Mario & Luigi: Superstar Saga + Bowser's Minions

Baby Luigi said:
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
Pokemon,

Pokemon usually has a decent enough plot.

Side note: Why is your profile picture different every time I open a thread and you're in it?
 
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
That's your opinion, but my opinion is that what makes the game is first and foremost the gameplay. The second most important thing for me are the characters: are they memorable, have good voice work, and are characters I want to root for? I tend to gloss over the plot more often than not. I used to be the "would be nice if Mario games had more story to them" but I played games like Torchlight II, Left 4 Dead 2, Tales of Symphonia, Bayonetta 2 and am interested in a few other games and made me realize how little I cared for the plot.

Monster said:
Granted I never really bothered with the cafe much once all the E. Gadd inventions were obtained.
you're not a true MaRPG fan if you haven't maxed a bro's stat to 999 HP and laughed at how the bomb at the end of Bowletta's fight doesn't KO that bro.
 
ArchagentEverlasting said:
Well, they won't ever get better at it if they don't try.
But there is no point, no matter what they come up with other games will always have better stories than they do due to Mario's simplistic nature.

When it comes to video games, stick to what you are good at. Don't pointlessly branch out.
 
Mcmadness said:
When it comes to video games, stick to what you are good at. Don't pointlessly branch out.
so what you're saying is to not risk creativity and have all games in a series be mostly the same thing repeated over and over again? because gee that sure sounds really fun and exciting and something i'd definitely buy.

mario stories, albeit simplistic, have a unique charm to them that make them so fun and exciting to play for everyone. it's why i've played ttyd at least 5 times, bis 4 times, paper mario twice... you get the point. like it or not, nintendo knows how to properly balance story and gameplay, and saying that they shouldnt bother cause someone else can do it better does not help in any way. it only serves to stifle creativity and experimentation. do you really want all of mario to go the way of nsmb?

don't judge a fish on its ability to climb a tree.
 
No because Mario not having an emphasis on a story =/= NSMB.

As I said, Mario stories are always nothing but mediocre they can be funny but they lack any real oomph to em and whenever they try to go beyond that it's always about some one off characters that we will never see again.

It's better that the series keep doing what its always done, not give a shit about plot and focus on bring in cool and new gameplay and visual concepts because thats what makes the franchise stand out from other video games and its what helped make it last these 30 some years.
 
LeftyGreenMario said:
ArchagentEverlasting said:
Good gameplay alone is often rather drab with lack of motivation to play the game.
That's your opinion, but my opinion is that what makes the game is first and foremost the gameplay. The second most important thing for me are the characters: are they memorable, have good voice work, and are characters I want to root for? I tend to gloss over the plot more often than not. I used to be the "would be nice if Mario games had more story to them" but I played games like Torchlight II, Left 4 Dead 2, Tales of Symphonia, Bayonetta 2 and am interested in a few other games and made me realize how little I cared for the plot.
And that's your opinion. I've enjoyed plenty of games with minimalistic plots, but all of my favorite games put just as much emphasis on the story as they do the gameplay. To me, a story can easily add meaning, purpose, and depth to gameplay, which makes the experience all the more engaging. Like, do you think something like Undertale would be nearly as lauded if it was just the gameplay? Even in Portal, where gameplay is easily at the forefront, much fewer people would still be talking about it if it wasn't for GLADoS. Or what about games whose gameplay is entirely in service of a narrative, like What Remains of Edith Finch or Gone Home, or basically any visual novel? You're free to have your own opinion, of course, but I would ignoring far too many games if I ignored story. Although I do prefer a minimal plot to a bad plot: I don't care how good the gameplay is, if I have to sit through long cutscenes of guys growling about revenge nonstop and people breathing through their skin, I'm going to come out of the game with a negative experience.
 
Story isn't the only way you can be creative. Mario Galaxy 1 and 2 have less story, but are still more creative than TTYD thanks to their gameplay and level/boss design. Unless you count giving an enemy a hat the apex of creativity.
 
