TheCapeLuigi
Spiny
oh no I remember this thread
help me
Incoming Textwall:
tl;dr TTYD isn't a masterpiece and SPM isn't either but I'm positive they're both great games
you really feel strongly about this don't you
help me
Incoming Textwall:
To be honest, my viewpoint on SPM was incredibly biased and how I looked at TTYD was as well, especially when I hadn't played it yet (and still haven't to this very day) but there's no doubt whatsoever that TTYD is overrated. It's probably great, I'm sure it is, but it's not a "masterpiece" as most people consider it, and I find that statement as ridiculous as people who find SPM being called a masterpiece just the same.
Regardless I can fully understand people disliking Super Paper Mario for it's sharp differences compared to the rest of the series, let alone the franchise as a whole, like the artstyle.
While originally I had no idea why the artstyle looked the way it was and never really minded it all that much, I know exactly why everything appears as geometric shapes, and why SPM was so obsessed with shoving that in your face; it's composed of two things.
One: I'm positive the reason why they went for the "geometric" look was because they were trying to create something that felt otherworldly or unseen until now, given that the game takes place in dimensions completely separate from Mario's. I've read earlier that there was a comment stating that they could've just used SMB2 enemies and the like, but that wouldn't work at all given that most of the SMB2 enemies have already been integrated into the normal Mario universe, not just Subcon, so using them wouldn't really establish any "otherworldly" feel. This also explains why everything clashes with Mario; it's because Mario doesn't belong there, it's not his dimension.
Two: NES graphics. I bet you don't believe this at first glance, but straight down to the name, the Starman powerup of the game, and the fact it's a platformer, let alone the only platformer in the Paper Mario series, convinces me that Super Paper Mario was trying to imitate a "ehhh pixel-art-but-not-really-at-the-same-time" look. Now, honestly, I can say that didn't pay off at all, and just looks weird in the process, but if they were really trying to get "weird" to achieve the "otherworldly" feel then good job, I guess.
I don't really have any doubt that the areas look bland, but unlike most people it's hard to get me to hate a game or actually truly hate anything at all. Whether or not I acted that way to TTYD nine months ago, I'm not all that sure.because I'm too lazy to read the previous page in the thread
Also, I'd like to mention that the "it's just Romeo and Juliett with Mario characters" thing is almost like a stereotype, because it's not even actually true. The only thing it applies to is the fact that two lovers were separated by their parents (in this case Bleck's) and that they reunite in the end, but everything outside of that has nothing to do with it as far as I'm concerned.
I'd like to mention that I think the game could also do without the artstyle and it'd look just as fine in TTYD's, since it would allow the environments to do much more and have more detail than they do right now. I wouldn't mind a battle system either, but until somebody actually tries to make an RPG-styled SPM fangame, I'm fine with what we have right now.
Also, if you find the "chosen one" thing stupid, Yoshi's Story DS already did that, and there's even more than just four in that one. I don't think Nintendo cares about throwing around the "chosen one" concept, even if Intelligent Systems created SPM.
I'd like to also mention that 2-3 is not "grinding simulator" if you actually pay attention, because you're supposed to reach a vault with Slim in order to get enough rubees to pay off the debt. If anything, the blocks and the hamster wheel seem to just be a gag, and not your actual goal in the level. Sure, you can call the vault thing cryptic and unfair, but it's still there.
also:
And while opinions here may differ, and I'm aware this topic is for our own, personal opinions here, I'd like to just mention that Super Paper Mario sold 2.28 million copies as of 2008, and was incredibly well received by popular critics.
If you hate most of these critics or if you think their opinion means nothing compared to normal people's word, that's fine, but the game was still received positively enough to win a place in Nintendo Selects.
I see no actual reason to directly hate the game. The people who dislike the game I just can't agree with because none of the things that irritate them or make them hate it bothers me in any way, and if it does, it's minor and I don't care about it.
