Unpopular opinions about the Super Smash Bros series.

Nysic said:
I actually don't know about ROB, I've legit never faced a real person playing as him. Heh.. :-[
am I just an illusion

but yeah, I agree with a lot of timmy's post, even if I'm guilty of doing some of those things in the past
 
Maki Nishikino said:
I still like Smash 4 more than Brawl but I don't think it was a very big improvement.
-Blast zones are fucking humongous. Waiting for a player to come back after being knocked away 3 times before they die is not fun.
-Recoveries are too good, I wish they toned it down for a majority of the cast. Villager is the worst offender.

Also the single player is the worst in the series, it's not fun. It's bad. Bring back adventure or something remotely interesting. Story mode where?

Angry Birds was the worst idea for a side game possible, I would even prefer Brawl's boring version of Break the Target's over it.
I STRONGLY agree on the Blast Zones, and I really find the red spark (that usually indicates death) is pointless because often times I find it either misleading or makes you go like "did you really expect to live this move at that percent"?

Literally the only character I think has a terrible time recovering from off-stage is Little Mac (but we all know he's meant to be grounded), and to an extent Charizard and Luigi. Charizard's lack of horizontal mobility after Up-B is practically non-existent and Luigi's still slowwwwww. I don't get why they nerfed his Up-B reach too. But seriously, a majority of characters can reach the ledge of FD with their double jump and Up-B from the very bottom blastzone (and hell even one's like Pit don't even need a jump to reach that) which is ridiculous if you ask me.

And yeah, the Single Player I'm not very fond of either. Fighting Mii Team is more boring I find and I don't get why the modes' difficulties aren't all consistent (like why can you set a level on Classic yet on things like All-Star it's limited to Easy/Normal/Hard)? I also still wish you could play in "For Glory" style matches so that you don't have to deal with the dumbest challenges like Metal Lil' Mac on Boxing Ring where it takes eons to win.

I don't like the new Target Smash either.

Also adding on to that, I really DESPISE the challenges compared to Brawl because there are too many damn character specific ones.

Cirdec said:
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- You must face terrible Villager then, because I don't see turnips and cartwheel, every Villager's aerials are good. And his recovery better be OP because his ground potential is bad.

- From what I see Samus is a pretty terrible character.

- His Vision is good but the more you use it, the shorter the counter timing is.
- I'm not seeing the connection between a bad ground game and an OP recovery. What I see with his OP recovery is granting him even greater stage control (and pretty much most of Villager's tools scream stage control with Gyroids and Slingshots). His air game also makes up for his ground weaknesses in the first place. His Tilts are quick and moderately powerful and has a Dash Attack that also counts as a projectile so it can hit like a mile away lol. His Smashes & Grabs are somewhat laggy and are awkward so I'll give you that, but when used with proper setups (and that's also something Villager thrives on), it makes his ground game far from bad.

- Samus also screams stage control, and it's nearly impossible to get in on her safely and force her to move from a spot, especially the ledge. Her Up-B also KOs at a good % now. With 2-3 missiles coming at you at once, you cannot simply run up and shield, so that forces you into the an air, but since shielding is so lenient this game, you'll likely get shielded from attacking in mid-air and then either grabbed, hit by Up-B or she just rolls away safely. It's really frustrating lol

- Please definite how the time window "the more you use it" is for Shulk's counter timing to decrease. It decreases if he uses it every 2 seconds? (If so then lol) Every 10 seconds? A minute?
Nonetheless, the fact that the timing to counter decreases within a set time window (I'm assuming it's a short one) doesn't help the case when a Counter should be used few and far in between anyway. If you're actually hitting with Counters that frequently, that's the opponent's issue. If you counter that often to the point where you make it decrease, a good opponent will read it and grab you out of it instead. It would be like saying "Ness' Forward Air doesn't combo well because it doesn't give a lot of damage", but being hit by 3 Fairs often puts you offstage and leads you to being juggled even more by PKT and possibly set up for a KO. =P

Hopefully I didn't come off as rude; not my intention at all.
 
Timmy said:
Cirdec said:
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- You must face terrible Villager then, because I don't see turnips and cartwheel, every Villager's aerials are good. And his recovery better be OP because his ground potential is bad.

- From what I see Samus is a pretty terrible character.

- His Vision is good but the more you use it, the shorter the counter timing is.
- I'm not seeing the connection between a bad ground game and an OP recovery. What I see with his OP recovery is granting him even greater stage control (and pretty much most of Villager's tools scream stage control with Gyroids and Slingshots). His air game also makes up for his ground weaknesses in the first place. His Tilts are quick and moderately powerful and has a Dash Attack that also counts as a projectile so it can hit like a mile away lol. His Smashes & Grabs are somewhat laggy and are awkward so I'll give you that, but when used with proper setups (and that's also something Villager thrives on), it makes his ground game far from bad.

