Next Paper Mario game (Likely on Wii U)

Willing to bet the next Paper Mario will be a follow-up to Sticker Star.
 
Mcmadness said:
Stargazing said:
Mcmadness said:
At least sticker star doesn't try to pretend its crap plot is worth caring about.
oh, you mean that nonexistent plot and nonhelpful i-shouldn't-even-call-a-partner that made everyone hate the game?

TBH I've seen more positivity to SPM than SS

I never said what SS had was good, its just not as obnoxious about its crap story and characters.

SPM tries to pretend its dime a dozen generic jrpg plot and characters are actually worth giving a shit about thus making it all the more annoying to deal with.

gotta admit i laughed quite a bit

i assume you havent played a lot of jrpgs to begin with

anyway spm did a good job on its plot by mario standards

otherwise it was eh, at least bleck had a reason for his evil mind, unlike a lot of villains.
 
I have actually and I stand by what I said.
 
Mcmadness said:
I have actually and I stand by what I said.

most rpgs go by some villain ruling the world via power or some other means

not some psychopath that couldnt stand a seperation of his love or whatever

i dont know what jrpgs you have been playing but ive seen far more power hungry ruling then something as heart break insanity.
 
You apparently haven't played that many then.
 
"I know who you are but who am I?"
 
Mcmadness said:
You apparently haven't played that many then.

yeah totally, i havent played hundreds or totally games you never even thought existed.

Shall we go on about treasure of the rudra, bahamut lagoon, energy breaker, kudelka, and god knows how many other rpgs ive played.

I've played hundreds of rpgs, and they are my favorite genre, from what ive seen you seem to think that every jrpg in existence is based on villain destroys world because of romance.

Which isnt the case at all.

Although i could go on about rpgs for eternity, this is off topic, we can take it somewhere else if you wanna do that
 
I think it would be awesome if they linked rougeport and toad town as the center hubworlds. Granted that won't ever happen but I can dream can't I? I haven't actually played sticker star but something tells me I should keep it that way.
 
Flareon said:
I think it would be awesome if they linked rougeport and toad town as the center hubworlds. Granted that won't ever happen but I can dream can't I? I haven't actually played sticker star but something tells me I should keep it that way.

not sure why they would that to begin with

sounds kinda pointless if you want me to be honest with you
 
Zae Eildus said:
Flareon said:
I think it would be awesome if they linked rougeport and toad town as the center hubworlds. Granted that won't ever happen but I can dream can't I? I haven't actually played sticker star but something tells me I should keep it that way.

not sure why they would that to begin with

sounds kinda pointless if you want me to be honest with you

I just want a large place to explore that's all
 
Flareon said:
Zae Eildus said:
Flareon said:
I think it would be awesome if they linked rougeport and toad town as the center hubworlds. Granted that won't ever happen but I can dream can't I? I haven't actually played sticker star but something tells me I should keep it that way.

not sure why they would that to begin with

sounds kinda pointless if you want me to be honest with you

I just want a large place to explore that's all

well thats fine, but there should at least be a reason for it rather then just wanting it to connect.
 
I wouldn't mind going back to toad town, see how things have changed.
 
Lol, this thread. The same 2-3 people thinking that they are the majority of Paper Mario fans and think that their opinion = majority's opinion.

As I said, plot-wise, SPM was the best, out of all Mario RPGs. Yeah it has it's questionable spots and it was a bit sappy and cliche, but I'm mean, it's Mario. For once, the plot isn't about Bowser wanting to kidnap Peach (except for in the intro), Peach being the damsel in distress, the main villain either being obviously predictable and/or ending up as Bowser, static characters that you deal with throughout the entire game, and the story actually having a damn thought-out exposition -> rising action -> climax -> Falling action -> Resolution. Not to mention that there was a lot of sub-plots, as most of the time there is just one huge plot and not much simple things.

We actually get to learn more about Tippi, and Bleck is one of the most dynamic characters in the game. Dimentio is quite the villain for the fact that he staged everything and purposefully did things like sabotaging his teammates or killing everyone just to have things go his way. Luigi actually becomes a bad guy for a good part of the game and is the final boss with Dimentio and the Chaos Heart, and there's a sense of impending doom which you actually witness in Chapter 6.

Now not everyone is going to like the plot because it depends on what you like and all that, but can we also mention that the entire Paper Mario series at this point was basically showing it as though it was a play? Plays are often meant to be overdramatized to really show off the emotions. I felt that they did a pretty good job on that. There's also a lot of memorable quotes from Super Paper Mario that you do not get with a lot of Mario games.

Most of the criticism I see for SPM is at the gameplay. Most people acknowledge that the story is either amazing or at least was a valiant effort that some people enjoy but just not them. SPM and PM:SS are the extremes of Paper Mario, where one was based heavily on the plot and the characterization (while keeping the RPG elements besides the turn base) while the other was based solely on the paper mechanic and gameplay (while keeping the RPG turn base but not really anything else). However, while SPM is different, it at least kept a lot of things that defined the PM series that people liked, which was the sidequests and the exploration. There's a reason why a lot of people often say that there are only 3 PM games, as PM:SS was just a Mario platformer disguised as Paper Mario.

Sorry; I just really felt like commenting on some of this.

I'm expecting a Paper Mario Wii U announcement by E3 2015. I feel that it won't be out until 2016, but my wallet is already dealing with Smash, Majora's Mask, Yoshi, and all the other upcoming games, so it will be nice to give it a rest. I think that if they can somehow muster a game which has the nostalgia and familiarity (in terms of enemies and settings) of PM64, the gameplay and battling of TTYD, and the dynamic plot like SPM, then it would be an amazing game.