Maybe I just don't have anything to compare it to, and I'm seeing it from a specific standpoint since it's my only Paper Mario game, but even if I had TTYD or PM64 I still wouldn't have a reason to actually hate this game, sure, there's things I dislike about it, but I'm nowhere near hating it for these things.
Regardless I can fully understand people disliking Super Paper Mario for it's sharp differences compared to the rest of the series, let alone the franchise as a whole, like the artstyle.
While originally I had no idea why the artstyle looked the way it was and never really minded it all that much, I know exactly why everything appears as geometric shapes, and why SPM was so obsessed with shoving that in your face; it's composed of two things.
One: I'm positive the reason why they went for the "geometric" look was because they were trying to create something that felt otherworldly or unseen until now, given that the game takes place in dimensions completely separate from Mario's. I've read earlier that there was a comment stating that they could've just used SMB2 enemies and the like, but that wouldn't work at all given that most of the SMB2 enemies have already been integrated into the normal Mario universe, not just Subcon, so using them wouldn't really establish any "otherworldly" feel. This also explains why everything clashes with Mario; it's because Mario doesn't belong there, it's not his dimension.
Two: NES graphics. I bet you don't believe this at first glance, but straight down to the name, the Starman powerup of the game, and the fact it's a platformer, let alone the only platformer in the Paper Mario series, convinces me that Super Paper Mario was trying to imitate a "ehhh pixel-art-but-not-really-at-the-same-time" look. Now, honestly, I can say that didn't pay off at all, and just looks weird in the process, but if they were really trying to get "weird" to achieve the "otherworldly" feel then good job, I guess.
I don't really have any doubt that the areas look bland, but unlike most people it's hard to get me to hate a game or actually truly hate anything at all. Whether or not I acted that way to TTYD nine months ago, I'm not all that sure.
Also, I'd like to mention that the "it's just Romeo and Juliett with Mario characters" thing is almost like a stereotype, because it's not even actually true. The only thing it applies to is the fact that two lovers were separated by their parents (in this case Bleck's) and that they reunite in the end, but everything outside of that has nothing to do with it as far as I'm concerned.
I'd like to mention that I think the game could also do without the artstyle and it'd look just as fine in TTYD's, since it would allow the environments to do much more and have more detail than they do right now. I wouldn't mind a battle system either, but until somebody actually tries to make an RPG-styled SPM fangame, I'm fine with what we have right now.
Also, if you find the "chosen one" thing stupid, Yoshi's Story DS already did that, and there's even more than just four in that one. I don't think Nintendo cares about throwing around the "chosen one" concept, even if Intelligent Systems created SPM.
I'd like to also mention that 2-3 is not "grinding simulator" if you actually pay attention, because you're supposed to reach a vault with Slim in order to get enough rubees to pay off the debt. If anything, the blocks and the hamster wheel seem to just be a gag, and not your actual goal in the level. Sure, you can call the vault thing cryptic and unfair, but it's still there.
also:
And while opinions here may differ, and I'm aware this topic is for our own, personal opinions here, I'd like to just mention that Super Paper Mario sold 2.28 million copies as of 2008, and was incredibly well received by popular critics.
If you hate most of these critics or if you think their opinion means nothing compared to normal people's word, that's fine, but the game was still received positively enough to win a place in Nintendo Selects.
I see no actual reason to directly hate the game. The people who dislike the game I just can't agree with because none of the things that irritate them or make them hate it bothers me in any way, and if it does, it's minor and I don't care about it.
Maybe I just don't have anything to compare it to, and I'm seeing it from a specific standpoint since it's my only Paper Mario game, but even if I had TTYD or PM64 I still wouldn't have a reason to actually hate this game, sure, there's things I dislike about it, but I'm nowhere near hating it for these things.
tl;dr TTYD isn't a masterpiece and SPM isn't either but I'm positive they're both great games
Mcmadness said:It's memorable for how terrible it was.
you really feel strongly about this don't you