a series that has a good track record of multi-million sellers, which would explain why there's a subsidiary (ND Cube) that pumps out those games even when the original developer was absorbed (by Konami), but that's because the staff came from that company to continue making party games.

    Personally to me, I also think that Dr. Mario games tend to be underwhelming because its single player mode that it's known for is not very engaging in the long term, and its VS tend to be slow until Miracle Cure. Hard drop is added in Online Rx I believe (or is it the DSi follow up?), which helps, but Miracle Cure added power ups to speed up games. But I felt that as an overall package it's not inherently engaging in a way that other Mario games like Kart, Tennis or even Party (locally) tend to be.

    So what could be done with Dr. Mario that would qualify as it being a fully-featured game again? I felt that the strengths of every Dr. Mario game so far could be combined. For example, we should be able to choose every music from every game so far including a few new tunes, have a story mode like in 64, a stage mode like in Miracle Cure or World, able to choose our favourite characters like in World, and an engaging VS in World (though maybe that requires rethinking its mechanics). Heck, I wouldn't mind a Puyo Puyo crossover because after all, Tetris + Dr. Mario is there and Puyo Puyo + Tetris is too, so the next logical step is to combine Puyo Puyo and Dr. Mario.

    As one of the earliest spin-offs in the Mario franchise, I thought that Dr. Mario deserves something that could be fully-featured.

    Thank you for reading.
    On the Super Mario Wiki, I am basically writing the Dr. Mario World pages that list down the stages. As of now, I have completed pages from World 2 to World 14 (World 1's partial revision is on the list). There are a few reasons I am doing this.
    • The first thing is how I really liked this game the first time I played it, even though I started quite late at the end of February.
    • Another thing is that on the Mario Wiki, a lot of the time there are people lining up to contribute to articles about popular games, and it's appropriate too since they have the resources to furnish the pages (such as screenshots). I often felt like I don't have much to contribute to the wiki beyond references. With this game, it appears that there's nobody who does that, so I felt that it's something that I can do.
    • Because this game's on the mobile, it's really easy to take snapshots to do comparisons.
    • I managed to overcome every stage in this game thus far, which means that I am practically up-to-date with what the game has to offer.
    • The game has changes between versions that I don't know if anybody's willing to tackle. I noticed this when I was doing one of the Worlds and something felt off between my first completion and the next time I checked, and that was the moment I knew that the game has changes that would be worth documenting.
    It's actually challenging to do these. For one, when I write the descriptions for each stage, I made sure to write down as many parts of the level that can't be seen, such as how many lines the stage scrolls, the sequence of coins unlocking and what things the flasks will shoot out. Comparing the stages between the old and the new is also something of a challenge because of the need to put the layouts side-by-side to see what's change. I admit that whatever I did isn't perfect (there are times where I changed terms in every article I written that I felt weren't correct), but I suppose what I did so far should be satisfactory.

    Given how unpopular this game is compared to something like Mario Kart Tour, I kind of doubt anybody's going to care about these articles, but since it's something I felt that I can only do (within this community at least), these pages are slowly updated by me. I do get some words of compliments by a few people in the Dr. Mario World community, so it's not all that bad.

    Thank you for reading.
    Ray Trace
    Ray Trace
    Hey, I put a lot of care in Dr. Mario World articles too; in fact, World 1 was done entirely by me, and the main Dr. Mario World article was mostly my work. It's just that I find myself getting swamped by all sorts of things because my interest shifts a lot. Maybe one day, we can feature Dr. Mario World's article. For now, I was thinking on cutting down that massive character abilities section; how drmarioworld at miraheze does it better where it just lists the description once and just puts the different rates in parentheses.

    I'm really glad you're able to fill in the gaps where I couldn't.
    winstein
    winstein
    @Dark Light I am not denying that you have put in the effort for the article. In fact, I appreciated that the groundwork has been laid since I probably wouldn't even know where to start.

