Jumping Spider
BOOP!
We all know the story of all the mainstream 2D or 3D Mario games: in the first ones Mario and Luigi spend time with the princess then she gets captured and they gotta travel to Bowser's land to save her, in the latter either they are in a new place already when the kidnapping happens (Delfino Island) or Bowser kidnaps her and escapes, ragardless Mario needs to get the Power (something) to stop Bowser.
Even when the plot's not about saving Peach there still is a kidnapping in there, Mario in Luigi's Mansion and Luigi's Mansion 2, Baby Luigi in Yoshi's Island, Toadette in Captain Toad: Treasure Tracker and the Sprixies in Mario 3D World.
While they could have been avoided easily...
With that you might be already replying Mario doesn't need story to be enjoyable, story's just a pretext for the adventure to start, I know and I agree that it should be simple, but at least make it different, don't have Peach bekidnapped by Bowser 6924823 times.
You can make many simple stories that don't involve any kidnapping, expecially thanks to Mario games having close to 0 lore, so you don't even need to worry about any canon outside of Princess Peachs' castle is in green fields land, Bowser's castle is in lava land. You have so many possibilities for making stories that are simple to understand yet they don't, I'm talking about stuff like this (it's just a quick example BTW):
"Mario, Luigi and Peach went to partake in a trip to the beautiful Evergreen Islands archipelago, to admire the majestic Crystal Star, a large mineral that gives the islands the power to stay in a perpetual spring, however Bowser was aware of Peach's arrival at the islands and he hid there. All of a sudden Bowser appears out of nowhere and attemps to kidnap Peach, but he notices the Crystal Start aswell and, realizing it must have special properties, he pulls a large hammer out of his Coopa Clown Car which he uses to shatter the Crystal Star into 8 piece: he takes them all and gives 7 to his minions while keeping 1 for himself so he can try and take advantage of its power to take over the Mushroom Kingdom. It's up to Mario and the gane to retrieve the Crystal Star pieces, stop Bowser and save the Evergren Islands archipelago."
I mean, this plot can be conveyed visually pretty simply in a single cutscene: the Gang arrivers near the star and admires it, Bowser appears from behind it and breaks it, grabs its fragements and escaping with them, it doesn't take a genius to understand that Bowser smashing a huge crystal start that's beign admired by everyone and then escaping with its pieces means he's the bad guy and that retrieving the pieces of the star is your goal.
Sure, some could bring up the issue of Why would Boswer not care about Peach all of a sudden?, well he would technically use said Crystal Star to later force Peach to surrender and marry him. Still, he suddently feels like taking over the Sprixie Kingdom in 3D World and doesn't care about an easily-kidnappable Peach that was litterally a ew feet away from him, so I'd say this should be much of an issue.
But that was just a quick example I made, there's so many more simplistic plots like this that could be made instead of save Peach, why do we never get one? I undestand that having 0 focus on the story and re-hashing the same one everytime allows you to focus 100% on level design and other stuff but at least an effort in ditching the Peach-kidnappings in favour of other super-simple plots would go a great way in making the games feel more unique; the only real difference in Story os the way Peach is kidnapped basically.
Or if you wanna keep the kidnappings maybe have a villain that's not Bowser for once, albeit I guess there could be the issue of why Koopas and Goombas would still be here, so maybe the new villain could ally with Bowser and he appears as a new recurring Boss. Maybe has his own boss stages that differ from Bowser's usual catles and airships? Plus he could attack using different moves and it would be really refreshing to see a new baddie to face, you could have very creative Boss fights (expecially true for the 2D games).
What do you guys think of this? Would you like a new (simplistic) plot and/or a new villain every once in a while? Not everytime, just as an occasional change from having Bowser kidnap Peach all the time.
Even when the plot's not about saving Peach there still is a kidnapping in there, Mario in Luigi's Mansion and Luigi's Mansion 2, Baby Luigi in Yoshi's Island, Toadette in Captain Toad: Treasure Tracker and the Sprixies in Mario 3D World.
While they could have been avoided easily...
With that you might be already replying Mario doesn't need story to be enjoyable, story's just a pretext for the adventure to start, I know and I agree that it should be simple, but at least make it different, don't have Peach bekidnapped by Bowser 6924823 times.
You can make many simple stories that don't involve any kidnapping, expecially thanks to Mario games having close to 0 lore, so you don't even need to worry about any canon outside of Princess Peachs' castle is in green fields land, Bowser's castle is in lava land. You have so many possibilities for making stories that are simple to understand yet they don't, I'm talking about stuff like this (it's just a quick example BTW):
"Mario, Luigi and Peach went to partake in a trip to the beautiful Evergreen Islands archipelago, to admire the majestic Crystal Star, a large mineral that gives the islands the power to stay in a perpetual spring, however Bowser was aware of Peach's arrival at the islands and he hid there. All of a sudden Bowser appears out of nowhere and attemps to kidnap Peach, but he notices the Crystal Start aswell and, realizing it must have special properties, he pulls a large hammer out of his Coopa Clown Car which he uses to shatter the Crystal Star into 8 piece: he takes them all and gives 7 to his minions while keeping 1 for himself so he can try and take advantage of its power to take over the Mushroom Kingdom. It's up to Mario and the gane to retrieve the Crystal Star pieces, stop Bowser and save the Evergren Islands archipelago."
I mean, this plot can be conveyed visually pretty simply in a single cutscene: the Gang arrivers near the star and admires it, Bowser appears from behind it and breaks it, grabs its fragements and escaping with them, it doesn't take a genius to understand that Bowser smashing a huge crystal start that's beign admired by everyone and then escaping with its pieces means he's the bad guy and that retrieving the pieces of the star is your goal.
Sure, some could bring up the issue of Why would Boswer not care about Peach all of a sudden?, well he would technically use said Crystal Star to later force Peach to surrender and marry him. Still, he suddently feels like taking over the Sprixie Kingdom in 3D World and doesn't care about an easily-kidnappable Peach that was litterally a ew feet away from him, so I'd say this should be much of an issue.
But that was just a quick example I made, there's so many more simplistic plots like this that could be made instead of save Peach, why do we never get one? I undestand that having 0 focus on the story and re-hashing the same one everytime allows you to focus 100% on level design and other stuff but at least an effort in ditching the Peach-kidnappings in favour of other super-simple plots would go a great way in making the games feel more unique; the only real difference in Story os the way Peach is kidnapped basically.
Or if you wanna keep the kidnappings maybe have a villain that's not Bowser for once, albeit I guess there could be the issue of why Koopas and Goombas would still be here, so maybe the new villain could ally with Bowser and he appears as a new recurring Boss. Maybe has his own boss stages that differ from Bowser's usual catles and airships? Plus he could attack using different moves and it would be really refreshing to see a new baddie to face, you could have very creative Boss fights (expecially true for the 2D games).
What do you guys think of this? Would you like a new (simplistic) plot and/or a new villain every once in a while? Not everytime, just as an occasional change from having Bowser kidnap Peach all the time.