- Pronouns
- she/her
- MarioWiki
- Mario
Hmm I might take back what I said a little bit.
It turns out the meshes (NOT TEXTURES, JUST THE MESH) from Brawl to Smash Ultimate are nearly mostly reused, save for additional polys. HOWEVER Smash Ultimate's Mario deviates the most from the original, mostly his hair having additional poly including a different topology (?) and the sideburns look less defined.
You'll be hard-pressed to really find the differences; the farthest to the left one is Mario Party 4 Mario, which Brawl Mario is definitely based on. But if you look at how the edges are clustered, there really isn't any major changes since Brawl, just a couple of lines on the shoes, more lines on the hands, more lines on the overall buttons. Additional triangles were created for the eyeballs, but it's relatively minor. That the sideburns on Smash Ultimate's Mario is the most noticeable one in terms of overall structure of the mesh, it should be telling.
From left to right: Mario Party 4, Brawl, Smash 4, Smash Ultimate
Oh yeah Brawl Mario's rear is more... well endowed with poly count, which is a bit strange (the next two Marios do have an extra edge or so on the wrists and the overall straps; the hands have received signficantly more edges). I don't think it's really for the backpockets, since texel density isn't really affected by poly density.
Even the UVs (green lines) are remarkably the same, though Brawl Mario has an additional cut in the middle of his nose and on the cheeks. Not sure what is going on with some of the green regions, but that's probably just the way the program is reading this ripped file, and I don't think it's accurate to how the meshes were UV unwrapped.
(Btw if there are apparent scale differences, that's on my end; I didn't think minute differences in mesh scales would really affect comparisons)
So I'll have to challenge SmashWiki's claim here (https://www.ssbwiki.com/Mario_(SSB4)#Aesthetics):
So I guess all of them are pretty on model to the original, BUT that being said, Smash 4 and Smash Ultimate Mario are basically holdovers to Brawl Mario by virtue of being, well, virtually the same model but different textures. Mario has changed a lot since Brawl so it's technically true that in terms of contemporary generational comparisons (e.g. Brawl Mario - Galaxy Mario; Smash 4 Mario to 3D World Mario; Smash Ultimate Mario to Odyssey Mario), Brawl Mario is the closest one, but mostly because the succeeding meshes don't change very much besides additional poly allocated to hands and hair and overall buttons.
Besides, when Brawl Mario gets to make different expressions rather than the "in the zone" fighting face, he looks pretty much just... Mario. He's made quite a few varied expressions, so I'm not sure where SmashWiki's (or MarioWiki's?) claim that "Brawl Mario never smiles" is really supported by evidence.
Sure, the evidence is a bit out of the way, and I wish Mario made THESE faces in-battle rather than default to the usual angry expression, but yeah, please, this claim that Brawl Mario never emote or smiles, it's just Brawl Mario libel at this point. He makes more expressions than MELEE Mario for christ sake.
And if *that* isn't smilling vs the default angry expression the Smash 4 Mario makes while he loses, then I'm chopped liver.
(only in Marioboards I get to post long-winded detailed anaylses about digital clusters regarding my favorite character kthnx bye)
It turns out the meshes (NOT TEXTURES, JUST THE MESH) from Brawl to Smash Ultimate are nearly mostly reused, save for additional polys. HOWEVER Smash Ultimate's Mario deviates the most from the original, mostly his hair having additional poly including a different topology (?) and the sideburns look less defined.
You'll be hard-pressed to really find the differences; the farthest to the left one is Mario Party 4 Mario, which Brawl Mario is definitely based on. But if you look at how the edges are clustered, there really isn't any major changes since Brawl, just a couple of lines on the shoes, more lines on the hands, more lines on the overall buttons. Additional triangles were created for the eyeballs, but it's relatively minor. That the sideburns on Smash Ultimate's Mario is the most noticeable one in terms of overall structure of the mesh, it should be telling.
From left to right: Mario Party 4, Brawl, Smash 4, Smash Ultimate
Oh yeah Brawl Mario's rear is more... well endowed with poly count, which is a bit strange (the next two Marios do have an extra edge or so on the wrists and the overall straps; the hands have received signficantly more edges). I don't think it's really for the backpockets, since texel density isn't really affected by poly density.
Even the UVs (green lines) are remarkably the same, though Brawl Mario has an additional cut in the middle of his nose and on the cheeks. Not sure what is going on with some of the green regions, but that's probably just the way the program is reading this ripped file, and I don't think it's accurate to how the meshes were UV unwrapped.
(Btw if there are apparent scale differences, that's on my end; I didn't think minute differences in mesh scales would really affect comparisons)
So I'll have to challenge SmashWiki's claim here (https://www.ssbwiki.com/Mario_(SSB4)#Aesthetics):
The sleeker design is a component from Super Smash Bros. Brawl. He does not appear virtually identical to the 3D Land Mario; he's closer to those recolored Brawl Mario mods available on Brawl Vault, such as this recolor mod that makes him look more like the Smash 4 Mario
Due to the aesthetic used in Smash 4, Mario has a sleeker design, and his overall color scheme is more vibrant. His overalls also lose the back pockets used previously in Melee and Brawl. Altogether, these changes make him appear virtually identical to his appearance as of Super Mario 3D Land.
So I guess all of them are pretty on model to the original, BUT that being said, Smash 4 and Smash Ultimate Mario are basically holdovers to Brawl Mario by virtue of being, well, virtually the same model but different textures. Mario has changed a lot since Brawl so it's technically true that in terms of contemporary generational comparisons (e.g. Brawl Mario - Galaxy Mario; Smash 4 Mario to 3D World Mario; Smash Ultimate Mario to Odyssey Mario), Brawl Mario is the closest one, but mostly because the succeeding meshes don't change very much besides additional poly allocated to hands and hair and overall buttons.
Besides, when Brawl Mario gets to make different expressions rather than the "in the zone" fighting face, he looks pretty much just... Mario. He's made quite a few varied expressions, so I'm not sure where SmashWiki's (or MarioWiki's?) claim that "Brawl Mario never smiles" is really supported by evidence.
Sure, the evidence is a bit out of the way, and I wish Mario made THESE faces in-battle rather than default to the usual angry expression, but yeah, please, this claim that Brawl Mario never emote or smiles, it's just Brawl Mario libel at this point. He makes more expressions than MELEE Mario for christ sake.
And if *that* isn't smilling vs the default angry expression the Smash 4 Mario makes while he loses, then I'm chopped liver.
(only in Marioboards I get to post long-winded detailed anaylses about digital clusters regarding my favorite character kthnx bye)
Last edited: