Mario Kart Wii discussion

Boidoh said:
Paper Bowser said:
I had a funny glitch in Rainbow Road earlier. I fell off but used a Bullet Bill as I fell the Bullet Bill hit the bottom of the track made me turn back to Yoshi and then fall. It was funny.

Something like that happened to me on rainbow road. Im like OH YEAH BULLET BILL!!!! Then wario uses a star. Then im like get some of this, then i fly off rainbow road as a bullet bill lol.
See it must mean something.
 
Paper Bowser said:
Baby Luigi said:
Me too.

And sometimes, the game loves me
Same. Most of the time it hates me and not only kills me with item attacks but gives me rubbish items too.
I used to find unlocking expert staff ghosts, a pain in the butt but with Daisy on the Mach Bike, they're easy.
 
Baby Luigi said:
Fake Item Boxes are even more useless than Bananas

Considering that they can't block item attacks, I can see Fake Items being useless. Of course, placing one near some real Item Boxes can give racers a big surprise.
 
Paper Bowser said:
Mach Bike is awesome.

I disagree

Floating purple Wild Wings are much better
 
Well duh. Without hacking, you can't make Baby Luigi ride on the Wild Wing or the Wario Bike
 
MnSG said:
Baby Luigi said:
Well duh. Without hacking, you can't make Baby Luigi ride on the Wild Wing or the Wario Bike

He doesn't look right in those vehicles though.

Giant flying 5 mph per hour Spiny Shells with Mario in Baby Peach's Booster seat ain't right either. I like making my game as broken and screwed up as possible.
 
Baby Luigi said:
Giant flying 5 mph per hour Spiny Shells with Mario in Baby Peach's Booster seat ain't right either. I like making my game as broken and screwed up as possible.

Well, that's the miracle of hacking stuff.
 
grimAuxiliatrix said:
I wanted to texture hack those, but I could never figure it out with the SZS Modifier.

Well, I've been using more advanced methods. The GIMP is used for the texture editing. I then used BrawlBox to make the TEX0 files, and then used a hex editor to import the TEX0 data onto the BRRES files that are in the SZS files. Lastly, I had to import the BRRES files back into the SZS files, and I'm done.
 
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