winstein
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  • Pac-Man sure have met a lot of unorthodox characters, huh? I guess that's part of the charm.

    Pac-Man Arcade Golf: human golfers
    PAC-MAN-Arcade-Golf-100-Mobile-Games-in-One-2.gif


    Pac-Man Party: a yeti, a cat and a robot with an eyeball
    pacmanparty.jpg


    Pac Land: Fairies
    Pac-Land_Fairy_Land.png


    Pac-Man World 3: a strange person with a big head and a small body
    latest


    Pac-Man 2: The New Adventures: A ghost witch and her gum monster
    Pac-Man2Screenshot3.jpg


    Pac-Man Pizza Parlor: Pizza parlour owners and their customers
    1483467926-713046710.png


    Pac-Man Fever: Four deformed versions human characters from other Namco games
    220px-Pac-Man_Fever_box_art.jpg


    Thank you for reading.
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    Vivian
    Vivian
    much less content, and the minigames aren't as fun
    LeftyGreenMario
    LeftyGreenMario
    You forgot the announcer for Pac-Man VS!
    winstein
    winstein
    I admit that the announcer of Pac-Man VS didn't cross my mind, but it's probably because Pac-Man never actually met him. I guess if the announcer talk to Pac-Man as a character instead of just being an announcer on the game field, that would bring up my attention more.

    Thank you for reading.
    Related to my previous post, specifically, the fine print, one of my worries when I type out my thoughts is the concern that it might be incomprehensible. This is especially the case because at times I struggle to explain things to other people when speaking. This is why writing is my preferred way of communicating, because it allows me to ponder more easily on saying what I think, figuratively speaking. It felt like a failure on my part if somebody still doesn't understand what I wanted to say. (With that said, I think I did pretty well with my previous post.)

    I felt the need to have something to explain because I am sure if I have an opinion without explaining, it would be upsetting for the other. Like for example, I am not as fond of Meta Knight as most Kirby fans, but I made sure to explain why I thought that's the case. At least that way, it is understandable on why that's the case. (And also to more or less justify thanking people for reading)

    Thank you for reading.
    One thing that I am kind of bothered is when somebody claims that a fan game/mod/level editor is superior to the official product. I know that the passion of fans to make something like that is to be admired, but it's also unfair because they have quite a number of advantages over the original. For example, works from fans have plenty of time in the world to realise them, and ironically, the reason they could even have them in the first place is that they have the original game to compare and build upon.

    An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.

    Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).

    I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.

    (Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)

    Thank you for reading.
    Ray Trace
    Ray Trace
    when i say stuff like "project m is superior to brawl" it's pretty much just "i'd rather be playing project m than brawl". because that's honestly true.

    i mean, i can't go back to vanilla smash ulitmate. i just can't. it's an inferior experience to just playing the modded variant of it. sounds, stupid logos and stupid names, and model imports help me enjoy the game considerably more.

    what doesn't help my attitude is that nintendo actively treats fan game/mod/level editors like total shit. super mario 64 online, pokemon uranium...yeah, too many of them are taken down by nintendo.

    LeftyGreenMario
    LeftyGreenMario
    I disagree with the premise of "fairness". While fan projects are indeed built from a foundation that the original work set, and they don't have the constraints set by shareholders, executives, deadlines, and overall hierarchal problems associated with design (remember artists tend to have little control over design in many studios), they're always going to be incredibly constrained by budget, technology, expertise, or limits that were set by the base game. On top of this, fan works are in a legal gray zone, and Nintendo is fully allowed to engage in legal intimidation to threaten to shut down or has shut down passion projects, which Nintendo has done quite frequently.

    Independent fan projects simply do not have the resources nor the expertise that official works do have, and while official works can afford to cut corners and still make a profit, fan projects may be forgotten or overlooked, and there are always purists that believe anything other than official are automatically inferior since they somehow lack Nintendo's magic touch. Mods have an additional constraint being that everything you do is always going to be limited by the framework the game was designed in. Modders have to reverse-engineer files to get anywhere, and the tools that programmers make to unpack the files are frequently inferior and far more unwieldy to the unreleased proprietary tools, which can eat into time actually making assets or code. And speaking about code, editing the code is almost impossible outside of knowing the excruciatingly difficult ASM hacking, since the games are hard-coded, so mods are just limited to some file replacements unless there's already a way to create new code for the game.

