Super Mario 3D Land

YoshiGo99 said:
FMGBASKFH said:
Tanooki Thwomp doesn't exist as far as I know, I think that's just a fake made by a member here. Or does it appear in a picture or a video?
As I was reading, I found this. It is true they appear. If you were thinking I was the one who made it...

WRONG! It is in a video and I know which one.

Oh, I see. Excuse me! It's strange to see those giants stones with tails, hahaha.

I find it funny that Skull Kid made that post his signature.
 
I heard that Miyamoto who is always pushing for difficulty in games has stated this will be Mario's toughest game ever. Some say it may even be harder than Donkey Kong Country Returns
 
Well, from the gameplay videos I saw, this could be correct as the movement seems a lot more different considering that the levels are a lot more structured and deeper. It might take some time getting used to the new dimension. But can the difficulty surpass the Lost Levels?
 
Propeller Toad said:
Well, from the gameplay videos I saw, this could be correct as the movement seems a lot more different considering that the levels are a lot more structured and deeper. It might take some time getting used to the new dimension. But can the difficulty surpass the Lost Levels?
Yeah, it could, easily. Making a game hard is not hard. I have often argued if they want to go easy on the little kids, ONLY make it easy to get enough stars to get to the final boss, but for the hardcore gamers, a nightmare to get all 120. Some think they did this in SMS with those blasted Blue Coins. Some say SMG2 did it with the Perfect Run. But there are no Stars in SM3DLand, so getting to the flagpole itself will have to be hardc0re
 
Propeller Toad said:
Well, from the gameplay videos I saw, this could be correct as the movement seems a lot more different considering that the levels are a lot more structured and deeper. It might take some time getting used to the new dimension. But can the difficulty surpass the Lost Levels?

I doubt it. The focus of the video game industry has shifted. Companies are no longer trying to make games mind-numbingly difficult (though I wouldn't say they're getting that much easier). They're trying to challenge hardcore players while still addressing the needs of casual or inexperienced players, something that isn't possible with anything like The Lost Levels in terms of difficulty.
 
Mario4Ever said:
Propeller Toad said:
Well, from the gameplay videos I saw, this could be correct as the movement seems a lot more different considering that the levels are a lot more structured and deeper. It might take some time getting used to the new dimension. But can the difficulty surpass the Lost Levels?

I doubt it. The focus of the video game industry has shifted. Companies are no longer trying to make games mind-numbingly difficult (though I wouldn't say they're getting that much easier). They're trying to challenge hardcore players while still addressing the needs of casual or inexperienced players, something that isn't possible with anything like The Lost Levels in terms of difficulty.
It's possible if the remade the Lost Levels and added the Stupid Guide
 
FMGBASKFH said:
Well, after the 242nd Star of Super Mario Galaxy 2, when they say "hard", I believe them.
To me it wasn't as hard as they say. If it would have been hard to get through those 6 obstacles courses with full health in Star 241 The Ultimate Test (it was moderate), then getting through with one sliver of health would have been a daunting task indeed. At least 1/3 more enemies on screen might have made it the hardest thing ever in a video game. It is not as hard as 4K Mirror Mode in Kong Country Returns. That drained me of my sanity and I had to become one with the game in order to beat it. I have not beaten it again since. I have beaten the Perfect Run over 100 times since the first time I beat it because it is fun to replay.
 
Marwikedor said:
FMGBASKFH said:
Well, after the 242nd Star of Super Mario Galaxy 2, when they say "hard", I believe them.
To me it wasn't as hard as they say. If it would have been hard to get through those 6 obstacles courses with full health in Star 241 The Ultimate Test (it was moderate), then getting through with one sliver of health would have been a daunting task indeed. At least 1/3 more enemies on screen might have made it the hardest thing ever in a video game. It is not as hard as 4K Mirror Mode in Kong Country Returns. That drained me of my sanity and I had to become one with the game in order to beat it. I have not beaten it again since. I have beaten the Perfect Run over 100 times since the first time I beat it because it is fun to replay.

It was a living HELL for me, that Star. And I just beat the "normal mode" of Donkey Kong Country Returns, so it wasn't that hard. Congratulations on your achievements, though!
 
Fuck easy games! I want to brag about my skills! How is a game that hands you victory any different than just watching a movie? It's supposed to be a GAME! I don't give a shit about the "poor wittle kids" awwww Mommy it's to hawd for me!
 
My copy of Super Mario 3D Land won't be shipped, until they stock Kirby's Return to Dreamland.
If I knew about this, I'd order 星のカービィWii instead.
 
Marwikedor said:
I heard that Miyamoto who is always pushing for difficulty in games has stated this will be Mario's toughest game ever. Some say it may even be harder than Donkey Kong Country Returns

I don't think anything can compete with Donkey Kong Country Returns's Mirror Mode. One hit, and you're a goner.

At least Super Mario 3D Land gives you power-ups to save you.
 
Yoshidude99 said:
Perfect Run is harder than Mirror Mode

At least the Perfect Run is a one time only deal. Mirror Mode is atrocious on a good deal of levels, especially Jagged Jewels and Feather Fiend.
 
Dry Bowser, is actually a newcomer, compared to Bowser Jr.
 
I'm assuming that Nintendo wanted to try something new in comparison to using Bowser Jr. once again. They have always been changing Bowser's "road block" in every few installments, so I am not surprised to see this happen.

In SMB, we had the False Bowsers all around. In SMB2, Wart and the 8-bit army were in power. In SMB 3, Bowser, the Koopalings, and Boom Boom. In SMW, Bowser and the Koopalings. In SM64, Bowser alone. In SMS, Bowser and Jr.. In NSMB DS, Bowser, Jr. and minibosses. In SMG and SMG2, Bowser, Jr., and minibosses. In NSMB Wii, Bowser, Koopalings, Jr., and Kamek. Notice how Bowser's minions tend to vary from game to game...

Jr. lasted pretty long; however, it seems that Nintendo wanted to do something different and play more similarly to SMB3 this time around. Jr. does not need to be in every Super Mario game...
 
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