Which Team Fortress 2 class do you main?

Which Team Fortress 2 class do you main?

  • The Scout

    Votes: 6 14.0%
  • The Soldier

    Votes: 6 14.0%
  • The Pyro

    Votes: 9 20.9%
  • The Demoman

    Votes: 2 4.7%
  • The Heavy

    Votes: 4 9.3%
  • The Engineer

    Votes: 2 4.7%
  • The Medic

    Votes: 4 9.3%
  • The Sniper

    Votes: 4 9.3%
  • The Spy

    Votes: 6 14.0%

  • Total voters
    43
I can't buy stuff thougg. Well not until I'm 16 and get a proper cash card, which isn't too long.
 
Phantom L said:
Thanks, after using the shortstop, its too simular to a pistol
That's the point of the Shortstop. It's like a cross between Scattergun and Pistol, for when your loadout doesn't have a pistol on it.
 
Yeah, since I'm not a beverage user, I will go back to the ol' faithful. Also, my drop items aren't tradeable for some reason. They don't say 'Not tradeable' but when I trade they don't appear.
 
Ah, I need to get premium. I have to wait 6 odd months though unless I get my dad to use his card and I pay him back in cash.
 
Phantom L said:
Do they :(. Its just kinda embarrasing to have all defaults.
Pro players use the defaults because they're the least situational, actually

BEEEEEAAARRRS said:
Baby Face Blaster is actually really fun. You just need to run more often since you can't jump to dodge, and chances are youll have full boost so you'll be very good at running. Better yet, just go to a map where you barely ever need to jump, like 2fort or turbine or something. Then you can cap very quickly if you have an escort.
What about the roof of the bridge where you can skip running through the lower half of their base? Also, Blaster saves you $600 in MvM and lets you shoot from a longer range without a pistol, so that and Bonk! is my favorite setup. Can usually get a perfect credit score in Intermediate as long as players aren't killing enemies in a weird spot then not collecting the money; still need to play Scout in Advanced or Expert.
 
Groden said:
BEEEEEAAARRRS said:
Baby Face Blaster is actually really fun. You just need to run more often since you can't jump to dodge, and chances are youll have full boost so you'll be very good at running. Better yet, just go to a map where you barely ever need to jump, like 2fort or turbine or something. Then you can cap very quickly if you have an escort.
What about the roof of the bridge where you can skip running through the lower half of their base?

I suppose, but you often have to run past snipers. If you run through the base youll have to run through more than likely sentry spots. Bring a bonk and some teammates I guess. Even if you do jump on the bridge and take the spiral pathway you're more than likely going to run into an engineer in the intel room or 5 enemies on the way back so, you'll need teammates anyway.

Or my visualization just sucks but whatever
 
BEEEEEAAARRRS said:
Groden said:
BEEEEEAAARRRS said:
Baby Face Blaster is actually really fun. You just need to run more often since you can't jump to dodge, and chances are youll have full boost so you'll be very good at running. Better yet, just go to a map where you barely ever need to jump, like 2fort or turbine or something. Then you can cap very quickly if you have an escort.
What about the roof of the bridge where you can skip running through the lower half of their base?

I suppose, but you often have to run past snipers. If you run through the base youll have to run through more than likely sentry spots. Bring a bonk and some teammates I guess. Even if you do jump on the bridge and take the spiral pathway you're more than likely going to run into an engineer in the intel room or 5 enemies on the way back so, you'll need teammates anyway.

Or my visualization just sucks but whatever
The initial intel rush. Unless the team is smart and prepares for the Scout wave, it is pretty easy to get to the intel before an Engineer can get his sentry up. Using Blaster, you do not have the boost or ability to jump to quickly get to the intel room, and even if you manage to get the intel, you have to take the long route back once you have the intel, leaving you vulnerable.
 
Well, lately I've been playing as mainly Sniper and Spy, but today I started to practice Pyro and Demoman more than I usually do. I did rather good with Pyro; I even managed to ignite an engineer and both his dispenser and sentry as it was getting put up.
 
Phantom L said:
Yeah, since I'm not a beverage user, I will go back to the ol' faithful. Also, my drop items aren't tradeable for some reason. They don't say 'Not tradeable' but when I trade they don't appear.

Why drink beverages when you can throw them?
 
how do you build health robot
 
I've been getting into Heavy and Demo more in regular play, and I've been really enjoying Scout in MvM. I also like to use Sniper in MvM if the team has all the essentials.
 
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