    Thank you for reading.
    Ray Trace
    Ray Trace
    My pleasure mate. Wikis are great for collaboration projects. Hope I can edit the page more in the future.
    Would you like a Mario artbook/encyclopedia dealing with all things Mario Party?
    • Like
    Reactions: winstein
    winstein
    winstein
    Yes, I would love that, especially if they have concept art for the Mario Party games of old. I felt that Mario Party has an abundance of settings that it would be great to see those, between the boards, minigames and even the menus (e.g.: the cruise ship in Mario Party 7, Toad houses in Mario Party 1). Actually, it would be nice to see more Mario Party stuff since there are rarely any celebration for Mario Party, such as remixes for Mario Party to listen to.

    Thank you for reading.
    Somehow it's saddening to hear if a favourite character is gameplay-unviable, but somehow gladdening if they are super viable.

    For example, Daisy is super viable in Mario Kart Wii because her inside stats are favourable, namely her +Speed. On the other hand, someone argued that Daisy is the absolute worst character in VS, citing her slow attacking speed and skill speed, and difficult-to-use skill. The kicker is that a certain word associated with defecation is used to describe her (and I have kind of a strong reaction with things described that way).

    I remembered asking on another forum if people's perception of a Pokemon diminished if they found out how unviable they are (such as Farfetch'd), and surprisingly the examples are more positive. As an example, there's Heatran. If you don't know how Heatran looks like, this is Heatran:
    250px-485Heatran.png

    Heatran is hardly what you call a nice-looking Pokemon, but it is one of the best competitive Pokemon. There are several things going for Heatran: great type combination backed by a good ability that negates Fire moves, stats that allowed it to be a powerful attacker, a nice tank or an annoyer and how well its qualities synergise with a great deal of Pokemon.

    Thank you for reading.
    • Like
    Reactions: zel and Turboo
    Koops
    Koops
    I usually just use characters I like in any game, regardless of viability. This includes viable characters or just characters who I find myself drawn to.

    Me being myself, I'm gonna be myself and give an example from Fire Emblem, as usual. I tend to like a lot of characters, but a number of these are either mediocre to use or just bad, which however doesn't steer me away from them. If I like their personality and if their usage doesn't impact my enjoyment, I will keep using them. Now, sure, my favorite character IS a viable one gameplay-wise but that's hardly the reason why I love her this much.

    Sometimes, unviable characters even have some charm. I find it satisfying to successfully use a bad character and accomplish things that they shouldn't be able to perform conventionally. Likewise, it's also pretty fun to meme with a bad character.

    It's all just about having a good time.
    Some characters seem to only be recognisable when they wear certain things, such as how Batman is most recognisable with his bat suit on, or basically most superheroes for that matter. This comment is inspired by Skull Kid, who I noticed something about it. Take a look at how he's originally portrayed:
    latest


    However, this is the most recognisable version of the Skull Kid, and in fact is what the Smash Bros. games normally used to represent him:
    1200px-MM3D_Skull_Kid_Artwork.png


    In case you can't see the images, basically it's only when the Skull Kid wears the Majora's Mask is he more well-known compared to his lack of it.

    On the other hand, some characters are not dependent on the clothes they wear to be recognisable. For example, even though Mario's perfected his overalls look, he's still known as Mario even though he donned his doctor's outfit, a tennis uniform or even his cat suit. Characters who don't wear clothes seems to benefit more from this, such as Sonic or Pikachu, so even though they wear a hat or put on a coat, they are still distinctive.

    Thank you for reading.
    • Like
    Reactions: zel and Vivian
    Jackie Frost
    Jackie Frost
    now i can't stop thinking of dimentio in a cat suit
    Czario
    Czario
    Relevant comic (from the now defunct finalsmashcomic at tumblr):
    171.jpg
    winstein
    winstein
    @Beedle Coincidentally, that comic came to mind regarding this, after I made that comment.

    Thank you for reading.
    • Like
    Reactions: Czario
  • Loading…
  • Loading…
  • Loading…
Back