Mario and Luigi: Dream Team

Still, vital information like that should be spilled pretty early and since there is no confirmation yet, it's unlikely that he will appear. I'm willing to bet people already beat Mario & Luigi: Dream Team by now.
 
BMB, after those 14 hours, I've got the feeling the game is nearing its end.
I mean:
Antasma's Castle was built and crystallised.
People of the Island are panicking, meaning that Mario and Luigi have to do something very quick.
 
MKGirlism said:
BMB, after those 14 hours, I've got the feeling the game is nearing its end.
I mean:
Antasma's Castle was built and crystallised.
People of the Island are panicking, meaning that Mario and Luigi have to do something very quick.

I have a feeling that you'll have to do some crazy mission like you did in SS and BiS were you can have to collect something to get to the final area, and that usually takes up a lot of the quest stuff.
 
Yeah, I've just found out, that there are still areas missing.
Also:
I have to hide Peach in the Dream World now.
 
Can anyone who has played far enough confirm the English name of this Pi'illo character? We'd rather it than a placeholder title for the wiki.

260px-Unnamed_Pi%27llow_Artwork_-_Mario_%26_Luig_Dream_Team.png
 
I've seen so many Pi'illo's, I can't remember seeing this one at all yet.
 
I have actually got this already and I am to the part after you beat Grobot.

The game finally decided to pick up when I got to Mushrise Park.
 
The game was horrible, I had to cross entire areas just because I forgot to do something, the go back again. And it's semi-platformer.
 
Bowser45 said:
Xanthium said:
I hope that the game is not like BiS, a total MESS of a game.
wat

You're kidding, right?

BiS was AWESOME!!! I mean seriously, it was probably the most balanced game out of all the series. The locations were smooth to traverse, the items were very understandable how to use, the directions onto where to go next was definitely very self-explanatory, and everything was just put together very well.

The only thing that's a bit upsetting about the game was how easy it was compared to the rest of the series.

Xanthium said:
The game was horrible, I had to cross entire areas just because I forgot to do something, the go back again. And it's semi-platformer.

Well, I actually think it was a bit easier to traverse through areas (granted, I do think that Blubble lake was a bit of an annoyance if you forgot something since there isn't really a chakroad on the other side of it).

And it's not really semi-platformer. It's basically just like the other games as well in the series. Heck, PiT would probably be considered more of a platformer than BiS since that game had a lot more key elements like that.
 
Yes, yes... I didn't like all of the Fawful. At least I'm sure that vee von't see Antasma's batty face everyvhere in the game. LOL, like hisDracula accent.
 
Xanthium said:
Yes, yes... I didn't like all of the Fawful. At least I'm sure that vee von't see Antasma's batty face everyvhere in the game. LOL, like hisDracula accent.

inb4fawfulfansyellatyou

I actually appreciated the Fawful stuff because at least it really made a good theme for the game. It made everything very unique and not found in any other Mario game. Just like with the Beanbean stuff in Superstar Saga, Shroob stuff in Partners in Time, and all the dream references in Dream Team.
 
The first battle against Bowser was actually quite difficult.

His attacks are hard to avoid and I ran out of Mushrooms.
 
Has anybody seen that final boss yet?

http://www.youtube.com/watch?v=FkveHp2kObE
Even though this hasn't happened yet in the Mario & Luigi series, I still can't help but feel a bit disappointed.
 
You mean, the Battles.
It's actually Normal and Easy.
Easy Mode can only be accessed, if you've got defeated in this one Battle.
 
cryoAwakening said:
You also got to note that there are two modes: Normal and Hard.

I'm pretty sure that this isn't Hard Mode.
That's not what I'm talking about.

I'm talking about the fact that Bowser's the final boss (again), rather than Antasma.
 
Bass said:
Has anybody seen that final boss yet?

http://www.youtube.com/watch?v=FkveHp2kObE
Even though this hasn't happened yet in the Mario & Luigi series, I still can't help but feel a bit disappointed.
Just because the final boss in Bowser for once doesn't mean it's disappointing. I've heard Bowser is only the main antagonist near the end of the game. I understand that you don't like seeing Bowser as the antagonist.
 
Bass said:
cryoAwakening said:
You also got to note that there are two modes: Normal and Hard.

I'm pretty sure that this isn't Hard Mode.
That's not what I'm talking about.

I'm talking about the fact that Bowser's the final boss (again), rather than Antasma.

i actually expected it to happen, its kind of nintendo's thing, it seems.

seen worse.
 
NSY said:
Just because the final boss [...] doesn't mean it's disappointing.
It may not be disappointing to you, but it is to me. I've said it before, and I'll say it again:

Aside from Bowser being an incredibly overrated villain, he's way overexposed. Not only is he the final boss in nearly every platformer, as well as the disappointment that was Sticker Star, but then they decided to do that in this game, too. I don't care if it is a first for the Mario & Luigi series. Bowser gets far too much special treatment from Nintendo that no other villain has ever had, and they're usually far more deserving. Like, for instance, where the hell was Wart in this game? Considering how this game is centered around dreams and Wart's a dream-based creature, there's really no excuse whatsoever as to why he couldn't be in it. That would have been the perfect opportunity for him to return, but they completely blew it.
 
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