What Nintendo 64 game would you like to see remade?

A remake of the original CBFD multiplayer mode.

Or more specifically just Heist and War because they were the beezneez.

Magikrazy said:
RareMan7 said:
Donkey Kong 64 would be a good choice. It's got a ton of content and it's one of my favourite N64 games out there. Of course there will be problems with that, seeing as how Rare is owned by Microsoft now. Ah, well.
Not really. It's Nintendo's game, and they can re-release it if they want to.

They would, however, need to completely change a certain section of the game where you need to play Jetpac (an old arcade game made by Rareware) and Donkey Kong (the original arcade version that Nintendo does not own the rights to).
I get Jetpac but Nintendo has full rights of the DK arcade game, like lolwut. But like even if they could sort out licensing for the games they'd still need to somehow support emulating the DK arcade game and the ZX Spectrum console (for Jetpac, which Nintendo would need to get licensing for as well).
 
Actually believe it or not Nintendo doesn't have full rights to the original DK game. Or to be more specific the original version of the game that was initially released. Which is the version rare snuck into DK64.


As for me.

Jet Force Gemini (which is up to microsoft)
Body Harvest (which is up to rockstar)
Kirby 64
Turok 1 and 2
 
Certainly. The question is whether they'd bother to make the changes to re-release it or remake it.
 
Well the bird does tell you after you beat it that you can earn the coin for doing it again. That said I agree it was a bad decision. It should have been more like Banjo Kazooie where you just need more of the stuff you find from the levels.
 
BK was already re-released on XBLA anyway, not to mention of Microsoft really wanted it remade they'd probably outsource it to some other studio so that they can keep Rare sucking at their nipples.

Do you have a source for the DK licensing thing because I'm pretty convinced that's bs.

Also I disagree about DK64 being a long, bad design decision but I do feel like there's something very wrong at the core which made it far less enjoyable than it should have been. I am, however, impressed at all the optimisations in it which pushed the N64 (and expansion) to its limits, which would have later been applied to games like Banjo Tooie and Conker's Bad Fur Day as well.
 
http://gdri.smspower.org/wiki/index.php/Company:Ikegami_Tsushinki
 
Well for the record, Wikis aren't reliable sources (except for Super Mario Wiki of course) plus I can't verify the source in text because it's a book in Japanese.

I mean I'll accept the possibility but that's not evidence.
 
Chiaki Nanami said:
Well for the record, Wikis aren't reliable sources (except for Super Mario Wiki of course) plus I can't verify the source in text because it's a book in Japanese.

I mean I'll accept the possibility but that's not evidence.

Its the truth. I've played the original arcade version and ever subsequent release of it is considerably different. Hell even for the game's 30th anniversary they released what the called ''the original version'' on the 3ds and you know what it was? The NES version.

Even modern arcade cabinets of the game are variations of the NES version.
 
Also I disagree about DK64 being a long, bad design decision but I do feel like there's something very wrong at the core which made it far less enjoyable than it should have been. I am, however, impressed at all the optimisations in it which pushed the N64 (and expansion) to its limits,

Fun fax: DK64 didn't require the expansion pak originally and it was only made required because of a memory overflow bug Rare couldn't fix before shipping the game.

Mcmadness said:
Actually believe it or not Nintendo doesn't have full rights to the original DK game. Or to be more specific the original version of the game that was initially released. Which is the version rare snuck into DK64.

Ikegamin Tsushinki's claim is for the code of the arcade version and not its design. Apparently, the version in DK64 uses different code based on innacuracies vs the arcade version, though we've yet to get an in-depth comparison of the code.



for me, it'd be Turok 2 and Extreme G-2. Turok 2 because of its atrocious framerate and the fucking save points, Extreme G2 because of its really atrocious framerate.

But really tho,

AeroGauge
Knife Edge Nose Gunner
Starshot: Space Circus Fever
 
I know they own the code. I was saying the original version for simplicities sake.

http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php
 
Glowsquid said:
Fun fax: DK64 didn't require the expansion pak originally and it was only made required because of a memory overflow bug Rare couldn't fix before shipping the game.

wow do you have any more reasons dk64 sucks

i would love to hear them
 
Mcmadness said:
I know they own the code. I was saying the original version for simplicities sake.

http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php

Well yeah. I was saying that, from what can be observed by players, the DK port in Dk64 could use different code from the arcade version and thus would not need to be modified if Dk64 is rereleased.

Or maybe it does, the innacuracies can be chalked up to poor emulation, and that I'm speaking a load of shit. We probably won't know until a long time
 
I like DK64 as a thing that exists I guess. I like the music (though that isn't surprising, considering Grant Kirkhope is a musical genius), I like the setting, I like Chunky Kong, and I guess I like watching people play it.

I really don't like actually playing the game though. It's like 2257 said: The game is a lot like Banjo Kazooie, but with the fun of exploration replaced by tedium. And minigames. Very samey video games. Very samey, annoying minigames. Especially when it's Beaver Bother. Especially when it's Beaver Bother twice in the same level!

Admittedly I am very biased against minigames. I don't like them. When they pop up in a game, I usually ignore them. Unless I am somehow required to do them to finish the game, then I grit my teeth, do them once, and then never again. I only tolerate them in party games because then you can suffer through them with friends. DK64's heavy reliance on minigames really didn't sit well with me.

Oh, and I never managed to finish the game because between battle crowns, bananas, nintendo coins, rare coins, Cranky Kong's lost kidney stones, and the seventy-five pieces of the holy grail, there's just too many different arbitrary collectibles. Nowadays I probably would have the skills to collect them, but I lost my expansion pack, so meh.
 
Its not terrible and has good ideas but the execution is flawed. Very flawed. The biggest being forced to switch between characters. SM64DS handled this concept better where barring a few cases you could pretty much go through the entire game as whomever you wanted.
 
I'd prefer sequels in the style of those games.

Remakes wouldn't really make sense.
 
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