    So I think it's fair to deem Project M as superior to the original product but most would pay respect to the original product anyhow, as claiming superiority does not necessarily mean they disrespect the original framework. It's difficult to argue that the original Brawl is superior to Project M, in my opinion, just because Brawl was the original product. That there was a good game at its core to begin with was *why* people modded the game, so it's important to highlight that a good modding community is dependent on a great game first, then ease of modding comes next.

    Additionally, that official products are limited by deadline does not excuse obvious content omission as in Super Mario Maker's case. Slopes are not difficult to implement. World themes are not difficult to implement. Even if they require effort, Nintendo decided that new gimmicks like enemy size and adding wings to objects were more important than fundamental level aspects while also implementing nonsensical restrictions including block limits and level upload/storage limits, which earned ire of those that used fan-made level design programs. It's not supposed to be a cause for celebration when Nintendo then happily showcases slopes and level themes as if that's an accomplishment when Nintendo had many, many years to implement those elements via updates or simply put them in the base game.

    Finally, as my sister said, there might not be as much sarcastic jabs at Brawl if Nintendo wasn't so aggressive and hostile toward the modding scenes to begin with. Nintendo has the power and can afford allowing modders to play with their excellent games to make those games better and possibly make it more attractive for those that otherwise wouldn't buy it. But they don't, and it's evident they hurt everyone with their anti-modding stance.
    I think this is going to be an unpopular opinion even among Kirby fans, but I always thought that the popularity of Marx is strange. I won't disagree that Marx is popular, but it's odd because his presence in the adventure where you meet him is minimal: only appearing in a beginning cutscene and as a final boss.

    In Kirby Star Allies, every Dream Friend that you meet have a significant presence in the game they debuted in. For example, Taranza is the antagonist-turned-ally that Kirby chases throughout the adventure, Magolor is always around since the adventure kickstarted due to his broken ship, and then there's Rick, Kine and Coo, who are the animal friends you rescued and ride on. Even Gooey's basis is Kirby's Dreamland 3, which is NOT his debut game but he did have a significant presence in said game.

    It's possible that he has the benefit of appearing in the most famous Kirby game, but even then I thought that Dyna Blade is a better representative for Super Star, by virtue of appearing in two of the sub-games. Too bad Dyna Blade is not Kirby-sized. I guess he is the most memorable final boss for being unsettling and difficult, and that Dyna Blade is hardly memorable among Kirby fans. My feeling regarding this matter extends to Super Smash Bros. Ultimate, where I felt that Marx is an unsuitable boss, and instead, Dark Matter (or Magolor) is far more appropriate. I know Super Star is very well-loved, but there's too much Super Star representation in Smash Bros. already!

    Another thought: since no other Kirby game used Milky Way Wishes' system of collecting abilities (rather than using Inhale to copy them), it's pretty ironic that Marx's popularity never rubbed off from anything else in that game (except NOVA I guess).

    Thank you for reading.
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    zel
    zel
    while i was into kirby i never found myslef caring about marx too much but yeah he has a HUGE fanbase for some reason
    i guess he got the benfit of being in super star and Maybe the boss fight was so memorable? i dont know i have no idea
    abnyway. gooey is the only kirby character. The Only One
    YoshiFlutterJump
    YoshiFlutterJump
    Marx gets far more recognition than he deserves, tbh. What happened to Nightmare? Why does no one remember the Kirby villain?
    winstein
    winstein
    Nightmare has a humorous tone to it, probably because of his significant chin. That actually makes him a nice contrast to the Dark Matter/Zero, who are more serious despite their simpler designs. Nightmare appearing in the anime as a significant presence is a plus. It's such a treat that Nightmare appeared in Super Kirby Clash.

