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GalacticPetey said:The only option for a Zelda newcomer at this point is Impa.
Better be the old one with pendulum hair.
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GalacticPetey said:The only option for a Zelda newcomer at this point is Impa.
Same. I would like Impa if she has her Hyrule Warriors design, however.Smasher said:I'd rather have Vaati, personally.
No real shot, though.
GalacticPetey said:The only option for a Zelda newcomer at this point is Impa.
He's not lazy. Sakurai likes the way he plays and keeps him that way because he doesn't want to lose that moveset.Cirdec said:Ask Sakurai for being too lazy to fix Ganondorf, who will probably suck again.
The fast fluid combat that allows for insane combos and fast paced intense fights.ernesth100 said:What the hell is so great about Melee? Sakurai designed all the games!
Please explain exactly how melee engine is faster than brawl and more fluid. Because they feel pretty much the smae if you ask me.GalacticPetey said:The fast fluid combat that allows for insane combos and fast paced intense fights.ernesth100 said:What the hell is so great about Melee? Sakurai designed all the games!
Something Brawl lacks.
Good, I just wanted to see if you could make a valid point rather than some half assed answers other people give.GalacticPetey said:Melee has faster falling speed, more movement options, less reliance on shield, more aggressive gameplay, more hitstun that allows for combos. With Brawl, everything is slower an floatier. Movement options like wavedashing are gone, there is an over reliance on shielding which ends up rewarding defensive play and camping. The lack of hitstun makes combos and follow ups practically non-existent. Brawl also has awful balance which results in characters like Meta Knight and Ice Climbers which completely *bleep* with tier lists and matchups and also cause there to be very little variety in tourneys.
And it makes all the difference. I enjoy playing both games but Brawl is an absolute bore to watch at the competitive level while Melee is action packed and super hype. There's a reason why melee has a thriving esports scene while Brawl's is practically non-existent.
GalacticPetey said:Melee has faster falling speed, more movement options, less reliance on shield, more aggressive gameplay, more hitstun that allows for combos. With Brawl, everything is slower an floatier. Movement options like wavedashing are gone, there is an over reliance on shielding which ends up rewarding defensive play and camping. The lack of hitstun makes combos and follow ups practically non-existent. Brawl also has awful balance which results in characters like Meta Knight and Ice Climbers which completely fuck with tier lists and matchups and also cause there to be very little variety in tourneys.
And it makes all the difference. I enjoy playing both games but Brawl is an absolute bore to watch at the competitive level while Melee is action packed and super hype. There's a reason why melee has a thriving esports scene while Brawl's is practically non-existent.
Try doing this in Brawl.DaKid said:I could combo just fine in Brawl, I had no problem with the speed or anything. I think Melee fans need to get over the crap and start adapting instead of constantly whining about stuff over 10 years ago. Or stick to just Melee for all your life.
Melee fans are the equivalent to those bad Sonic fanboy types that always moan about how Sonic should be like he was in the 90s. Get over it.