GmanSir said:
Story isn't the only way you can be creative. Mario Galaxy 1 and 2 have less story, but are still more creative than TTYD thanks to their gameplay and level/boss design. Unless you count giving an enemy a hat the apex of creativity.

I feel TTYD was much more creative simply because there were characters who felt like... people. They had arcs and flaws and stuff.
 
ArchagentEverlasting said:
I feel TTYD was much more creative simply because there were characters who felt like... people. They had arcs and flaws and stuff.

Thats not how creativity works.
 
Lord Bowser said:
so what you're saying is to not risk creativity and have all games in a series be mostly the same thing repeated over and over again? because gee that sure sounds really fun and exciting and something i'd definitely buy.

This is a strawman argument.

It's generally a wise thing to do in the first place to stick what you know you're good at. Nintendo is good at creativity, and has thoroughly demonstrated it before in the Mario series, it's simply they got too comfortable with their concepts in too many of their recent games.

Mario games aren't good at story-telling. Their series are known for simple, pick-up and play gameplay, and it that's how it always has been. Mario's two biggest series are its kart racer and its platformer, and neither need stories to continue being good games.

Lord Bowser said:
like it or not, nintendo knows how to properly balance story and gameplay, and saying that they shouldnt bother cause someone else can do it better does not help in any way. it only serves to stifle creativity and experimentation. do you really want all of mario to go the way of nsmb?

They do know it, which is why they don't do it in the Mario series that often because they know that Mario isn't the right series for that.

Mario doesn't need a story. Mario needs better level themes, better level design, better graphics, better physics, etc. Newer Super Mario Bros. has demonstrated what you COULD do using ONLY New Super Mario Bros. Wii elements, and I think it's mostly the fault of the cookie-cutter type thinking rather than the game lacking a narrative.
 
Lord Bowser said:
so what you're saying is to not risk creativity and have all games in a series be mostly the same thing repeated over and over again? because gee that sure sounds really fun and exciting and something i'd definitely buy.

[...]

don't judge a fish on its ability to climb a tree.
Having a good story or original characters doesn't necessarily mean creativity will come out of it. What matters more is the creativity in the gameplay. We've seen touches of brilliance in Mario games and they're mostly gameplay-related. All that "wow" in the Odyssey trailer? It's mostly gameplay, I believe, is making us excited. None of the Mario games we call creative have particularly imaginative stories for video game standards. As I also said, story writing also costs resources and I think Miyamoto's attitude is that it's not necessary for the team to invest in developing a story.

And yes, don't judge a Mario for its bad story-telling either as story-telling is not its strong department just like how fishes aren't great at climbing trees.
 
I hope they at least have sprites and animations of the amiibo characters instead of cards with recycled art. I am really getting tired of the same few poses that Nintendo seem to do.
 
It's not going to be anything special.
 
Mcmadness said:
ArchagentEverlasting said:
Well, they won't ever get better at it if they don't try.
But there is no point, no matter what they come up with other games will always have better stories than they do due to Mario's simplistic nature.

When it comes to video games, stick to what you are good at. Don't pointlessly branch out.
Literally not even close to being the truth.
 
I just finished Dream Team, and man is that game long. Mostly due to padding, I finished at the 55 hour mark. Compared to BIS, which was ~28 hours. How long do you guys think the make will take?
 
GmanSir said:
BIS [...] was ~28 minutes.

Dude 28 minutes is like 5 hours faster than the fastest speedrun for this game congrats on the new WR

i think you mean 28 hours

on a more serious note i think the game will probably take the same time or even less to finish if you ignore the extra bowser's minions content

I just hope that the game removes/reworks some of the padding and boring segments, and fixes some of the music too, that's all I need
 
Dream Team is so horribly padded I find it extremely difficult to replay despite having some of the best gameplay the series has to offer.
 