    But yeah, I don't get Marx's popularity at all. In fact, I didn't even realise that Marx is there until the final boss (since I didn't see the cutscene; the only time I found out that Marx appeared there is when Dream Friends showed him on a ball, which I didn't remember at all). I remembered Milky Way Wishes more for its unique ability system than the fact that Marx is a betrayer and a final boss. Perhaps if Marx appears in all the sub-games in some way I would understand, but that's not the case.

    Thank you for reading.
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    Ever have one of those times where you wanted to add to the conversation in a chat, but everybody has already moved on? This happens to me quite often, since my time zone is largely incompatible with the majority.

    As an example, on one chat, one person mentioned the ages of the fan artists in a Garfield book, where they quipped on how it's considered embarrassing to have their age published next to the images. In the image below, there's one with a mentioned age of 20-something and another 30-something.
    o69anhx3xx121.jpg


    I would have mentioned that there's no issue with this, because it shows that Garfield has accumulated a lot of fans since his debut, so it's not unusual that there are adult fans creating fan art for the character. Besides, I recall that Paws Inc. has no age restriction when they wanted fans to submit their fan art. Problem is: the conversation had since moved on for days, so it will not be right to just say it (except for a comment here, that is).

    Thank you for reading.
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    It's pretty amazing that Pokemon Sword/Shield is sparse on the news, plus how there's the fact that there aren't any reliable leaks besides one or two that appeared before E3. Contrast that to Pokemon Sun/Moon where it seems like news on those games are quite abundant. What I am saying is that Pokemon Sword and Shield are the most tight-lipped games yet, in terms of pre-release information.

    This is ironic to me because I wanted to avoid spoilers from Sun/Moon as much as possible, since I planned to get one of the games (although that didn't work out fully). Since I don't plan to get Sword/Shield, I wanted to know as much of the games as I can, but it seems that the Pokemon team has a different plan in mind.

    Not that I mind them keeping things closer to their chest. In fact, I prefer this approach. This ensures that the players can delve into the games without as much of an expectation, which I haven't really felt since Generation 3. In that Generation, it was such a nice feeling to find out how Torchic evolved into a Fire/Fighting type, and I miss that sort of feeling.

    Thank you for reading.
    Yoshi The Nothing
    Yoshi The Nothing
    I kept seeing a Pokemon Sword/Shield commercial

    this game is so popular that it has a commercial
    no switch games have commercials now for some reason
    Yoshi The Nothing
    Yoshi The Nothing
    I play Pokemon a lot, Pokemon is one of my favorite Nintendo franchises
    winstein
    winstein
    This... is not what I meant when I said this. Basically what I mean is that unlike past Generations, information on the Pokemon, the moves and the world are not as frequent as this one. In fact, this is the first Generation where the starters' evolutions weren't revealed before the release date, and in fact they're revealed AFTER the release date.

    Thank you for reading.
    Are there any character whose description is scary, but they are in practice, not as scary as their description made them out to be? For me, that description falls to The Delightful Children Down the Lane (Codename: Kids Next Door).

    images


    In case you aren't aware of what they are, they are basically five children with varying descriptions, but they have a very cold demanour. Plus, they operate like a single entity like a hive mind. Not to mention: they talk in unison most of the time. Their uniforms (and one kid's helmet) are also somehow embedded to them, as if it's part of their body. In other words, they are different children that transformed into something that operates everything together.

    Despite the description, they are somehow funny when depicted in the animated show, although they still have the element of horror regardless (including their sadistic tendencies).

    Thank you for reading.
    LeftyGreenMario
    LeftyGreenMario
    I just think they sound the same, and that makes them both hilarious and horrifying.
    If Mario founded a company to counter WarioWare, wouldn't it be "MarioMart"?
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    winstein
    winstein
    MarioMart seems to be evocative of Mario selling far more than games, similar to places like Wal-Mart. I suppose it could work by virtue of the alliteration, and if that's so, then it should also have a title with "Mega Microgames" somehow. So: "MarioMart Inc. Mega Microgames".

    Even then, I kind of got used to the name "MarioWare". I even made a verse for MarioWare (which was posted earlier in this timeline, but here it is again):

    It's Marioware Incorporated Mega Microgame-ses!
    And we have lots of game-ses that covers all the bases,
    You can find them, buy them all wherever near your places!
    Marioware Incorporated Mega Microgame-ses!

