- Pronouns
- She/her
The most important part of this screenshot is that Wario is in last place.
This is exactly the comment I was hoping to see when I got back on.
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The most important part of this screenshot is that Wario is in last place.
Reminded me of how generally unfair the minigames are in the first Mario Party. The two that comes to mind in terms of extremes are Bash 'n' Cash and Coin Shower Flower. The former is strictly advantageous for the three players, while the latter is advantageous for the single player. Actually, between the two, Bash 'n' Cash is worse because the minigame inevitably results in a net loss, while Coin Shower Flower is a net gain, and dropped coins can even be retrieved. Though come to think of it, the single player generally is at an advantage in most 1v3 minigames so Bash 'n' Cash is possibly the counterweight for all other 1v3 minigames.Man, Mario Party 6 has some really unbalanced 1v3 minigames. I think that this game and Mario Party 2 have the least balanced 1v3 minigames in the series.
Let me give you some examples of 6's unbalanced 1v3 minigames:
Sink or Swim: Solo player has the advantage.They can drop mines at a rapid pace and trap the team players on either side of the screen. Maybe it would help if it took longer for the solo player to reload or grab another mine.
Pop Star: If the team players are somewhat competent, they'll always win. It's really not that difficult to press the A button at the peak of your jump. Unless the solo player can mash the A button at a god-like speed, they're losing every time.
Crate and Peril: Probably the most infamous 1v3 minigame in the series. Spinies are too large and move too fast, there's really no way for the team to win unless the solo player is an Easy or Normal CPU.
Ray of Fright: Lasers are too fast and hard to predict which direction they'll go after rebounding. Despite these flaws, I've actually enjoyed playing this one as the team. It's a fun challenge.
Dust 'til Dawn: Unless the team of three can cooperate perfectly, the solo player should win this. AIs are hopeless for this minigame no matter the difficulty, they waste too much time walking around and dusting furniture that you're already dusting. You can probably only win this with a team of humans.
I wanted to include Ball Dozers on this list since I see the solo player win more often than not, but I don't think it's as unbalanced as the rest of the minigames above. The team can win if they can cooperate well. Once again, AIs are hopeless for this minigame.
Mario Party 2 has:
Bowl Over (too difficult for the team)
Crane Game (unwinnable for the team)
Move to the Music (unwinnable for the one)
Look Away (unwinnable for the one)
Shock, Drop or Roll (unwinnable for the one)
A few other notable unbalanced 1v3 minigames that are not from 6 or 2:
Number Crunchers (7): Thwomps take too long to fall, giving the team more than enough time to react. One of the worst balanced minigames right up there with Crate and Peril.
Skewer Scurry (10): The skewers take too long to attack and the team has ample time to get to a safe spot. Plus the 20-second time limit is too short. 20 seconds is fine for a minigame where the solo player has to survive (like 10's Bullet Bill Bullies), but not for a minigame where the solo player has to take out the team. It baffles me that this minigame was brought back in Superstars, but at least we got a nice remix of the Quick Avoidance theme.
Sure, but give her a better name. I hate siblings whose names are very similar to their older/younger counterparts.Should Peachette be rebranded as Peach's younger sister and not Toadette?
I hate siblings whose names are very similar to their older/younger counterparts.
Should Peachette be rebranded as Peach's younger sister and not Toadette?
It was just a joke, Ray Trace. I like Redshift and Blueshift, and even Toadette's family in the rp have similar names as each-other. Besides, their names don't matter as long as you can tell them apart through other means, right?Shit man better rename Redshift and Blueshift
Me but with Sunshine. I grew up playing 64 and Galaxy was my second 3D Mario game outside 64 DS. Sunshine's the one I can't seem to get comfortable playing. It feels similar to SM64 but only in the worst ways, and the level design feels too complex for the game engine which definitely feels derived from SM64's. I really think Galaxy was where the game engine caught up to the graphical quality and level design. Also I definitely feel like FLUDD is insurance to cover for janky physics, but even that sometimes doesn't work.I'm too stubborn to "get gud" at the original SM64's controls and get used to the learning curve there.