Ideas for new Mario Kart tracks

Mini Motorway a track with elements from the original Donkey Kong and from the Mario Vs Donkey Kong sub-series, complete with Mini-Marios running around a certain area of the track. Watch out for them! I'm still trying to decide if they should be like the Mecha Koopas in Bowser Castle 4, or like the cones in Daisy Circuit.

Banana Grove is a huge forest full of banana trees, ready for harvest. Try not to drool on your steering wheel.

Dust Storm Desert is pretty straightforward. It's a desert. With a Tweester or more in certain parts of the course. Too bad Go Goggles aren't in the Mushroom Universe.

Torchlit Tunnel resembles World 2-3 from NSMBWii. And that means Fire Snakes.

Goomba Grassland resembles world 1-1 from SM3DLand/World or/and any 2D platformer.

Secret Skyway is based on the many secret courses in Super Mario Sunshine. Doo doo doot doo-doo DOO~

Birdo Circuit's map vaguely resembles her bow. Not sure what it'd be filled with... I just figured she's next in line for a circuit.

Buzzy Beetle Sewer resembles World 2-3 from NSMB, except there are Buzzy Beetles and Spike Tops crawling along the walls and ceilings. Awwww! Sorry. I'm a huge sucker for Buzzies. Actually, on second thought, I'm not sorry. So I'll say it again. Awww!

Butterfly Bluff a valley full of beautiful flowers and other lush plants. And, of course, butterflies. Perfect place for Wiggler or Flutter.

Crocodile Cave a dank cave with a dangerous-looking stream running through it. Was that a Klaptrap that just jumped out of it? Yikes.

Bone Pen Passage resembles the Ghostly Galaxy. Anti-gravity will most definitely be used here. Watch out for those Swoopers.

Loopdeswoop Loop is the Loopdeswoop Galaxy (with a sea floor to actually drive on). With the introduction of both underwater racing AND anti-gravity, this is just begging to be in a Grand Prix.

Sea Slide Is the Sea Slide Galaxy, and goes the same way as "Faster than a Speeding Penguin." Don't worry--Guppy won't get in the way here.

Bob-omb Battlefield is just that. The race starts in front of the bridge, facing the first cannon, which is now greatly enlarged. After making a sharp turn around the level's typical starting area, the racers are shot out of the cannon to the top of the mountain. The rest of the race is merely following the dirt path that is already clearly laid out on the original level. I always thought that this level would make a great track.
 
-Bros. Road-
The banner over the start/finish line says "Mario & Luigi" with Mario's face on one side and Luigi's on the other. The posters and signs depict various character artworks from the Mario & Luigi series.

The first turn takes you inside the Woohoo Hooniversity, where there are several boost panels that periodically get struck by lightning (like in Cloudtop Cruise) This lightning is accompanied by an echoing Cackletta laugh in the distance.

Upon exiting this section, you are greeted by several Shroob saucers that fire lasers at you. After avoiding this, you enter Peach's Castle, which is Shroobified. Various Shroob subspecies appear as hazards here.

When exiting the castle, you're on a bridge over lava. Fawfulized Bowser statues shoot flames toward you as you enter a Fawfulized Bowser's Castle. Various brainwashed minions appear as hazards, along with the Dark Star which flies overhead and drops those little Dark Star bug things (forget their names).

A large boost sends you out of the castle and into the mystical Somnom Woods. The Zeekeeper drops eggs down to the track, which explode upon impact. But he also drops the occasional mushroom, which can be used for a boost. The next turn sends you on a straightaway filled with Antasma bats. They function like the bats in various existing MK tracks.

The final turn leads to another straightaway towards the finish line, lined with crowds of Toads, Beanish, Pi'illos, Shelltops, Yoshis, including Prince Peasley, Starlow, and Stuffwell who hang out by the finish line itself. It is a three-section track so it would only be one lap. (I did not include Prince Dreambert, Antasma's normal form, or Fawful himself in the track because if such a track exists those would be the most likely playable candidates)
 
PeDaRoYs said:
Magikrazy said:
supermariofan said:
A movie theater. You drive through...what else? A movie theater. You drive through an arcade full of Mario Kart GP arcades, go through theater rooms, and as you're driving you come across a bunch of posters that pay homages like The Godtoad, Silence of the Koopas, Mario Gump, Raiders of the Lost Mushroom (No...not that SMBSS episode with faceless Indiana Jones), Saving Private Luigi, The Dark Plumber, Goodbrothers, Dances with Toads, Mushroom Kingdom Beauty, Princess of Tides, Lord of the Mushrooms, Million Dollar Princess, Scent of a Princess, etc.
Brokeback Mario
The Yoshi of Wall Street
Basic Instinct but with Peach instead of Sharon Stone
The Sound of Music Park

Of course, there's also the obvious King Kong parody they could do.
Don't forget:
Princess Peach and the Seven Koopalings
Kartsformers
Jurassic Yoshi
Poltergust
Anti-GRAVITY
Kartsformers? I think we're looking for something that's a little more well received
 
not all transformers related material is terrible
 
Bowser's Galaxy Reactor
This race will be made into sections. All transitions will be made with a Glider Jump. Anti-Gravity would be perfect on this kind of stage, and with Mario Party 8 and 9 giving Bowser a space themed level, I'm surprised they haven't done something like this before.

Racers start at the Comet Observatory, making a couple turns before blasting out via Launch Star. This would have a cannon like effect. Players would land on a "broken castle" like effect. Perhaps the Spotlights could be like the boost pads in Cloutdtop Cruise, where you can only go through them when they're not going to damage you. After this you would go off a Glider jump, moving into the lava section. This would be like something you'd expect in a Bowser Castle stage with lava, fire bars, etc. Enter Section 2.

Section 2 moves on to the Ice Planet. With Ice blocks and maybe put Freezies there as obstacles. If a player accidentally falls off, there would be drive-able water that people could use for an easier but slower route. Then you'd head over to the quicksand planet, filled with pokeys and occasional quicksand pits. After all this players head into the Space Junk area. There would exist the fancy platforms, and this is a fairly simple area except for a couple fire bars. Moving on to Section 3.

Section 3 leads into the tower planet. Racers are driving head-on and must avoid bullet bills that are being shot at them like Airship Fortress. Then the players race on The Pathway that would normally lead to Bowser's battle. But instead of the battle, at the end of the pathway players drive into a track off a longer Glider section that's in the Black Hole. They must be careful to avoid the asteroids and debris that is floating around. There is Boost rings and a ground just in case. Like the asteroid section in MK7's Rainbow Road Section 3. A couple more turns and boost pads after this, and players jump out of the black hole onto Peach's Castle grounds, the Finish line right there.
 
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