    (Recite this like "Supercalifragilisticexpialidocious")

    Thank you for reading.
    Something I have noticed about Pokemon is that there are no Pokemon hacks for Gen 4 onward that insert custom-made Pokemon. As an example of a Pokemon hack that inserted custom-made Pokemon, look no further than Touhoumon, which was a hack of Pokemon FireRed (a Gen 3 game). The Pokemon hacks of later generations are mostly data manipulation such as trainer's Pokemon, encounter pool and item rewards, and to a far lesser extent (if there ever were one) bug fixes.

    Instead, it seems that fans who wanted to make their own Pokemon prefers to do it through fan games, because I guess it's simpler to insert their own Pokemon this way, and it doesn't have to conform to drawing in 3D or animating sprites that later games in the series would do. Pokemon Zeta/Omicron is based on Generation 5 with a few Gen 6 stuff thrown in, but it lacked animated sprites or any sort of 3D effects.

    Thank you for reading.
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    Superchao
    Superchao
    pretty much! there's not really the same level of developed hacking tools that allows for completely replacing pokemon, or making new maps from scratch. so the hacking scene sticks to the GB/GBC/GBA games
    winstein
    winstein
    The GB part is ironic to me mainly because Pokemon for the GB is so broken that people are able to hack it without hacking software.

    Thank you for reading.
    LeftyGreenMario
    LeftyGreenMario
    I made some mockup sprites of Mario characters as Pokemon and I'd be stoked if I could make that childhood a reality.

    btw there's saltysd for Pokemon X/Y which is pretty neat since it's a file direct hack that makes rom hacking so much easier; the only other game saltysd is used is in smash 3ds and that's fun; I wonder if there are funny mods for that one
    Whenever I have my grievances with a game that I played, and in the case I want to air them, I always imagine if this is something I want to say to the developers. If the answer is yes, then it would certainly be said by me. I might also word it in a more diplomatic or tactful way, as otherwise I might as well not mention it.

    A lot of ways people expressed their grievances is certainly something I don't really feel comfortable with, and in a few ways, I felt it's also pretty unreasonable. Sometimes I even wonder if they would want to say what they said to the developers themselves! An example of this is the recent criticisms on the latest Pokemon games.

    Thank you for reading.
    winstein
    winstein
    Personally I prefer to say what I like about something because I do know that compliments are very encouraging. It's not like everybody set out to do the worst thing ever, after all. I don't usually make criticisms without them unless I have some bias on that thing. Even in criticism, it certainly helps to give a good explanation using proper language (instead of one of those profane words the people like to use) because it makes it easy to understand, so rather than saying something is s***, it helps to say why I am not fond of something. Certainly some people find the direct word to be better for expression, but I prefer the challenge of taking a deeper look and describing it, since that is more constructive.

    Thank you for reading.
    Ray Trace
    Ray Trace
    As professionals, I'm pretty sure the developers have faced countless criticisms in their entire career. After all, they far to the point of having professional paying jobs, so their entire life prior to that (and even now) is nothing but "here's how your art/music/programming can be better"
    LeftyGreenMario
    LeftyGreenMario
    Well if you need any sort of explanation for why developers can't do as they should in the Pokemon games (regarding the recent national dex situation), I can always try to explain that stuff in detail so you know how you detect Koopa krud in arguments. Well, actually, the job has been done. you can see here and here which I understand completely but if you need anything broken down you can ask. What to take from this? Well, it's always important you acquire knowledge of the thing you're criticizing. That way, you're more capable of taking that deeper look and being more constructive.
    If Wario started marketing WarioWear, what do you think are the products that'll be advertised?
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    winstein
    winstein
    - Hats that chafe when worn
    - Clothes with short leggings because Wario has short legs
    - Wario noses because he just loves to put them everywhere
    - Elf shoes because apparently Wario just loves pointy shoes
    - Garlic-scented socks, as though socks aren't already smelling enough

    Thank you for reading.
    Something I appreciate with the Baby Mario characters is how they are logically incorporated in the games, with the appeal of merchandising as a bonus though I don't know if there is heavy merchandising on that front. I mean, in Yoshi's Island you have the excuse of bringing Baby Mario to the safety of the crane while defeating Kamek and Baby Bowser. Whereas most other Baby version of characters are either: 1) merchandising due to the appeal of babies (such as Baby Mickey and Baby Popeye) or 2) a retread of the original concept (Tom & Jerry Kids comes to mind).