- Samus also screams stage control, and it's nearly impossible to get in on her safely and force her to move from a spot, especially the ledge. Her Up-B also KOs at a good % now. With 2-3 missiles coming at you at once, you cannot simply run up and shield, so that forces you into the an air, but since shielding is so lenient this game, you'll likely get shielded from attacking in mid-air and then either grabbed, hit by Up-B or she just rolls away safely. It's really frustrating lol

- Please definite how the time window "the more you use it" is for Shulk's counter timing to decrease. It decreases if he uses it every 2 seconds? (If so then lol) Every 10 seconds? A minute?
Nonetheless, the fact that the timing to counter decreases within a set time window (I'm assuming it's a short one) doesn't help the case when a Counter should be used few and far in between anyway. If you're actually hitting with Counters that frequently, that's the opponent's issue. If you counter that often to the point where you make it decrease, a good opponent will read it and grab you out of it instead. It would be like saying "Ness' Forward Air doesn't combo well because it doesn't give a lot of damage", but being hit by 3 Fairs often puts you offstage and leads you to being juggled even more by PKT and possibly set up for a KO. =P

Hopefully I didn't come off as rude; not my intention at all.

- Bad ground game means Villager needs a good aerial game to balance, and to get a good aerial game, he needs a good recovery. His tilts are also laggy expect for F-tilt, who is pretty weak. His Down and Up Smash are terrible. Villager needs to camp and uses his aerial potential to win.

- That was never an issue for me. Samus is so slow and her attacks lag so much.

- Each time you use it, and that lasts until Shulk loses a life.
 
[Going to avoid giant quote blocks]

Cirdec said:
- Bad ground game means Villager needs a good aerial game to balance, and to get a good aerial game, he needs a good recovery. His tilts are also laggy expect for F-tilt, who is pretty weak. His Down and Up Smash are terrible. Villager needs to camp and uses his aerial potential to win.

1: A good air game does not necessarily mean someone has a good recovery, and vice-versa. You can have a decent recovery, but a terrible air game and vice-versa. I think problem is that we're not meeting on the same page, because an aerial game is different from an off-stage game.

Luigi and Ness have predictable, linear recoveries that can be interrupted rather easily. Does it stop them from juggling you and getting a 0-death KO combo?

Charizard has a good horizontal recovery when he's up high with Flare Blitz, and Fly provides some decent height. But does that make his aerials lag any less? Snake in Brawl had a good recovery (unless you got grab released at the edge but even so you could blow yourself up lol), but his air game was terrible because they lagged so badly (and yet he was one of the top tier characters of Brawl).

2: If you say that F-Tilt isn't laggy, then I'd say D-Tilt isn't laggy either (I'd say you can do consecutive D-Tilts as much as consecutive F-Tilts lol). I also read up on his frame data for Tilts (which currently only has the start up time) and all his Tilts start before frame 10, which is decent for Tilt attacks.

3: D-Smash and U-Smash begin on Frame 3 and 11 respectively (D-Smash starts to actually hit 5 frames after and U-Smash like 2 frames afterward), former being pretty quick and the latter being not too shabby and your typical Smash attack. D-Smash buries and then can setup into U-Smash. Saying it's terrible is an overstatement, I'd say.

Like I said before, his ground game is not on par with his air game, and you can't use it willy-nilly, but Villager is also a momentum based character where he can kill you easily when the match is in his favor. Getting setups with him is key.

(And again I don't intend to be rude lol)
 
I hate playing and facing Falco. Not just in Smash 4, either. I hate playing and facing him in all three/four games that he appears in. Fox isn't my favorite character to begin with (Wolf's better in my opinion), but I still enjoy using him occasionally. However, Falco is something else. I just don't like the way he feels. It's hard to explain in detail, but I'll put it this way: think of a character that you've tried and just not resignated with at all. For me, that's Falco.

Don't get me wrong. I like that he's in Smash. I even like watching him in the competitive scene. However, let's just say that socking the super-nerfed Falco in Smash 4 is a personal enjoyment of mine.
 
I would gladly throw away the paper mario stage for one based off super mario land 1 and 2.
 
There should be a stage that's just one of Nintendo's consoles.

Like maybe you fight on a DS or something.
 
Magikrazy said:
Tiz Arrior said:
Magikrazy said:
There should be a stage that's just one of Nintendo's consoles.

Like maybe you fight on a DS or something.
This is unpopular?
I don't know. I've never heard anyone say they wanted it.
I would live it if this happened. At least on a portable device.
 
Dinomic Duo said:
Like Meta Knight

You want some?



Anyway I probably said this before but I think it's unpopular, I still like using Mega Man. Then when you win with him it's so satisfying to me for some reason. Maybe his victory fanfare I dunno
 
I don't think Mega Man being fun to use is unpopular

I find Mega Man really fun to use to and no, I don't spam only lemons all day.
 
Good Mega Man players also make use of his aerials such as using Forward Air as an approach option
 
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