What parts are especially padded? I know the forced tutorials jack up the hour, but does the game's pacing also just twiddle around too?

Time Turner said:
To me, a story can easily add meaning, purpose, and depth to gameplay, which makes the experience all the more engaging. Like, do you think something like Undertale would be nearly as lauded if it was just the gameplay? Even in Portal, where gameplay is easily at the forefront, much fewer people would still be talking about it if it wasn't for GLADoS. Or what about games whose gameplay is entirely in service of a narrative, like What Remains of Edith Finch or Gone Home, or basically any visual novel?
don't know why I didn't respond here

Undertale didn't appeal to me much and hasn't drawn me or my sister in at all. We've tried it and we aren't feeling it. My sister wouldn't have gave this game a gleaming score. There is also the issue of people telling her *how* to play the game.

Portal, my second point -> the characters, their voice acting.

And those visual novels, make a choice kind of thing, I don't find myself interested in those.
 
I don't like people think that just because others and I think story is unnecessary in a Mario game doesn't mean I'll be up at arms if there was efforts at including a better story in a future Mario game as a change of pace. If there was a good story to be told and it was well-integrated in the game, more power to them and I'll learn to appreciate it. If however, the story was intrusive and poorly written, then I'll criticize it.

However, it's like dessert to me. Entirely superfluous, and I'm already satisfied enough with the main course to do without it, and I save money too.
 
If you're going with food metaphors, the story is the cherry on top to me: the final flourish that can make a game outstanding.

(but we've rambled on enough about a topic that's tangentially relevant to this thread, so let's end it here)
 
LeftyGreenMario said:
What parts are especially padded? I know the forced tutorials jack up the hour, but does the game's pacing also just twiddle around too?

Well here is a prime example.

Bowser and Antasma just stole the Dream Stone and flew off. But before you give chase you gotta find out where they went, in order to do that you have to do a 45 minute or so dream level and then fight a giant battle.

After finding out where they went you discover you can't go there unless you join part of a mountain climbing tour, but before you do that you gotta find the missing tour guide which requires you to explore the local city a bit, but once you find him hes asleep so you gotta go through another long dream world segment just to wake the jerk up and in that dream sequence the tour guide won't allow you to confront him directly until you fight his 4 proteges, each with their own battling condition.

The game is basically a whole lot of "before you do that you gotta do this" and it gets really tiresome.
 
Mcmadness said:
LeftyGreenMario said:
What parts are especially padded? I know the forced tutorials jack up the hour, but does the game's pacing also just twiddle around too?

Well here is a prime example.

Bowser and Antasma just stole the Dream Stone and flew off. But before you give chase you gotta find out where they went, in order to do that you have to do a 45 minute or so dream level and then fight a giant battle.

After finding out where they went you discover you can't go there unless you join part of a mountain climbing tour, but before you do that you gotta find the missing tour guide which requires you to explore the local city a bit, but once you find him hes asleep so you gotta go through another long dream world segment just to wake the jerk up and in that dream sequence the tour guide won't allow you to confront him directly until you fight his 4 proteges, each with their own battling condition.

The game is basically a whole lot of "before you do that you gotta do this" and it gets really tiresome.
In theory, though, the game would be better if it was only reordered a bit. Like, instead of making you go out of your way to find the tour guide, maybe they could have the tour guide's brother directly come to you and say that the tour guide is somewhere over yonder, or instead of outright saying that the tour guide will only fight you after you defeat these four other dudes, you make it into something more linear where the tour guide's definitely at the end of this path but these other guys just happen to be in the way (like the Koopalings in Superstar Saga). I definitely got that "before you can do a, you must do b, c, d, and e first" vibe while I was playing the game myself, but I definitely don't think it's unsalvageable.
 
Honestly I think the game would be better if they just ditched the dream stuff altogether.

It made every location last way too long and Mario & Luigi gameplay is too repetitive to support a game of that length.
 
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