    What I am saying is playing as baby version of main characters is far more appealing than just showing baby versions of main characters doing baby things.

    Thank you for reading.
    Vivian
    Vivian
    I like that they're their own dads
    Ray Trace
    Ray Trace
    I am the Baby Mario Bros's most passionate fan so I can tell you all about it. A major reason why I'm even a fan of them to begin with is the juxtaposition of them racing against their adult counterparts in a race track...and WINNING against them. idk, I tend to like stupid ideas and concepts (you should have seen me react towards a random Piranha Plant playable in Smash) so having literal babies drive karts against adults greatly appeals to me, and I was a fan of Luigi to begin with so I just adored Baby Luigi. The beastly demon Chain Chomp that bowls over victims and the simple, yet chaotic and violent race-track of theirs were just icing on cakes.

    I kinda wish Baby Mario and Baby Luigi did badass stuff again. Have them commandeer man-eating Chain Chomps again or make them violent or whatever juxtaposed upon them being cute little innocent babies. Kicking alien ass while using Pocket Chomps and Hammers are so freaking cool too.

    I think the babies have a decent amount merchandising proportional to their appearances in Mario games because I do agree that they are marketable. Hell, I think they got a San-ei plushie first before Daisy did (though it took a while until Baby Daisy and Baby Rosalina arrived). It's not really that heavy merchandise though...you're not going to find merchandise of Baby Mario and Baby Luigi in brick and mortar stores here in the US...if they did I'd own them a long time ago.
    LeftyGreenMario
    LeftyGreenMario
    There is merch of Baby Mario and Baby Luigi in brick and mortar. Just not often at all. If there is it's usually just minor things like those bobble-head styluses, Mario Kart racer (like that Baby Mario on a Biddybuggy), and maybe the Jakks Pacific plush.
    With the Olympics drawing near, it's time to express my unpopular opinion: I am fond of Wenlock and Mandeville as Olympic mascots, yet I find Misha the Bear to be creepy.

    Thank you for reading.
    Mario: Aw, everybody cheating!
    Luigi: Oh no! Hurry up!
    Peach: Have a rotten day (*raspberries*)!
    Daisy: Wa-ha-ha-waaaaa!
    Wario: Multiply!
    Waluigi: Open salami!
    Toad: Bingo! Oh ho ho ho!
    Toadette: You're lousy!
    Rosalina: Nana nana, nanana. Sorry.

    How do you read these lines?

    Thank you for reading.
    Namco's offerings tend to have this sort of thing where their games have references from other games throughout the history, and the feeling I get is that their properties all take place in the same universe when those little references are pretty common and freely done.

    Like for example, Pac-man has a Galaxian bonus, Klonoa has the Pac-man logo on the titular character's cap, and then there's Mr. Driller who is basically the successor of Dig Dug given the main character is the son of the main character of both Dig Dug and Baraduke.

    Namco may not be as big as Nintendo or SEGA, but I admire the sense of coherence and camaraderie in their properties.

    Thank you for reading.
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    winstein
    winstein
    Don't forget Hudson, but unfortunately, they were absorbed by Konami. At least Super Bomberman R made lots of cool references to other Konami properties!

