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Dr. Mario said:Hm, okay, I'll have to trust you for that part because I'm not a seasoned RPG player at all.
Super Paper Mario DOES go into "chosen one" territory, though, and I don't forgive it for that.
Mcmadness said:Dr. Mario said:Hm, okay, I'll have to trust you for that part because I'm not a seasoned RPG player at all.
Super Paper Mario DOES go into "chosen one" territory, though, and I don't forgive it for that.
I do hate a lot of chosen one stories, few exceptions here and there.
Emmett Brown said:tbh i think thats a positive aspect of the game.
its like the only mario game with mario in the title (apart from mario is missing and gbc mario golf/gba mario tennis' story mode) where mario doesnt feel like hes the main character, and its a welcome change imo.
Emmett Brown said:i dont think the way spm turned out shouldve been or couldve been a reason for the "return to the normal mario formula with force" order by miyamoto
I'm saying hypothetically.Emmett Brown said:i dont think the way spm turned out shouldve been or couldve been a reason for the "return to the normal mario formula with force" order by miyamoto
Lucina said:That 1% bull*bleep* is what really pisses me off about that. Clear fix and the fact there's a fix regarding reasons for Sticker Star changes makes the game look worse.
"Gameplay first" is also bull*bleep* because the first three games still had like lot's of gameplay and got the balance perfect (and was well done as well). Also the gameplay in Sticker Star isn't that good.
Emmett Brown said:i dont think the way spm turned out shouldve been or couldve been a reason for the "return to the normal mario formula with force" order by miyamoto
Lucina said:I liked SPM's gameplay, okay it wasn't perfect and it had bad moments. The action element feels fluid and enjoyable, most of the pixels were welcome attiditions and the idea of flipping into 3D worked well despite a few clunky moments. The levels itself were pretty well thought and designed and offered a good variety. The only real dull moments were 2-3 and 6-1.
Customiseation isn't needed for a good action RPG, actually one would argue no customisation keeps the game simple and could be less tedious as a result.
Lucina said:Customiseation isn't needed for a good action RPG, actually one would argue no customisation keeps the game simple and could be less tedious as a result.