Let's Play ZORK

can we try to open the sack before we go west or
 
>WEST
Living Room
You are in the living room. There is a doorway to the east, a wooden door with a strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
 
>TAKE RUG
The rug is extremely heavy and cannot be carried.

>MOVE RUG
With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
 
open trap door
 
fuck yeah

go downstairs

might be a good idea to check out the attic with the lantern later too just saying
 
Kyon said:
might be a good idea to check out the attic with the lantern later too just saying

I was thinking this too

let's check this out first though
 
>DOWN
Cellar
You have moved into a dark place.
The trap door crashes shut, and you hear someone barring it.

It is pitch black. You are likely to be eaten by a grue.


WHELP
 
>TURN ON LANTERN
The brass lantern is now on.

You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
 
go north
 
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