I definitely would like the unique locations they always give. PM:SS ruined it by giving generic settings of Grass, Desert, Forest/Ocean, Ice, More Forest/Volcano. I definitely loved Glitzville and the Excess Express chapters, or Shy Guy's Toy Box and Dusty Gulch, or the Space and Underwhere/Overthere from TTYD, PM64, and SPM (respectively).

Knowing Nintendo, they will include the stamps into the game, but hopefully not as the main gimmick of the game (unless they can pull it off better than the stickers in sticker star). Probably as a sidequest thing, which would be fun to do. Other new things might be a multiplayer mode, which would be really interesting to see if they would do that, but I wouldn't mind. Amiibo would probably be instated, but I don't know how. I would love for the badges and recipes (my favorite sidequest of all PM stuff) back, and a level up like in PM64 and TTYD.

I would really love to see what they would do to "revive" the series because I know that Intelligent Systems have the know how and ability to do so, and it would be really sad to see this awesome series go down the drain like Mario Party has.
 
Claus said:
As I said, plot-wise, SPM was the best, out of all Mario RPGs. Yeah it has it's questionable spots and it was a bit sappy and cliche, but I'm mean, it's Mario. For once, the plot isn't about Bowser wanting to kidnap Peach (except for in the intro), Peach being the damsel in distress, the main villain either being obviously predictable and/or ending up as Bowser, static characters that you deal with throughout the entire game, and the story actually having a dang thought-out exposition -> rising action -> climax -> Falling action -> Resolution. Not to mention that there was a lot of sub-plots, as most of the time there is just one huge plot and not much simple things.

to be honest i would rather prefer no plot than a plot that would make me want to gouge my own eyes out or make myself headdesking repeatedly
 
Baby Luigi said:
to be honest i would rather prefer no plot than a plot that would make me want to gouge my own eyes out or make myself headdesking repeatedly

That.

If there is going to be plot it should be light hearted with an emphasis on adventure and humour, not some over dramatic crap with boring cliched character types.
 
Baby Luigi said:
Claus said:
As I said, plot-wise, SPM was the best, out of all Mario RPGs. Yeah it has it's questionable spots and it was a bit sappy and cliche, but I'm mean, it's Mario. For once, the plot isn't about Bowser wanting to kidnap Peach (except for in the intro), Peach being the damsel in distress, the main villain either being obviously predictable and/or ending up as Bowser, static characters that you deal with throughout the entire game, and the story actually having a dang thought-out exposition -> rising action -> climax -> Falling action -> Resolution. Not to mention that there was a lot of sub-plots, as most of the time there is just one huge plot and not much simple things.

to be honest i would rather prefer no plot than a plot that would make me want to gouge my own eyes out or make myself headdesking repeatedly
So a Mario game with a dark and serious, large-scale "save the multiverse" plot made you do that? I still fail to see how that kind of plot is bad.
 
the plot did kinda get in the way of the actual game

which is what you play a game for

although i didnt mind it much

i still would have preferred a Mario game

rather than a shipping fanfic

no matter how good or bad it is

if they made it a separate game with different

i wouldnt have minded as much
 
I can't stand it when people compare SPM to fanfiction. And so what if it is similar? That means the fans must like it, because they're the ones who write the fanfictions. Unless you're trying to say appealing to the fans is wrong.
 
What are you even saying?

Just because fans write fanfiction doesnt mean they have to like every fanfiction

and appealing to the fans is fine to an extent

but too much makes it obvious theyre just pandering

even so i fail to see how this appeals to fans

is it the "memorize some random npcs dialogue to hit some invisible blocks" gameplay

or the ugly ass npcs that replace toads
 
It's the story itself. I admit that block part was annoying (to the point that I tend to use a glitch to get past it now)

But the NPCs aren't ugly to me (with some exceptions) and I'm glad they replaced Toads because I don't like Toads aside from Toadsworth and Toadbert.
 
Fawfulthegreat64 said:
So a Mario game with a dark and serious, large-scale "save the multiverse" plot made you do that? I still fail to see how that kind of plot is bad.

Dark and serious storylines are not by default a bad thing, but it just feels incredibly inappropriate for this type of series, thus making it feel like a bad fanfiction.

The whole game's plot basically fits all the major aspects of a bad fanfic, the main characters take a backseat to a bunch of OCs and it takes itself much more seriously than the source material was ever intended to.

I had the same problem when they tried that crap with Sonic.
 
Mcmadness said:
Dark and serious storylines are not by default a bad thing
Like Partner's in Time. It had a pretty dark storyline for a Mario game, and I think it's starting to surpass DT and SPM as my favourite.

I'll go now.
 
Fawfulthegreat64 said:
I can't stand it when people compare SPM to fanfiction. And so what if it is similar? That means the fans must like it, because they're the ones who write the fanfictions. Unless you're trying to say appealing to the fans is wrong.
People don't have a very high view of fanfiction. Sure, there are talented fans, but there are a lot more terrible writers than great ones.

But again, the same applies to even published works (*cough*fiftyshadesofgray_was_a_twilight_fanfic*cough*), so yeah.
 
Stargazing said:
Mcmadness said:
Dark and serious storylines are not by default a bad thing
Like Partner's in Time. It had a pretty dark storyline for a Mario game, and I think it's starting to surpass DT and SPM as my favourite.

I'll go now.

you should put that in the unpopular mario opinion thread
 
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