    Thank you for reading.
    LeftyGreenMario
    LeftyGreenMario
    What about the Mario Baseball games, aren't those Namco property?
    winstein
    winstein
    If Mario Baseball is published by Nintendo, then I can see that it doesn't have room for some neat Namco cameos or references. Compare this to Mario Kart Arcade GP, which are indeed published by Namco and what do you know? That game has Namco characters!

    thank you for reading.
    Wouldn't it be great if Mario characters actually directly interacted with each other more often? I did talk about how characters should be able to make unique reactions for each character. The most we've got was characters groaning about Wario farting in Mario Strikers Charged and Fortune Street where we got a wealth of character interactions like "Boo! That's a bad Kong!! A very bad Kong!" and "You owe me one, Luigi! Take good care of all my gold, ya big galoot!"
    winstein
    winstein
    If there were to be anything other than a video game, I can see interaction taking priority, and that would be lovely. Unfortunately, Mario doesn't have any active ones besides Super Mario-kun, and even then I am disappointed that only the famous characters are favoured (eg: Mario & Luigi, Mario & Wario, Bowser & Bowser Jr.). It's the main reason I am not particularly fond of the approach taken in RPGs where the only major players are Mario, Peach, Bowser, Toad and Luigi, and while the writers did some neat stuff with them, I just want another regular character to keep things interesting.

    In fact, I would really love it if the other regular characters interacted with each other more, like for example, Mario & Waluigi, Daisy & Bowser Jr., Donkey Kong & Peach and so on. Fortune Street is brilliant mainly because of this, and I wish there's another game involving Mario characters for this reason (plus, we would get new Dragon Quest characters interacting with them like Sylvando of DQ11).

    I wonder if the quantity of Mario characters would make things difficult. Taking a game where character interaction is one of the high points: Mickey's Speedway USA (N64), that game has few playable characters that include the main 6 except Pluto, Pete, the Duck triplets and Von Drake (yes, more than half of them are ducks), they were able to do this which is why it's really cool. I would really appreciate it if the developers go the extra mile though, like for example if Mario Tennis Aces have this as a feature it would make the game even better than Power Tour (yes I said it).

    Thank you for reading.
    Vivian
    Vivian
    I'd be pretty happy if they even just added quip dialogue before & after matches/rounds
    Do you miss the days where Mario was sometimes prominently an announcer for things? Well, I can think of only three games where Mario is an announcer: Mario Kart 64, Mario Tennis 64, and that one Pac-Man game. But in all three, it's always very fun to listen to, and I think it adds quite a bit of charm, a wacky Mario flavor to the game. "Charm" is often poorly defined, but I can say it just brightens the mood a lot. Certainly, it's something, and the announcers in the later Mario Tennis games just lacked that weirdness and bias Mario showed (like when he fondly says "Luigi" in Mario Tennis).
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    winstein
    winstein
    The more Mario voice acting, the better. It's the reason I am an unpopular advocate for Mario voicing the title of the games, like Mario Kart 8 and Super Mario Odyssey. It might be just me, but I get the feeling that Mario's voice acting might be difficult to do it as an announcer, which is typically a booming type of acting (see: Smash Bros. series). Actually you know what, let's make Daisy's voice actor the announcer, since Martinet already has many roles and Kelly's already voicing Toad. It's not like women can't make powerful announcers.

    You know what, let's just go all the way and make every Mario character say something.

    Thank you for reading.
    Mount Wario
    Mount Wario
    I miss the days where Mario was still a plumber and came from Brooklyn rather than this New Donk garbage :^(.
    Sometimes viewing things from another perspective could really help. For example, there are a lot of people who derive pleasure in the cynical distortion of Garfield and how it seems like the default (seems like a strong case of irony poisoning), and that makes me sad, but I reminded myself that there are also people who actually (as in, not ironically) like Garfield, to keep my mind off the "half-empty portion of the glass".

    Actually, this applies to many things I like because I often feel that I am fond of the less popular side of things, so in a sense I felt isolated. Even when the topic is about Mario this is the case.

    Thank you for reading.
    Do you ever think the Year of Luigi was a pretty sub-par marketing tool to promote only one character? It appeared to be a good opportunity to elevate Daisy and Waluigi, two characters that appear to interact with Luigi quite a bit! But it didn't happen. We could've seen Daisy platforming with Luigi (I mean we got Daisy in Super Mario Run), Waluigi trying to sabotage the movement. Even Baby Luigi had an opportunity to get a bigger role in Yoshi's New Island, which came out around that time. But ultimately, I always thought it fizzled.
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    winstein
    I think so. It felt like the whole thing isn't planned far ahead beyond just focusing on Luigi. I guess they wanted to raise the profile of Luigi? Despite this, I felt that Luigi is already well taken care of so it's not like he's in dire need of such an event. I get the feeling that it's mainly for the fans of the character since they are most happy about it (which is not for me since I am not a fan of Luigi).

