J-Yoshi64
Always remembering Walkazo
Mini Motorway a track with elements from the original Donkey Kong and from the Mario Vs Donkey Kong sub-series, complete with Mini-Marios running around a certain area of the track. Watch out for them! I'm still trying to decide if they should be like the Mecha Koopas in Bowser Castle 4, or like the cones in Daisy Circuit.
Banana Grove is a huge forest full of banana trees, ready for harvest. Try not to drool on your steering wheel.
Dust Storm Desert is pretty straightforward. It's a desert. With a Tweester or more in certain parts of the course. Too bad Go Goggles aren't in the Mushroom Universe.
Torchlit Tunnel resembles World 2-3 from NSMBWii. And that means Fire Snakes.
Goomba Grassland resembles world 1-1 from SM3DLand/World or/and any 2D platformer.
Secret Skyway is based on the many secret courses in Super Mario Sunshine. Doo doo doot doo-doo DOO~
Birdo Circuit's map vaguely resembles her bow. Not sure what it'd be filled with... I just figured she's next in line for a circuit.
Buzzy Beetle Sewer resembles World 2-3 from NSMB, except there are Buzzy Beetles and Spike Tops crawling along the walls and ceilings. Awwww! Sorry. I'm a huge sucker for Buzzies. Actually, on second thought, I'm not sorry. So I'll say it again. Awww!
Butterfly Bluff a valley full of beautiful flowers and other lush plants. And, of course, butterflies. Perfect place for Wiggler or Flutter.
Crocodile Cave a dank cave with a dangerous-looking stream running through it. Was that a Klaptrap that just jumped out of it? Yikes.
Bone Pen Passage resembles the Ghostly Galaxy. Anti-gravity will most definitely be used here. Watch out for those Swoopers.
Loopdeswoop Loop is the Loopdeswoop Galaxy (with a sea floor to actually drive on). With the introduction of both underwater racing AND anti-gravity, this is just begging to be in a Grand Prix.
Sea Slide Is the Sea Slide Galaxy, and goes the same way as "Faster than a Speeding Penguin." Don't worry--Guppy won't get in the way here.
Bob-omb Battlefield is just that. The race starts in front of the bridge, facing the first cannon, which is now greatly enlarged. After making a sharp turn around the level's typical starting area, the racers are shot out of the cannon to the top of the mountain. The rest of the race is merely following the dirt path that is already clearly laid out on the original level. I always thought that this level would make a great track.
Banana Grove is a huge forest full of banana trees, ready for harvest. Try not to drool on your steering wheel.
Dust Storm Desert is pretty straightforward. It's a desert. With a Tweester or more in certain parts of the course. Too bad Go Goggles aren't in the Mushroom Universe.
Torchlit Tunnel resembles World 2-3 from NSMBWii. And that means Fire Snakes.
Goomba Grassland resembles world 1-1 from SM3DLand/World or/and any 2D platformer.
Secret Skyway is based on the many secret courses in Super Mario Sunshine. Doo doo doot doo-doo DOO~
Birdo Circuit's map vaguely resembles her bow. Not sure what it'd be filled with... I just figured she's next in line for a circuit.
Buzzy Beetle Sewer resembles World 2-3 from NSMB, except there are Buzzy Beetles and Spike Tops crawling along the walls and ceilings. Awwww! Sorry. I'm a huge sucker for Buzzies. Actually, on second thought, I'm not sorry. So I'll say it again. Awww!
Butterfly Bluff a valley full of beautiful flowers and other lush plants. And, of course, butterflies. Perfect place for Wiggler or Flutter.
Crocodile Cave a dank cave with a dangerous-looking stream running through it. Was that a Klaptrap that just jumped out of it? Yikes.
Bone Pen Passage resembles the Ghostly Galaxy. Anti-gravity will most definitely be used here. Watch out for those Swoopers.
Loopdeswoop Loop is the Loopdeswoop Galaxy (with a sea floor to actually drive on). With the introduction of both underwater racing AND anti-gravity, this is just begging to be in a Grand Prix.
Sea Slide Is the Sea Slide Galaxy, and goes the same way as "Faster than a Speeding Penguin." Don't worry--Guppy won't get in the way here.
Bob-omb Battlefield is just that. The race starts in front of the bridge, facing the first cannon, which is now greatly enlarged. After making a sharp turn around the level's typical starting area, the racers are shot out of the cannon to the top of the mountain. The rest of the race is merely following the dirt path that is already clearly laid out on the original level. I always thought that this level would make a great track.