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Palace of ShadowStooben Rooben said:Rogueport.
Glitzville is what your saying...1-Up Shroom said:That place in the sky, Glitz pit or something like that.
Shy Guy's Toy Box would work better.#1 fan of MarioMario8989 said:Shy Guy's train?
Then how can Bowser be in it?1-Up Shroom said:Bowser Stomach.
both are funny! LOL!Lario said:Then how can Bowser be in it?1-Up Shroom said:Bowser Stomach.
We might as well have Wario's Nose...
wario's nose will be gross#1 fan of MarioMario8989 said:both are funny! LOL!Lario said:Then how can Bowser be in it?1-Up Shroom said:Bowser Stomach.
We might as well have Wario's Nose...
It still would be funny...tucayo said:wario's nose will be gross#1 fan of MarioMario8989 said:both are funny! LOL!Lario said:Then how can Bowser be in it?1-Up Shroom said:Bowser Stomach.
We might as well have Wario's Nose...
:D yes, sorryLario said:It still would be funny...tucayo said:wario's nose would be gross#1 fan of MarioMario8989 said:both are funny! LOL!Lario said:Then how can Bowser be in it?1-Up Shroom said:Bowser Stomach.
We might as well have Wario's Nose...
And don't you mean "would?" I know you don't have the best English since it wasn't your first langauge...
That's awesome.reecer6 said:I was thinking of a SM64 track!
Super Mario 64: Starts in front of the castle. You go in, enter Bob-omb Battlefield, and ride to the top of the mountain. You go in a cannon, blasting off to Whomp's Fortress at the top. you go across a bunch of clouds until you get to a ramp. you go down the ramp, ending in Big Boo's Haunt. the ramp goes through the top of the roof, stopping at the attic. You go down, avoiding boos, pits, ect. Once you get ouside the house, go through a hole in the gate, and you will be thrown out and into Peach's Courtyard. you drive into the castle, down the basement stairs, and eventually you'll reach the moat door. Just follow the path, and it's finished!
We get it, no one like Baby Daisy. Just stfu about her and get a f***ing life (that goes for all of you that just sit there complaining that Daisy once a child all day). I'm getting really f***ing tired of seeing nothing but "baby daizey sux!!!1!1" everywhere I go.Snowstalker said:Baby Daisy Circuit: A stage made entirely of Baby Daisies. When you drive over them, they splatter all over the place, with blood and guts everywhere. The winner would get to beat up Waluigi, the second crappiest Mario character.
We get it, no one like Baby Daisy. Just stfu about her and get a f***ing life (that goes for all of you that just sit there complaining that Daisy once a child all day). I'm getting really f***ing tired of seeing nothing but "baby daizey sux!!!1!1" everywhere I go.
Funny and disturbing.Snowstalker said:Baby Daisy Circuit: A stage made entirely of Baby Daisies. When you drive over them, they splatter all over the place, with blood and guts everywhere. The winner would get to beat up Waluigi, the second crappiest Mario character.
Grinding? In a Mario Kart game? Hah.Easmo said:I agree with all of you: after 6 Mario Kart games not counting the arcade ones, we need to see more actual Mario places rather than some once-and-never-seen-anymore places with mario-ish elements slapped on them.
I´ll go further, because I think that the courses in mario Kart Wii were pretty good (aside from the abundance of generic "Mario ciruits"). I think that it´s not just the areas we visit, but what really needs improvement is the racetrack design itself. I´m bored of the typical easy first track, the one with a big jump, the one without barriers... let´s make it a bit more interesting shall we? As said, Mario Kart Wii got it right with some of the tracks, because Mushroom Gorgue, the new Bowser´s castle, Maple treeway, Moonlight road or Rainbow Road are some of the best tracks in Mario Kart history.
Maybe we can have some more spectacular moments? For example, after playing Kirby Air Ride, in the awesome Checker Knights track, I think some grinding a la Kirby would be awesome: imagine your average city circuit in any Mario Kart game, but set on the ROOFTOPS, and there are some grind rails on the sides to skip some jumps. All set in flashy night like mushroom city or moonlight road for example. That would rule.
Also, I think you have obviously noticed that Rainbow Road floats in the sky, right? Double Dash´rainbow road gave me an idea: why not starting down in the city, in a street flled with audience at the sides cheering for your characters? then you run a little, exiting the city and entering a hill. Then you are launched by some platform like the Double Dash one that shoots you aaaaaall the way up to the actual rainbow. You race (and possibly grind) some more on the Rainbow itself. Then the final part before going back to the finish/start line, is a crazy way down with spirals and a huge fall.
Just imagining it makes me go Homer... mmhhh...donuts... I mean... rainbow road...