    Knowing that the Year of Luigi was set up mainly because there are a number of games releasing that year featuring Luigi prominently (Mario & Luigi: Dream Team, New Super Luigi U and Luigi's Mansion 2) enlightened me over the matter. To wit, the impression I get is that this event is set up on the last minute to capitalise on a character that many people liked, but it also means that games that were already in development didn't get any last minute changes to reflect on this. As you mentioned, Yoshi's New Island never put Baby Luigi as a significant. In fact, I have a feeling that only games with a smaller scale like Dr. Luigi and Luigi Bros. (Super Mario 3D World) were made following that event.

    In fact, even though it only happens once a year, Mario Day felt like a bigger event than the whole of the Year of Luigi, since it felt like a better celebration of a character (and also because it can happen for years to come, so it's not as much of a footnote in history).

    Thank you for reading.
    There are some music in games that would be like "This is the one that everybody will remember!", especially when you hear it at first glance. In my case, the one that comes to mind are Gourmet Race from Kirby Super Star, You're Not Alone from Final Fantasy IX and Splattack! from Splatoon 1.

    However, some of the themes didn't catch my attention as something to remember by, so it seems a bit strange when it was the theme that people remember best. In my case, Forest Maze of Super Mario RPG comes to mind. Stickerbrush Symphony is another example only because I first heard it in isolation from the game that played it.

    Thank you for reading.
    LeftyGreenMario
    LeftyGreenMario
    Diddy Kong Racing and the first Rayman game had a lot of that. Also Super Mario 3D Land's main theme was exactly that. I also instantly remembered some of Mario + Rabbids themes.
    Something that I immediately took notice when watching Kirby 64's cutscenes is not only how there's no spoken word in the cutscenes, but also how it showed Kirby's comedic side, such as how he hallucinated his friends as food, and how he took out a mobile phone out of nowhere.

    In fact, this is what I really love about those Kirby games that does this, which includes not only from Kirby 64, but Kirby 3 also did this. The most recent game that I can think of that has this sort of presentation is Kirby and the Rainbow Curse, which is as close in tone to the numbered Kirby games as we could get.

    In terms of the modern standard platformers, I think Triple Deluxe is the closest to that tone (but still far from what Rainbow Curse achieved) because I don't remember there being dialogue in that game, and the game has a much simpler superpower (Hypernova).

    (Also, Kirby's animal friends and Adelaine should return more often)

    Thank you for reading.
    Sometimes I wonder if reclusive artists made the right choice in being secretive and outside of the public eye. The issue I noticed with more sociable artists is that they are more easily judged by their character compared to the reclusive artists, so much so that other people's enjoyment of their work are affected by them.

    The inverse (artist with praiseworthy character raising others' opinion on their work) so far doesn't seem to be a famous case as far as I know. I mean, I personally have an example that I could name but I imagine the detractors would feel otherwise.

    Makes me think that artists are better off private because there are seemingly better benefits with that decision.

    Thank you for reading.
    Here's something silly I came up with, inspired by this video (about Mario singing "Supercalifragilisticexpialidocious").

    It's Marioware Incorporated Mega Microgame-ses!
    And we have lots of game-ses that covers all the bases,
    You can find them, buy them all wherever near your places!
    Marioware Incorporated Mega Microgame-ses!

    Um Wahoo Hoo-hoo Yahoo, um Let's-a-go!
    Um Wahoo Hoo-hoo Yahoo, um Let's-a-go!
    Um Wahoo Hoo-hoo Yahoo, um Let's-a-go!
    Um Wahoo Hoo-hoo Yahoo, um Let's-a-go!

    (I forgot how the second part sounded like so I put in a bit of guesswork with the original lyrics here)

    Thank you for reading.
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