Tembo the Badass Elephant (PC)
Also available on: PS4, XBO
This game was teased back when SEGA and Game Freak were going to collaborate on a new game, with SEGA as the publisher and Game Freak as the developer. This isn't the first game that these two cooperated on, as Pulseman was a previous game between those two. The most notable part of this game is that unlike most games after Pokemon, Tembo was never made for a Nintendo system. Given that this game was made in Unity, it was an odd decision, but I imagine the performance might be a bit difficult to balance since my PC had to use the lowest settings for the best performance, and it's a pretty recent PC (2017).
This game is directed by James Turner, and the art style of this game shows. In case you aren't aware, James Turner previously directed Harmoknight, which has a very similar artstyle to this game. Pokemon Trozei (the DS game) is another game that has his art style over it. He also designed a number of Pokemon that includes the Vanilluxe line, Guzzlord and the Golurk line, though if you ask me, the Vanilluxe line is most distinctively his style despite being redrawn by Sugimori if going by the artwork he did. So basically, game's artstyle is distinctly James Turner that it's undeniable he had his hands on this game.
The basic premise of this game is that a large-scale invasion by PHANTOM, an evil organisation, had caused them to take over a peanut-shaped island. To combat the forces of PHANTOM, the military summoned Tembo the elephant from his jungle to help demolish PHANTOM and rescue civilians, all told in stylish comic panels. In fact, the cutscenes uses sequential animated comic panels where the appearing panel will move. This game is a bit comedic because of the absurd premise. After all, this is about an elephant soldier, and the peanut symbol is found throughout the comrades, which indicates that peanut is the way of life for this island. Did I mention that Tembo flies to the island with the help of birds carrying him on strings? The game didn't quite comment about the absurdity of the whole thing, as the cutscenes and the scenarios are somewhat serious (did you know that Steam requires an age check to view the page?). I also like some of the transition screens, such as this one after you defeated the third boss with all civilians rescued (I felt that the first two are better but I didn't have the forethought of saving a screenshot):
Tembo is normally slow, but you can charge forward to make him a battering ram and to move fast. Moreover, Tembo's offensive moves (besides charging) include using his trunk to volley, ground pound, and do a dive in the air. Finally, Tembo also has the ability to spray water to douse heat or stun certain enemies. With these actions, Tembo has everything he needs to defeat PHANTOM. Speaking of controls, Tembo feels oddly unintuitive in certain areas. For one, Tembo moves quite slowly so while it's probably precise, it's still moving slower than I would have liked. Turning is also rather slow, as though Tembo has a lot of inertia doing this, which most affects anything that is aerial, in my experience. Tembo's charging is also very prone to error, because if the charge key is pressed in the air accidentally, Tembo will dive uncontrollably with no way of cancelling it, which could possibly put him in a bad spot, or worse: falling to his doom. The worst part is: the Switch Pro Controller is not compatible with this game! That's why I played this game with the keyboard throughout.
The game has 3 zones to conquer, with each having 3 regular levels, a PHANTOM base level and a boss, which makes it 5 levels per area. The regular levels and the base level each have 10 civilians to rescue, and once rescued, they will ride on Tembo without worrying about any danger like dropping off. Rescuing every civilian in a level grants a medal for the effort. There is a second medal that can be obtained for defeating every PHANTOM enemy. The bosses are more or less similar to the Donkey Kong style where there are several phases (except the first one) and they have to be defeated without dying. After the 15 levels are conquered, 3 more levels are unlocked, which includes a regular level, an enemy gauntlet level and a final boss. The final levels are pretty tough that cost me a lot of lives, so I can say that this is not as easy as it should look.
In terms of difficulty, I think this game is kind of difficult but at the same time also rather merciful. The difficult part is due to how Tembo is somewhat rigid and a big target so a wrong move makes him prone to enemies. At the same time, it's merciful because there are few sections where the player is forced to be fast. The level design is a little bit linear in that backtracking is not an option, though there are branching paths that either have civilians or something good. Despite this, I did miss out on a perfect run in some levels on the first time, so it is trickier than I let on. While the levels are a bit mellow in terms of how it plays out, there is a lot of spectacle here and there, especially when cannons are involved since a few of them allow for travelling between layers of 2D sections (kind of like Donkey Kong Country Returns).
With only like 18 levels, this game is not that long, and it's also decently challenging, but I do not know if this game is wholly recommended since it's not like Mario where the character felt good to control due to how much control Mario has, since Tembo is not that flexible. Still though, it's not a bad game that I wonder why it's not on a Nintendo system, since these type of games are more easily at home with the various colourful characters among Nintendo games.
Thank you for reading.